From covic onĀ the EQ2 Forums:
Update is that we started them and where trying to figure a way around skinning issues. Well our new graphic programmer says he can give me better skinning code. Right now a vert (point at the edge of polygon) can only have two bone influences, making it really hard for long skirt type cloth. Well Alex (GermInUSA) our graphic programmer says he can get me 4 influences. It’s on his task list for about April. Then we will probably block more time for the creating of kilt art assets.
You will laugh at this, but EQ1 has four influences per vert, why we didnt get that, I am not sure.
Dave
With the chance that this will generate more $tation Ca$h I bet it happens before they get The Forgotte Pools fixed…
I will definitely put my ratonga in a kilt just to see how goofy it will look. With the dirge hat that looks like a russian beret.
Sarnak and kilt…. O.o