Looks like Dungeon Finder is just about ready to go to Test and Test Copy. From Zoltaroth‘s Twitter feed: Just finished play testing Dungeon Finder for EQ2 again. It’s almost ready for test server, very exciting! Friday September 16 UPDATE from SmokeJumper: It should hit the Test server today. We have one last playtest to do this morning to be sure, and if it passes that, then to Test it goes!
Day: September 15, 2011
EQ2 Associate Producer Domino has started a new thread in the public Test forum regarding some changes to Pathing in EQ2. It’s not clear if these changes are intended to address the Issues With Mob Warping which we have discussed in the past. We have made a change to the way pathing works in a few zones on Test server, and would like your feedback.Have you noticed anything different? Better or worse?
From the EQ2 Forums: Hello Troubadors! We have finally completed the first draft of our Troubador revamp and would like to get your feedback on these ideas. Our primary goal is to give Troubadors more options during combat that can have a clear effect on the fight. Viewed individually, some of the changes may be considered minor, but we hope all these small and moderate changes will add up to a much more dynamic and interesting class.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Plane of War Players may now enter the plane of war, once someone on the server has defeated all 3 demigods of war (Sullon, Vallon and Tallon Zek) in challenge mode. Drunder x4 raid zones Players can now enter the challenge mode Drunder x4 raid zones without having killed the previous demi-god in challenge mode. Sullon’s Spire x4 raid [Challenge Mode] Aaranae Acrimae: Her adds have less health. The rage devourer no longer casts the aoe multistrike.