Raiders continue to wait for a fix to the double-casting of AoEs first reported shortly after the release of Game Update 61 in August 2011. This issue has been discussed here here and recently here. We got a We’ll look into it from Kander on October 27, 2011 but have received no further communication on the issue.
Meanwhile, there are a few tweaks coming to the difficulty of Drunder Raid Zones. These changes are currently on Test will likely go live next Tuesday.
ZONE PROGRESSION / POPULATION
Vallon’s Tower x4 (Tower of Tactics) [Challenge]
- Ambassador Grindstone will no longer reapply his Unbridled Fury of the Elements buff as soon as he has dispelled player debuffs, he waits a few seconds.
- Ambassador Grindstone no longer casts Crystalline Torrent Spell.
- Vallonite Sentinels no longer memwipe when they cast Sentinel’s Touch.
- Vallonite Sentinels no longer taunt lock players during the fight.
Tallon’s Stronghold [Challenge]
- During the Tallon Zek fight Deathbringer’s Touch is now cureable as a curse.
- Tallon Zek will warn players as he teleports and will not fire his arrow volley until 10 seconds after he changes his location.
- Fighters will not take as harsh a punishment if they turn their back on Tallon Zek as he is firing arrows.
That is actually all raid zone changes
TOT is not a raid zone
ToT as it is referred to by SoE is the Vallon’s tower. If you have to reset your timer for Vallon’s it shows up as ToT…been this way for awhile. Grindstone is in Vallon’s, not in the ToT heroic zone.
Actually Mike, while the zone is called Vallon’s Tower or whatever, the lockout timer is called Tower of Tactics.
Anyway, we’ve been suffering from Finnrdag HM tripling up on AoEs after the third add goes down. It sucks when half the raid dies because you simply can’t cure them fast enough. We just started ignoring the Arcane power drain and wait for the first elemental DoT to hit before curing. Still having issues when the elemental DoTs stacking one right after another and oneshotting people when it ticks while second group cure is casting. We haven’t broken into Drunder HM yet, but from the sound of it … I hope they fix it soon!
It’s confusing as heck when they don’t use consistent naming. I’m going to change the notes to match reality.
I thought the main point here were the dates that were clearly highlighted in red font to show how long this stuff has been neglected and allowed to fester.
Scout weapons in there with no AGI rmain untouched.
It has not even been a full year yet since the issue was reported, so SOE is well within their usual schedule.
Wowow, what a great FIX (Sarcasm) Fix things like the fact that a conjy can multi attack their eb for 5 million damage and a wiz cant double attack their manaburn while they remain on the same reuse , nah screw imbalance, lets fix dungeon makers, remember to pay sony your 15$ a month guise so they can keep wasting it on useless updates
computer, one cup of Earl Grey Tea, Hot.
“Raiders continue to wait for a fix to the double-casting of AoEs first reported shortly after the release of Game Update 61 in August 2011. This issue has been discussed here here and recently here. We got a We’ll look into it from Kander on October 27, 2011 but have received no further communication on the issue.”
Well….glad to see nothing has changed in the year and a half that I’ve been gone from this garbage game and garbage company. SOE can drop dead for all I care.