41 thoughts on “EverQuest II Producer’s Letter — EQ2 Fully Goes Free-to-Play, LiveGamer Gone

  1. Call me insane but…

    Posting his picture seems like a very bad idea. Anyone sees a resemblance with Britlebane??? Trickster and God of Mischief? I mean seriously…

    Honestly the changes are “empty”. Instead of focusing on important stuff like game content and numerous bugs that have been in game for insane amount of time, like Call of the Veteran… /sigh,… ok I won’t go on about what people already know. Basically they advertise pointless information… Bristlebane is strong within this one.

    As far as their real customers are concerned, those that pay, there is nothing of interest. It’s basically an excuse to “delay” content and other deliverables. If they made a mistake by creating EQ2X,… that’s their problem. If server population is going down that is also their problem.

    Managing server population is an every day chore for game admins. It’s NOT a great announcement.

    I didn’t know who the executive producer was but now I understand many of the posts I see on boards.

    If his “team” is fired up as he said,… we should feel it. Having to tell us is simply mesmerizing customers… sadly his subjugation appears to be very very high.

    Just another player that can see beyond the box.

    Which pill did you take? Red or Blue?

  2. “We may reintroduce some of these items again later-on, but we intend to do some in-game polling of players about how we might bring them back before we do it. You will get a chance to chime in and we’ll incorporate the results accordingly.”

    this part just made me laugh my a** off. like any other time they have “polled” the players and actually cared. notice the politician wording where he says “we MAY reintroduce” then in the same sentence basicaly confirms by saying “before we do it”. then the last sentence is just a slap in the face. just like the history of EQ2 with SC and F2P they will shove it down our throats if we like it or not.

  3. “Everyone’s a winner!”

    Totally free to play. After all the denials about how it would never happen. Someone go find those quotes.

    “We’ve listened to your concerns about the complexity of the subscription structure, how the separate forums between EQII and EQ2X divide the community unnecessarily, that the Live Gamer servers are under-populated, and that many people want more flexibility with payment options so they can better manage their personal budgets.”

    Well, I can buy the complaints about server population, but can’t really buy that subscribers were concerned with their personal budgets, or that it was too complex (oh wait, I don’t play on EQ2X). Note to SJ: people were not resubbing and cancelling on the regular servers because of a lot of other issues, not this one!

    As Maesym correctly pointed out, Smed has wanted this for a very long time. It was probably inevitable.

    Well, perhaps my flagon will be half full, and the influx of new players from the FTP servers will revitalize the game. I have a feeling, though, that it’s going to be weird playing with people who don’t have all the content everyone else does — think that might be one reason that Smed decided to do this, so the FTP silver members might just want to spend more money to catch up?

    I hope this was the exciting annoucement that some people wanted to hear … wasn’t the one I wanted to hear. I suppose all those people who aren’t playing because they can’t afford it will be overjoyed.

  4. Evolve or Die. EQ2 is a dying game bleeding subs month after month. At least Smokejumper is smart enough to see this and make this change.

    Which would you rather have, EQ2 for another 6 months then gone alla SWG or the new F2P model with a influx of players across all servers and continued support for years to come?

  5. I would like to see how they reached the conclusion that the problem with EQ2 was the subscription model and not the worthless people who can’t find their arse in a wet paper bag constantly screwing things up.

  6. I dont get it – what is really changing here?
    I can still pay my fee every three months as I do now
    The name will be Gold instead of Platinum.
    There will be more people from Live.

    I cant see how this will affect me.
    Pls say if Im missing something here…

  7. This is great. seriously.

    Just makes me laugh that SOE had to learn the truth from DCUO instead of believing the research and information coming from all the other companies (c.f. turbine) stating that making it a simple F2P model drastically increased subscriptions and cash flow.

    Meh. Whatever. tomorrow, Skyrim!

  8. Deah – oh there will be TONS more people standing around in their guild halls and instances. They will be there…somewhere…you just won’t ever see them. At least that’s how things will probably play out if somehow the MMO world forgets that it is still an SOE game.

  9. The merging of the F2P servers is a REALLY GOOD thing in the long run. Of course there will be some problems at launch, this is SOE after all.

    Perhaps they will rotate the recommended servers like in LOTRO, to cycle the login/account creation spikes between the servers.

    The new EQ2X subscription plans is much better, giving access to all races and classes.

    The “game breaking” items are removed, but even if they come back, they don’t have a significant impact on the game. I played on EQ2X for a couple weeks before taking a break on LOTRO, and while I reckon the Wand of Obliteration does allow cheating by letting you insta-kill bosses that are required for quest lines (eg. ToFS).. that an ill prepared group wouldn’t be able to… my biggest problem with such items is that they simply show a great lack of imagination on SOE’s part.

    I had copied my Dirge to EQ2X in hope of getting more pickup groups at my EU time, but honestly, at level 90, there isn’t much difference with Crushbone, an already fairly populated server. It will probably be a while before this actually creates more grouping opportunities at level 90.

    The addition of F2P on all servers is a good step, but it won’t really give us more options; contrary to the PR talk. It won’t because nobody wants to log in a level 90 character after a long break, and find that they are naked and all the legendary items are put into the bags. At least in LOTRO bags and some skills remains unlocked forever, even if you downgrade.

    Yes there are lots of issues. There are also tons of reasons why EQ2 is one of the best MMO’s out there. We’re stuck with SOE. Deal with it.

    I’m going to check out the forums and laugh hard at all the whiny comments. This is going to be priceless.

  10. Several questions:

    I copied several of my characters to EQ2X in hopes of getting my cousins and some friends (who I played EQ1 with years ago) to quit playing WoW and start playing EQ2 . . . they never did. I never touched the EQ2X copies. If the servers merge, what servers will the EQ2X characters merge in to? Will we have a choice of servers? What happens to my copies if they merge onto my original characters’ server?

    Since EQ2 Live and EQ2X are considered “separate” games as of now, the EQ2X characters don’t count as additional character slots on my EQ2 Live account right now . . . what happens to my character slots after it all becomes one game? Will I have to purchase extra slots to access those characters now? Sony had us pay $35 dollars to “copy” these characters (minus tradable items and coin) to EQ2X. Having copied three characters, and paying $105 dollars to do so, will I have to pay even MORE to access the copies because I’m already maxed out on character slots? Or, even worse, do those copies just go “poof” and vanish? If so, I damn well better get my money back, or at LEAST a refund in Station Cash . . .

    Also, and again, no mention of the All-Access subscribers. I presume we will be considered “Gold” members, but since I’m a subscribing member on the Live servers, AND a Gold member on EQ2X with my All-Access . . . How the heck will it all merge together? Just ONCE I’d like them to remember there IS this other subscription model out there, All-Access, and actually address those of us that pay EXTRA to play their games, instead of saying, “Oh yeah. We forgot about them . . . ” when they finally see one of us ask, “What about us?”

    I’ve heard of Hoof-in-Mouth disease. It just seems they’re suffering from Head-in-Ass disease . . . /sigh

  11. DiaF SMOKERJUMPER !

    That was his Plan all the time . He was always one thing in first place.
    Expert in Microtransaktions and Supporting Station Cash.

    This will be the Stone on the Grave of Everquest 2 as we once know it.
    It will be an MMO like many others of this chinese bullshit that is just designed to sell virtual goods.

  12. I see it as a good thing. It wont effect me except that my copied version of Eschia will add to my max level character bonus. I’ll be able to play on AB again, with my guildmates, plus my f2p friends. They are removing the hax items and MC armor from the marketplace. So what’s to hate? I hope people aren’t going to complain just for the sake of complaining. Brell knows back in the day people complained about people dual boxing, and it effected them in no way what so ever if they didn’t do it themselves.

  13. My perspective as an Extended player:

    – Paying for subscriptions with SC? Fantastic. I’ve got loads of SC that cost me $0, so this means free sub time!

    – Game-affecting items leaving the marketplace? Fantastic. I find it hard to believe anyone bought them in the first place, but apparently people did.

    – Bazaar merging into Freeport? Ugh. The Bazaar is more “pay to win” than Freeport ever was. Thumbs down to this one.

  14. The Bazaar merge isnt too bad. They are finally getting rid of LG. I just feel that this xpac is a huge waste of money. I know this has NOTHING to do with the convo, but OMG GoatBlower, err Smokejumper looks like a troll. One thing to remember is if you downgrade to the free subscriptions you will have popups every 15 mins or so. Then when you log out of the game it will want to open your browser to a page to get you to go to an active subscription. Thats how it was when i tested out the F2P. Sorry Feldon I felt I needed to mention he looked like a troll.

  15. EQ2 playerbase is the only one I have ever seen with such an adverse reaction to free to play models. All this means to me is getting an additional stipend of station cash with my membership and of possibly seeing some of my old guild mates come back to the game. I don’t see how that is a bad thing.

    And about time with the server merge with the Bazaar. I only have one toon left there but maybe they will finally allow transfers off that server.

  16. I don’t quite get it.

    I just paid for a 1 year subscription like 10 days ago.
    What does this mean for paying customers ? I see what EQ2X players gain from this (a lot) but paying customers ?

    If EQ2 becomes free to play, what do WE get ?

  17. NightEye said:

    I don’t quite get it.

    I just paid for a 1 year subscription like 10 days ago.
    What does this mean for paying customers ? I see what EQ2X players gain from this (a lot) but paying customers ?

    If EQ2 becomes free to play, what do WE get ?

    To play the game you’ve been playing for years. Your 1 year subscription did not drop in value one penny.

    Players of EQ2 at the Free (previously Bronze) and Silver levels aren’t able to access all the Races, Classes, items (Fabled/Legendary), that you are. “Free” players can’t access the Broker, form Guilds, etc. Free-to-Play allows them to access some content, basically like an extended Trial that they can buy features for, but not all of EQ2. For a “Free-to-Play” player to experience the full world of EQ2 as you currently do, they must pay a subscription.

    By the way, you gain the ability to pay for your subscription with StationCash. If you take advantage of double and triple SC weekends, you could conceivably be paying as little as $3.75/month for a ‘full’ EQ2 subscription.

  18. Well, not sure if an influx of free players on the servers is a good : one of the (few) good thing of low population servers was to pretty much force you to get in a guild and have a bare minimum of social relationships ingame.
    Plus, call me a snob, but paying to play seems to help “refining” the playerbase a little : in my experience with MMO gone F2P is a massive arrival of noobs and jerks.

    Just hoping it isn’t the case here…

  19. More folks in the world due to the merge, as well as ones that will come back to play with friends for free (and yes, already know a few), I’d say that’s a win.

    Less server configurations / considerations for developers = more time for content and corrections, I’d say that’s a win too.

    /scratches head… why is this a bad thing..???

  20. @NightEye: I think that’s the only criticism I’ve seen thus far that’s reasonably based. 😛 In my experience it’s true that a “pay wall” can help improve the quality of a community, in some cases. I know many players of Champions Online were quite dismayed at the influx of certain types of players when that game went F2P. (Especially roleplayers. The F2P crowd doesn’t usually like to RP.)

    However, to be perfectly honest, my experience thus far in EQ2 has been that the Extended population isn’t any ruder than the Live population. I remember plenty of jerks back on Antonia Bayle. The same rules apply: Crafting channel is the friendliest; 1-9 chat is a cesspool; put the right people on ignore and the world is peachy. 🙂

  21. I am skeptical that any more double or triple station cash events are going to come up, with the new pricing model — that wouldn’t make much economic sense since it now pays for everyone’s sub. Maybe there will be one more before the changeover? If so, that’s when to stock up, for sure.

  22. Actually, we’ve had FTP in some form for a long time (usually 2 week trials). Nobody objected, as if it might grow population, fine. When SJ came along, his philosophy was that you can’t have FTP without a “robust” cash shot, meaning, game changing items are for sale for real money. That got enough outrage that he had to create the X server. We now equate FTP with selling game changing SC items, so dislike it by proxy.

    EQ2x itself failed in 3 important categories.

    1) it did not grow the game. Going into the 2nd year there is still only 1 server.

    2) not very many made it to 90. As a server, it has about 30 or 40% of the number of level 90’s that other servers have (leaving out Live Gamer, which died long ago), AND a reasonable number of them were transfers from the main servers at inception of X, to get the SC items. Many start, not many stick it out.

    3) it did not generate nearly as much revenue as the real servers. That left it with the standard FTP problem of a high turnover, low level population, generating costs but little revenue. The fact remains that most people who want to play for free actually do want to play for free, or nearly free.

    The new approach just shifts the unproductive free players across the servers, as the incoming free players might choose lesser loaded servers, or start where friends already are. There is no reason to expect a massive influx of new players, as they could have come in uninhibited for the last year+, and we can see they did not.

    Lastly, you can see duplicity at work. To eliminate the X server, the “enhanced” SC items were removed from the game, at least temporarily. However, SJ seems to have conveniently forgotten that he formed X because the main population objected stridently to the “enhanced” concept. Rather than declare it dead, and move forward, he intends to have a vote. Looked for a rigged election, as nothing has changed that would indicate the main population wants it now. With over a year of people being able to move to the X server, only about 1/6 of one server’s worth did (out of the total 8 servers now online). The avalanche of “we don’t want game changing items on the market” hasn’t gone away, but the fact that he’s not accepted that is clearly apparent.

  23. Actually, we’ve had FTP in some form for a long time (usually 2 week trials).

    Complete BS and you know it.

    We now equate FTP with selling game changing SC items, so dislike it by proxy.

    Umm, you have never played on freeport long enough to know that most people don’t buy the game-changing items—and for those that do, it is not affecting my game–it is affecting their wallet—so who cares? Oh yes, the person who wants to whine.

    “EQ2x itself failed in 3 important categories.”

    Umm, NEWSFLASH – It did not fail–if it had failed they would have made the business decision to move AWAY from that model not towards it—but I digress, let us look at your reasons shall we?

    1) it did not grow the game. Going into the 2nd year there is still only 1 server.

    This is a bit of a mis-leading statement – Actually, if you play the game you know this and shame on you for mischaracterizing the situation – The newer hardware allows for exponentially more players on one server and yes, Freeport’s hardware is the newer hardware–Secondly, Freeport is only rivaled by Antonia Bayle as far as population goes.

    2) not very many made it to 90. As a server, it has about 30 or 40% of the number of level 90’s that other servers have (leaving out Live Gamer, which died long ago), AND a reasonable number of them were transfers from the main servers at inception of X, to get the SC items. Many start, not many stick it out.

    How in the world can you claim this? Do you play on Freeport more than once a month if at all? It is obvious to me that you don’t as I have a guild full of people who have made it to 90 on their own who are not transfers. Again, you are lying and trying to mislead–Shame on you.

    3) it did not generate nearly as much as the real servers. That left it with the standard FTP problem of a high turnover, low level population, generating costs but little revenue. The fact remains that most people who want to play for free actually do want to play for free, or nearly free.

    To say it did not generate nearly as much as the “real” servers? So that is why they are doing away with the “real” model huh? Because they don’t like revenue? Your statement is inherently ignorant my friend.

    The new approach just shifts the unproductive free players across the servers, as the incoming free players might choose lesser loaded servers, or start where friends already are.

    Unproductive free players? a little judgmental aren’t we? The fact is, they may not “produce” on your level but they keep the server populated and many of them make very nice grouping partners in the lower levels – unlike those “real” players on the “real” servers who play in “real” ghost-town zones in the lower level.

    There is no reason to expect a massive influx of new players, as they could have come in uninhibited for the last year+, and we can see they did not.

    Again, obviously they have had an influx or they would have made Freeport a “live” server and ended F2P altogether. Again, another inherently ignorant statement.

    Lastly, you can see duplicity at work. To eliminate the X server, the “enhanced” SC items were removed from the game, at least temporarily.

    Which is was to make the switch easier to digest for the whiners.

    However, SJ seems to have conveniently forgotten that he formed X because the main population objected stridently to the “enhanced” concept. Rather than declare it dead, and move forward, he intends to have a vote. Looked for a rigged election, as nothing has changed that would indicate the main population wants it now. With over a year of people being able to move to the X server, only about 1/6 of one server’s worth did (out of the total 8 servers now online).

    You must work for SOE to have numbers like that. Wow, this is the first time I have heard that number of 1/6. Show me your research on that number buddy?

    The avalanche of “we don’t want game changing items on the market” hasn’t gone away, but the fact that he’s not accepted that is clearly apparent.

    It’s a business, businesses are in business to make money—they make decisions based on the trends they see—it is ridiculous to think that business does not change over time as trends do. What you are wanting is a business that will cater to your wants exclusively even if that means they are to go bankrupt in doing so. Get realistic man.

    My suspicion is that you are from a “certain” website that is organizing these kinds of rants because they love to whine—heck it is even in the name of their website.

    If you are so upset, then leave, the COMMUNITY is better off without you and will survive just like they always have.

  24. Wow Glenolas,

    I haven’t seen that much misinformation in a long time. 🙂

    The 2 week trial was horribly broken because it was a huge download, you couldn’t talk to other players, join a guild, trade items, use the mail, etc. You were playing a solo RPG and facing a $15/month bill to do so. It was just wrong all around. EQ2X allowed people to truly trial the game, including them in the player community.

    It was not “SJ’s philosophy” that you must have a “robust” cash shop. I asked him point blank about this at last year’s Fan Faire and he said SOE wouldn’t let him do F2P without the “powerful” cash shop.

    And anyway, it wasn’t that powerful. Actually stop and look at what was for sale on EQ2X. It was health and power potions, self-rez (available on live as a deity miracle or cleric AA), and a few other items. The mastercrafted items weren’t as good as player-made mastercrafted. The rares were flagged HEIRLOOM. The only “powerful” item on the cash shop on EQ2X was Wand of Obliteration which could one-shot heroic enemies. All of those items go away when this merger takes place.

    I heard lots of rumors about SOE selling access to quests or dungeons, but none of it sourced anywhere near SOE. Everyone I asked at SOE answered with a straight face that this wasn’t coming. The fact that AoD costs and doesn’t include Velious reassures me that we won’t see “pay as you go” dungeon unlocks. Requiring free-to-play players to buy Classes, Races, etc. is how F2P should be done.

    Your “3 failures of EQ2X”:

    1. They did 1 server because they wanted to do F2P on all servers (which is the only sensible way to do F2P).

    2. You seem mad that many players on EQ2X are enjoying the level 1-89 content.

    3. No population numbers have been released so you are talking out of your butt here.

    The rest of your post is discrimination, prejudgment, and half-formed ideas about what EQ2 players really objected to with F2P.

  25. Thanks for allowing my post to stay up in some form Feldon. I was afraid I might have stepped over the line by dissecting his post but I absolutely hate it when a member of our community starts talking like he/she has the facts (or represents the majority) when in reality it is all (even my opinions) just a matter of pure speculation. I think this gives new life to the game. My only fear is that they are making a huge misstep by not making AOD all-inclusive with previous expansions but I am willing to give them the benefit of the doubt here and see how it plays out.

  26. i dont understand all these people who insist that the game is dying. every time a change comes, people say ‘im quitting!’ and ‘this game is dying!’ and ‘this is the end!’…. ive been playing this game since it started. pops rise and fall. some changes are good, some are bad. this game wasnt dying 5 years ago and it isnt dying now. the problem is that people hate change. get over it!

    1. Jesej wrote:

      i dont understand all these people who insist that the game is dying. every time a change comes, people say ‘im quitting!’ and ‘this game is dying!’ and ‘this is the end!’…. ive been playing this game since it started. pops rise and fall. some changes are good, some are bad. this game wasnt dying 5 years ago and it isnt dying now. the problem is that people hate change. get over it!

      So I should shut down EQ2Wire? I don’t agree with all of SOE’s decisions on EQ2. In fact lately, I don’t agree with most of them. Should I, too, “get over it”?

  27. Hi all

    I’ve been playing EQ2 for 3 years and I love the game, but need to be honest with each other – the good game is going down the drain.

    So with EQ2X that has arrived, new life been added into the game – I know it from my own experience – been on EQ2X from the start. More players, more fun – you should try it. If that same thing is going to happen to the EQ2 it’s only for the benefit to of all of as , that includes SmokeJumper’s too.

    After all – no honey no money for them

  28. So… Instead of improving the game and advertising it, SOE finally throws in the towel and goes “Free To Play Poorly.”

    I wish Smokejumper would explain, carefully, how the game will be improved by adding people who aren’t bright enough to simply subscribe for $15 a month to the general servers. At least having “F2P” on only one server kept all the real whiz kids in one e-ghetto…

  29. The company is trying to make some money out of their product and all the marketing geniuses are angry. Why am I not surprised?
    If you marketing analysts have such brilliant ideas, why aren’t you trying to sell your very own MMORPG?

    Do you not understand the current situation with the MMORPG market? It’s over-saturated with games.

    Investing more money in to an old product becomes a liability when your consumers are few in numbers.

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