10 thoughts on “Coming Up Short on Critical Mitigation

  1. i still dont understand why level 80 glove have 10 crit mitigation while most of destiny of velious glove have 7 or 8 crit mitigation. They nerfed it way too much. Should be 14 or 15…

  2. All i understand is i have 100 crit mitigation and i cant get more as caster who dont raid, while i do Kael zone that requierd 155 crit mitigation minimum so i m criticaly hited everytime.

  3. Great just what I needed. ANOTHER reduction in Crit Mit. What on earth is going on over there? How can you make Crit Mit so important and then just start stripping it away every chance you get? Are you trying to make it so only like 4 people on a server can tank these zones?

  4. These crit mit changes need to happen. When legendary dropped forearms from Ascent have 22 (or was it 24, I forget now) crit mit and the raid dropped have 15 there is an issue. 10 crit mit level 80 gloves would be raid drops, and best in the game for TSO at that. DoV raid gloves are 15 crit mit for the lower quality ones. At least compare apples. As for tanking the zones, I’ve done the majority of them on my Zerker alt wearing last expansions gear T1/T2. I did the x2 access mobs on him pre-nerf. It’s all doable. Even with <90 crit mit.

  5. These should have been addressed pre-release, before people started using and adorning these items. Sadly there is always going to be people that don’t understand itemization changes. Its quite simple really, Raid gear > group gear > solo gear. When something stops fitting that form they need to fix it.

  6. Etruscus
    as caster with superior adornment and best gear a non raider can get i cant spend yellow adornment on crit mitigation, anyway i will not get 50 crit mitigation by them

    I already use 4 armor piece with better crit mit than PQ armor ๐Ÿ˜‰ i really cant get more than 100.

    It’s ridiculous to focus and say : watch this forearm have 24 crit mitigation nerf them ! in next zone the same forearm have 26.5 crit mit. While caster forearm have 8 …

    PQ glove got nerfed to 7 crit mitigation, we just dropped a glove with 26.5 crit mit on them from kael…

    What is the point of giving crit chance to mob and in same time dont give possibility to player to not be killed when hit ?

    As caster :
    SF T3 Helm 15 crit mit (PQ as 14)
    SF T3 Shoulder 15 crit mit (PQ as 14)
    70 Shard Ry’gor Boot 8 crit mit (PQ as 7)
    Ascent Forearm : 7
    PQ Chest : 24
    PQ Glove : 7
    PQ Leg : 24

    15+15+7+7+8+24+24=100

    PQ gear give 97 crit mitigation and you ll not find anything with more in ToFS or Velk zone …

    Beside spend an insanie amount of shard for gain 5 crit mitigation from gear or burn all yellow slot your doomed.

    And as caster i keep my yellow slot for critical chance ๐Ÿ˜‰ very very hard to get 200 without raid gear.

    with ALL ethereal superior adornment and all yellow adornement i just get 185.

    SF raid gear is better than instance gear ๐Ÿ˜‰ and T3 SF was really easy to get, on our server those item was to sell everyday.
    And for TSO best raid thing… most of those zone can be done by single groupe now, and they was pretty common, i dont raid, i m in tiny guild and i have them…

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