10 thoughts on “GU60: Tradeskill Writs for Levels 15-20, Harvesting Speed Bump

  1. Have the number of commands needed to harvest different nodes been reduced to one yet? I think Rothgar was working on that and similar efficiency fixes for harvesting input, but I haven’t been following EQ2 news for awhile.

  2. The nerf on tinkerings tool look huge, do the woodworking tools nerfed too ? why god a low level toon need to harvest quickly ? beside farming botting a low level toon dont need quick lot of stuff, obviously not as much as a level 90 crafter. (specialy when this one craft for a raid/friend potion/poison/arraw and such lol)

    This is not a good thing

  3. @Lathain: Try leveling a new alt in Timorous Deep. By design, you aren’t even offered the chance to harvest until you’re 50 points behind in all of your harvest skills, and it’s very easy to adventure beyond what you can harvest at that skill level. At that point, the only thing you can do is grind out 50-100 skill points times 5 gathering skills times 30-50% chance of skill point per attempt times five seconds per attempt. It’s not fun, nor is it in any way challenging; merely time consuming and a way to keep new players out of one of the best portions of the game.

    That said, I would have had the base harvest time scale by level (e.g. 2.5 sec til level 20, add 0.5 every 10 levels thereafter or somesuch) to preserve the value of the tools. Right now, it’s perhaps a bit too easy to shrug and do without a tool altogether since it’s only a 0.5 second reduction at best (and nigh unnoticeable at lower tiers).

  4. just great… Another recipe for woodworker that will become absolutely useless.
    WHO will by a tool or whatever for .5 seconds?
    You might as well remove the tools and recipes all together.

  5. I barely bothered with any but the tinkered tools, and then only the high-end anyway (skill bonuses, don’cha know). As for ‘nerfs’, to put them in perspective, note that the base time has been reduced by 40% to begin with–altogether it’s not a huge loss, though I do question the point of having a .1 second improvement.

    And I still want to ‘stack the deck’ towards certain nonrare results. Ah well…

  6. As a woodworker here on Guk I am not complaining. I agree the starting curve for harvesting is way too steep and that needs fixed. People are still going to purchase harvesting tools. Most of the ones on the broker sit there forever and end up selling for less than the cost of fuel.

    If they wanted to throw Woodworkers a bone, however, they could have fixed this by adding a quest for a temporary harvesting tool…something that lasts for a week…to let beginning players get skill ups at the 3s mark. They could reduce or remove the level requirements for some of the harvesting tools. And let beginning players know they can purchase harvesting tools from other players on the broker with text from said quest.

    It’s time Sony stopped messing with game mechanics.

    -Kyrmyn

  7. The harvesting tools are a little questionable now, but at the top end 25% faster is going to be brought every time for me. Perhaps they could add a small 1/2/3/4/5% double harvesting buff chance to the tools?

    I’m not sure about the idea of harvesting 3 tries in one go, they did that in WoW but what it added to the game it took away sort of…

    The one thing I think that they have wrong here is the potion, it should give a harvesting buff (say a 15% chance to double harvest for 2 hours) rather then a tradeskill/XP buff since its supposed to encourage people to harvest.

  8. Very interesting, it looks like some other people liked it/thought of it at the same time too 🙂 The 2/4/6/8/10% amount sounds on the top end, but maybe just right since too low (1%) and maybe people wouldn’t care.

    I do worry about where to go in future with these things, although they can always make the current tools up to XYZ skill only and produce a new set…

Leave a Reply