11 thoughts on “On Test: Need Before Greed Change Shelved

  1. This makes me laugh a little because I can play in groups all night and never win an item in an instance zone due to having the most horrible dice in the game. My rolls are always on the bottom of the barrel so to speak, but I do come away with having a good time (usually) with the group and that accounts for something.

  2. I think he meant, what was the original change to NBG on Test. If that’s the case, it’s this: When using Need-Before-Greed loot options, players will no longer be able to select “Need” on equipment, spell scrolls and item patterns that they cannot use.

  3. Silly thought, but to save a ton of programming later, wouldn’t the obvious answer to;
    “Also with the dungeon finder, how do you determine which option setting gets chosen? Say that 6 people all queue up for a dungeon separately, 3 of them have the option on and 3 have the option off. When the matchmaker assembles the group and throws them into the dungeon, which option does it choose? ”

    be to simply ahve the dungeon finder only pair up people with the same options checked? Problem solved….

  4. how about a loot option specific for dungon finder that at the begining it asks you to pick a class that you will be looting for (reguardless of your class)and then that is the only class you can loot for just in case you wanna loot for an alt that idea would work?

  5. I just never saw (and still don’t see) the need for this change. Appaently there are TONS of jerk players out there in groups that steal every piece of loot that hits the ground. *shrug*. Personally, I’ve never seen this as a serious problem. If a player in my group takes a piece of loot he/she shouldn’t, or without an explanation IE: “I’m going to roll for my bruiser if that’s ok with everyone” (which in my experience is always asked before a group gets rolling)… that player better explain why or *poof*, they’re kicked out. This is generally how it goes when someone wants to roll for something other than the class they happen to be playing. Putting the new ‘No Need’ option in would require players to ask EACH group/raid member: “ok, i’d like to get that for my wizard, can I please get everone to hit decline??” Just seems like it’s adding more hurdles than helping.

  6. I only hope we even get a dungeon finder,you have to understand not everyone likes guilds or has 20 friends online,or even wants to,so this tool is important to us, I don’t enjoy spamming trade for a groups,that’s why it’s named trade chat,not lfg chat.

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