Linda “Brasse” Carlson has tweeted some interesting news:
#SOE Player Studio has received 78 submissions in two weeks – no mean feat, as creating qualifying items requires serious skills!
— Brasse (@Brasse) November 1, 2012
To date, #SOE Player Studio has 12 submissions in process for #FreeRealms, 13 for #EQ2 and an amazing 53 for #EQ
— Brasse (@Brasse) November 1, 2012
Final bit of cool #SOE Player Studio info: six of these items have been approved & with Finance pending tax forms – next stop, DEV!
— Brasse (@Brasse) November 1, 2012
At #SOELive we said to expect up to 6 months in process for #SOE Player Studio – a lot of that is Dev time and scheduling.
— Brasse (@Brasse) November 1, 2012
Little bit of red tape, but not too much?
I’m hoping the 6 month estimate is based on SOE underestimating how good the submissions will be.
Hope they don’t do what Valve did to TF2 which is ignore quality control later on as this goes.
I am just waiting for the hate when the authors realize that “40% of net” will end up being about 10% of the items SC value.
Yeah not too many people caught that.
You create an item and it gets listed for 500SC.
You expect 40% of $5 per item sold. ($2)
You might get as little as 40% of $1.25 per item sold. ($0.50)
And that’s assuming someone doesn’t buy my item with the 500SC they get for free every month. Yeah, this could be a real problem.
I think it depends on the “actual value” of SC that SoE has. They mentioned this at Fanfaire. Just speculation on my part but the lowest that SC is discounted is 33% on triple SC weekends.
Say an item was agreed to be worth 500 SC:
500 SC = 5.00
5.00 x .33 (triple SC) = 1.65
1.65 x .4 (royalty) = .66
Even if SoE sets the rate to the bottom of the barrel rate wise you’d get 330.00 if 500 people purchased it. I’m not sure how long It takes to make something but even if it was 10 hours you would still have been paid 33/hour.
I may be missing something but this is how I figure it could pan out.
Oops, taxes. So roughly 231.00 since most people hover around 30% taxes in the States. Still not bad IMO.
Don’t forget many people get 500 free a month and the “bonus 500” on most cards lowers the values as well.
during triple cash you get 60000sc for a $15 walmart card.
Good point but I doubt that SoE would adjust their “actual value” of SC based on the Walmart card deal. IMO the smallest initial hit to “real value” would be 33% since it’s SoE’s own promotion.
yes they would. Also, I have no doubt that SOE isn’t charging Walmart $15 for those cards .. so that drops the Net amount even lower.
Guys, Triple SC, Double SC or Free SC each month…none of those matter.
I have all three in my account. How would it be decided which SC is used for the item I’m buying? That wouldn’t make sense. You just have one pool of SC.
Triple SC day doesn’t discount the items in the station store. It devalues the currency, certainly. But SOE takes that hit at purchase of SC.
The only time that hit would be taken at purchase of the item would be on half price day. And isn’t that still a rebate? You pay full price and get half back? Those sales they could pinch, I suppose.
Just to clarify, I agree with the funny business in the small print. “40% of net” could be ANYTHING once they determine the costs of producing the item.
I was just pointing out that it is impossible for someone to pay with Triple SC only for an item and the creator be paid 1/3 the royalties.
I believe it was mentioned in the Player Studio community webcast that they have an internal static “value” for SC and that the rate of payment to players is based upon that rate. Until people start getting paid or there is a specific announcement it’s all assumption to what that amount is.
6 Months??!? Thats like 8 years in MMO time.
I would be shocked if that number is not around $.25 for 100sc. Which is what I was saying.
They’d know exactly what conversion rate they can apply…it’s not hard.
Total revenue from SC who’s divided NY the amount of SC in circulation. They can use bonus weekends to manipulate the SC true value.
You don’t have to look far to find examples in real world economies.
As for items, recall that 4 colors of the same chair (or whatever) is considered to be 4 unique items. So, as worth coding and so many other things, reuse is where you make the most money for your time. I’d be surprised to see anyone actually making a living from this, but that’s not likely the intent.
This is a great description of the problem with this, noone knows how much they would get as the creator of an item that sells for say 500SC. What is even worse is that at the moment there is a good chance that SOE doesn’t even know. It is like a couple of kids on a playground making up a game as they go along.
I bought up every SC card I saw advertised in channel for sale on Sunday for 2 accounts ended up with almost 70K. I can’t wait for the popcorn whenever these items start showing up for sale, and the back and forth begins with people feeling shortchanged because they believe they will be getting 40% of $5 for a 500SC item. Yep I might even buy me some caramel popcorn for this one.
I disagree that it is impossible to pay the person 1/3 or 1/2 royalties based on the SC used to purchase it. To determine this all they need to do is use a FIFO (first in first out) method.