From SmokeJumper on the EQ2 Forums: We’re making some changes to make dungeons more attractive to players in DoV. We’re adjusting base pop and boss health so that the dungeons take less time to complete so they’re more fun for folks, as well as to allow more frequent chances at boss loot drops on revisits. We’re also making a few changes so that bosses don’t wipe parties so easily since they seem to be a bit tougher than we’d originally planned. We’re approaching these changes conservatively so that we don’t overshoot the mark. If these changes don’t do the...
Day: March 28, 2011
Feldon
March 28, 2011 8:48 am
UPDATE: This event has been extended until April 1st. Edited from EverQuest2.com: From Friday, March 25th through Monday, March 28th Friday, April 1st, our players will be invited to purchase specially created Cherry Blossom items via the in-game marketplaces in their preferred games. These Cherry Blossom items can be displayed in player in-game homes, as a sign of ongoing support and to raise further awareness amongst our deep player communities. For every Cherry Blossom item purchased between March 25th and March 28th, SOE will donate $10 to the American Red Cross* in support of ongoing relief efforts.
Client Crashes FIX! If you have had your fill of “EverQuest2.com has stopped responding” errors, Rothgar seems to have finally gotten to the bottom of this one: We think we’ve finally tracked down a bug that has been happening for awhile and leading to client crashes and the “EQ2 has stopped responding” problem. I can’t guarantee that this fixes EVERY problem out there, but it certainly fixes the most common crash we’ve been seeing lately. This should get pushed out with next week’s hotfix along with some performance improvements to public quests!
Feldon
March 28, 2011 8:03 am
EQ2 PvP Guru Olihin has given PvPers a taste of Game Update 60: GU60 will bring lots of changes to PvP. Fame is being reworked Fame and title gains will now have their own EXP BAR, no more trying to figure out how long or why you gain/lost a title New armor and adornments Ongoing balance changes (this will never stop and will never be perfect in any realistic way) New Battleground Enhancements to the Matchmaker for Battlegrounds Cross faction communication There will be more details as we get closer to GU60.
When prodded about upgrading the graphics engine of EQ2, if not to improve the graphics, at least to address the spate of flickering graphics and shadows which seem to have plagued the game for some players (including me) since the launch of Velious. SmokeJumper addressed this concern and others including graphical glitches and performance slowdowns in Public Quests: We redirected our efforts yesterday to trying to resolve some of the PQ issues. We fixed one issue last night, and although I had been getting similar behavior to what you describe on my home rig, I couldn’t make that duplicate...
Feldon
March 28, 2011 7:48 am
If you have run a few Destiny of Velious dungeons (and raids), compared the loot/gear to Public Quests, and said aloud “no me comprende”, this should be a good week. From SmokeJumper on the EQ2 Forums: We are bumping up the power of Velious dungeon and raid items. We’re doing this to make those items more competitive when compared with Public Quest items, because instances are tougher than the PQs and deserve better rewards. This does include shard armors. We are also going to bump up the power of hard-mode raid loot so hard modes are even more rewarding,...
Feldon
March 28, 2011 7:43 am
Let’s Be Honest… Public Quests completed even at the highest “x4 raid” level demand neither the coordination nor the discipline of any of the raid content in the last 3 expansions. Storm Gorge requires a little more focus than Ring War, but generally speaking, 24-40 players standing in the right place, killing the right mobs, in the right order, stand to inherit a wagonload of Legendary gear with Yellow adornment slots, all without such challenges as timing AOEs, switching to an Off-Tank, agro-juggling, or any complex strategy. The biggest enemy encountered is usually Server Lag. Public Quests offer a...