19 thoughts on “October 6, 2011 Update Notes — Dungeon Finder, Troubador Fixes

  1. It’s obvious that they adjusted pet damage with the loss of the SDA. Not true with dirges – if they’re giving us potency, they should be increasing our CA damage. People have reported 30% dps loss on test on their dirges.

  2. Meh, the problem wasn’t with dirges. Yes, with future content/gear, the Mythical buff would’ve been overpowered. I honestly don’t see why so many people had a problem with dirges being right behind DPS on the parse. Who do they expect to hold that position? Now it’ll just be the good chanters or in some cases, still good dirges. Even with dirges right behind DPS on the parse, if there wasn’t a substantial gap between them and the first DPS class, it wasn’t the dirge’s problem.

    It’s just a shame that they couldn’t buff troubadors without nerfing dirges. Some of us played dirges before we could hit the numbers we did before today’s patch, and the change won’t effect what class we choose to play.

  3. I’ve seen about a 30% drop in the DPS on my Dirge since the nerf went in.

    Last night, before the nerf went in, I spent time testing out what my base DPS would be – using nothing but auto attack and combat arts that did not require me to be behind the mob on 10 heroic training dummies. My DPS hovered between 50-55K, and average out to 53.6K – which is highly respectable for a Dirge.

    Today, since the nerf went in, I used the same method that I used last night – using nothing but auto attack and combat arts that did not require me to be behind the mob and my DPS hovered between 35-40K and average out to 37.7K.

    That is a change of 15.9K DPS, which is a 29.6% nerf.

    The question I have continued to pose is why? Why exactly was this nerf regarding Dirge’s needed? What exactly was out of balance? We we not top tier DPS, and never would have been.

  4. Now here is where it gets really interesting. I just tested everything out, using the same method as I described above (10 heroic training dummies, using nothing but auto attack and my combat arts that do not require me to be behind the mob) with the myth buffed turned OFF.

    According to ACT, my parse hovered between 35-40K for the 10 encounters, with an average parse of 38.2K, meaning that with the myth buff turned OFF, my DPS was actually 500 points higher.

    So I decided to retest everything, once again, with the myth buff turned on. Using the same method as I have been using (10 heroic training dummies, using nothing but auto attack and my combat arts that do not require me to be behind the mob), and once again my DPS hovered in the 35-40K range, but this time it average out to 38.5K.

    So, testing it out once again with the myth buff TURNED OFF, using the same method I have been using, my DPS hovered between the 35-40K range, and averaged out to 37.8K.

    From what I can tell based on these findings, the Dirge myth buff adds virtually nothing to our overall DPS now. Which might possibly mean that the EQ2 development team has made the Dirge myth buff completely worthless now.

    Anyone else care to test this out so we can get some more opinions on this matter?

  5. @Necromancer, got some other info on the stats behind that DPS reading? (i.e. AGI, Potency, etc etc) I’m trying to work out a baseline for ‘old Dirge’, ‘new Dirge’, and ‘Troubie’ levels of output…

  6. I don’t have anything regarding troubs, but if you go to the SOE forums, under the In testing Feedback there is a thread about Dirge’s quitting and I posted my detailed findings there if you want to check it out.

  7. So 25% extra xp if you do a random. Whats the incentive for lvl 90/300 players to do randoms with people? Soe never thinks about rewarding those that have been playing this game since the beginning. The dirge change was needed and I doubt they will notice a huge dps drop. Most dirges roll with brawlers that have CM anyway.

  8. Just finished raiding for tonight, I’d say I took about a 10-15k hit. It doesn’t really bother me. The other dirge that has better gear than I do and used to outparse me by a little bit was 10-30k below me today. Kinda neat how this weeds out the bad dirges 😉

    Also, 50k pre-nerf for a dirge in full Rygorr is pretty sad. Remember the old buff proc’d max melee CA damage, this one procs potency so it increases CAs and spells. I did a couple dummies today and compared them to some from about a week ago, with 5-10k lost.

    Did I want the nerf to happen? No. Do I think everyone should suck it up and just be good instead of lazy? Ayup.

  9. Yep.. It was fun playing the dirge while it lasted just like once opon a time this game use to be fun. I have canceled my account and looking forwared to playing Star Wars Knights of the OLD republic in December.

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