8 thoughts on “An End to XP Bonus Fuzzy Math

  1. Careful feldon there is little proof that it was ever multiplicative to begin with. Everything I had tested suggested it was not.

    The AA bonuses on the other hand did multiply the bonus when you were converting.

  2. suprised they did not notice and fix like this a LOT earlier, i mean the game has been out 5+ years now.
    I was the last of my friends to join EQ2 so the RaF bonus was never something i could get without making my own 2nd account and if thats what people are doing to boost their mains’ xp gain then complaning that its gotten patched out is simple greed.
    No wonder SOE are always trying to re-balance the xp curve when some people can level at many times normal rate while most others have to get through it the old fashioned way (quest grinding).

  3. Reasonable fix, but it boggles my mind that professional game developers still think it’s a good idea to fail to mention this sort of thing in the patch notes. Did they really think that players would not notice, comment, and – given the timing – scream conspiracy?

  4. The change does make sense and isn’t a bad one in my opinion. The way the community had to found out is though … i mean that post should have been made earlier by soe stating the coming change rather then try and sneak it in through the back door …

  5. The reason the community found this out was not because the changes themselves made a noticeable difference to most people, but rather because a bug that caused some of the bonuses to not be applied at all.

    Also; vitality, mentoring and lvl 90 bonuses are getting doubled just like the potion ones.

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