22 thoughts on “EQ2 Panel #4: Q&A

  1. Feldon, please ask them my question.

    Could the inspect window get a major revamp? Seeing as it’s very outdated and showing very little information, I would like to see other people’s crit bonus, potency, crit mitigation and so forth without asking them what they have. I would also like AA specs added to the inspect window so I can see what people put their points in. This would make inspect window very advanced and totally revamped.

  2. Personally I wish I could restrict my inspect window. Other than my guild mates I don’t need anyone seeing what gear I’m using, what my stats are, or any other details.

    Much like achievement tab on inspect I wish I could hide it.

  3. Last year they said we would get the ability to crate armor sets to put them into our banks in a more compact way…but that seems to be forgotten. Wonder if that’ll be raised again.

  4. Inspect window revamp is good, but showing AA specs is taking it too far. Just copying someone else’s spec doesn’t require any effort, and it takes hours of effort to fine tune a spec. Also, that fine tuned spec may not even work for your play style. Best to leave it as an option to wag your AA in the inspect window. As for showing the stats to determine if people are going to help or hurt your efforts…might not be a bad idea. (i.e. someone grouped said they have 140 CM, but they died EVERY AE that went off…so unlikely).

  5. Feldon, for part 2 of this, think we could ask them if they could PLEASE be consistent on hit boxes for mobs based on their relative size? i.e. 2 mobs of same size have hit boxes that are DRAMATICALLY different (one I’m standing on his shoes, the other I’m half across the room). This causes a LOT of grief for rangers getting their min distance covered.

  6. For all the dps whingers…how about we just make every single class to the same dps and the same buff/debuff…what the heck…how about just ONE class with different apperances and spell names?

    What’s T1 dps anyway? The GOOD summoners I play with are only EVER beat by wizards and warlocks on a parse, Kruzzen. 200K zw dps in a group without full HM raid gear seems pretty T1 to me.

  7. Q: Can we get more amenities for Tier 2 Guild Halls? We don’t want to move to a bigger hall.

    Just to clarify the number of amenities you can put in a T2 guild hall is whatever number of amenities your guild level allows for. If you are a level 90 guild you can remain in a T1 hall and use all 35 amenity slots.

    I’m not sure if the dev team didn’t understand the question or had forgotten about this change, but it’s been that way for quite some time.

  8. The change was made with GU52 by the way: http://forums.station.sony.com/eq2/posts/list.m?topic_id=452904

    GUILDS

    User now gets the message “GuildLeader has kicked YourAltName from the guild” if you are online and one of your alts is kicked (used to say “GuildLeader has kicked YOU from the guild”.)
    Changed the guild hall teleport pop up window to reuse the existing window rather than spawn multiples of the existing window.
    Fixed a bug that sometimes causes a guild rally banner to deactivate before the two hour time limit.
    Guilds are able to hire a research assistant hireling for their guild hall.
    Fixed a bug causing level 79 guilds to only get 25 amenities instead of 29.
    The guild hall amenity limit is no longer constrained by the size of the guild hall. The number of amenities allowed is now only based on your guild’s level.

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