10 thoughts on “On Test: Drunder Raid Difficulty Tweaks, No Fix for Double Casting

  1. ToT as it is referred to by SoE is the Vallon’s tower. If you have to reset your timer for Vallon’s it shows up as ToT…been this way for awhile. Grindstone is in Vallon’s, not in the ToT heroic zone.

  2. Actually Mike, while the zone is called Vallon’s Tower or whatever, the lockout timer is called Tower of Tactics.

    Anyway, we’ve been suffering from Finnrdag HM tripling up on AoEs after the third add goes down. It sucks when half the raid dies because you simply can’t cure them fast enough. We just started ignoring the Arcane power drain and wait for the first elemental DoT to hit before curing. Still having issues when the elemental DoTs stacking one right after another and oneshotting people when it ticks while second group cure is casting. We haven’t broken into Drunder HM yet, but from the sound of it … I hope they fix it soon!

  3. I thought the main point here were the dates that were clearly highlighted in red font to show how long this stuff has been neglected and allowed to fester.

    Scout weapons in there with no AGI rmain untouched.

  4. Wowow, what a great FIX (Sarcasm) Fix things like the fact that a conjy can multi attack their eb for 5 million damage and a wiz cant double attack their manaburn while they remain on the same reuse , nah screw imbalance, lets fix dungeon makers, remember to pay sony your 15$ a month guise so they can keep wasting it on useless updates

  5. “Raiders continue to wait for a fix to the double-casting of AoEs first reported shortly after the release of Game Update 61 in August 2011. This issue has been discussed here here and recently here. We got a We’ll look into it from Kander on October 27, 2011 but have received no further communication on the issue.”

    Well….glad to see nothing has changed in the year and a half that I’ve been gone from this garbage game and garbage company. SOE can drop dead for all I care.

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