25 thoughts on “GU57: Streamlining Spells/CAs From Levels 1-20

  1. I don’t think these changes are being made to help out veteran players that can level from 1-20 in 30 minutes, but rather people who are just starting to play the game.
    I can see these changes being very beneficial to new players.

  2. These changes are not meant for those of us that have been playing and know all the little tidbits to each class. it is meant for new players to get to know there class better before they start operating in a group environment and hopefully keep them around for the latter levels. now if only the marketing division would get of there butt and do a better job promoting the game.

  3. Some nice side effects: wrath for priests, stun for predators, no more damn aqueous stone summonings. A bit more power drain for mages. Nothing earth-shattering.

    For someone who is a veteran of EQ2, sure 1-20 is not a big deal. But for new folks (and we have a lot of new folks on AB), its helpful to streamline the newbie experience. The health of the game depends on fresh blood, so some time to make it better for them is better for all of us. IMO.

  4. Has to be biggest waste of time by SoE. Who really cares about the first 20 levels when they can be done in less than a couple of hours if not less than that.

    Instead of fixing class balancing and other important issues, SoE must fix this first.

    /sarcastic golf clap to the new Lead Dev Smokejumper

  5. 1-20 is a blip for vets, but they still designing the game for people that don’t actually play it… Wasting time and money that should be spent making the end game better and more balanced.

  6. Not sure if everyone here understands that the work done for 1-20 spells isn’t consuming the entire team. The work is divied out, folks. But I guess anything SOE does is a guarantee for some b*tching.

  7. Taking away class defining spells ? (Mezmerise / taunts) – shouldn’t newbes learn from lvl 1 what they are about ?

    “you will solo at lvl 6” ist that so ? Sounds a lot like “We know what is best for you better than you. AND we will force you to do it” are you out of your mind ?

    Heroic Opportunity wheels for fighters require taunt to finish (just an example) and we are not allowed to use them till lvl 15 ? fifteen ??

    Yes you can change the “finishing” skill to something else – but WHY ? WHAT is the plus in doing so ? Except that under lvl 15 no one can tank – eg is useless in groups.
    Tanks will not learn their role as a taunter – HOW will that help new players exactly ?

    Changing things just for the sake of change ist… unwise and (sorry, but it is true ) plain stupid. Like was taking away the starter islands.

    We don’t want a watered down WOW clone. IF we wanted that we weould play WOW grrr… 🙁

  8. The new attack for priests is much needed. Apparently they are changing solo heroic opportunities to no longer use taunts and detaunts. I’m a bit concerned about unintended consequences on aggression skill gain if there’s no longer any reason to use taunts while solo, but it sounds like they’re not even at that level yet.

  9. Typical overreaction by the EQ2 veteran playerbase. Look, you guys aren’t the only ones playing EQ2. In order to attract (and keep) new players, the new experience HAS to be better, HAS to hook players to keep playing this great game we love.

    Look, as was stated, the devs working on this revamp aren’t the only developers at SOE – to suggest as such is foolish. It’s clear SOE is working towards making the beginning of the game more appealing to new players.

    Yes, as a veteran player, its easy to breeze through the first 20 levels in a flash. What about new players? Why would you suggest they could (or would want to) fly by those levels? Stop being so damn selfish, and think of others for a change.

  10. The problem is not the wasted dev times, or even how dumb this update is. The issue is they are making changes for people that do not play eq2. I have never seen a EQ2 advertisement and this games going on 6 years old soon… no ones out shopping for a game that old. EVERY update needs to be aimed at the people that have actually been paying and playing for the last 6 years.

  11. Zerigo-

    Your arrogance about how ‘EVERY’ update needs to be aimed at the people been playing is very telling and also very sad. SOE wouldn’t be devoting resources to these projects if they weren’t getting feedback that people’s reason for cancelling was because of these issues, they wouldn’t devote time to changing them. Please, stop assuming that YOUR experience needs to be EVERYONE’S experience!

  12. I was inebriated when i wrote that, even sober i think they need to stop wasting resources on people that do not play. If the early levels really needed adjusting then how did so many people make it to level 90. They are still pushing out updates for the millions that will show up some day soon. Problem, they forgot the send out the invitations.

    The guys like me, and there is a lot of us, have put over a grand into eq2. That is not talking fried computers or video cards either. Were the glue that keeps this community alive and running, and were the ones that the bulk of the updates should be aimed at. Forget removing taunts from level 6 toons. Maybe try to balance monks and rangers before they all end up quitting.

    It says this is PART of a larger change, which means more of this bs is on the way. Sorry if you do not see things my way, but its a good things im not leading the development team then eh, cause all the resources would be used in keeping the players we already have. Maybe if the endgame was set they could work on these updates, but its not. There is still no reason to ever group with 6-8 of the classes, these are the issues that need to be addressed now. The newbie experience can wait.

  13. It’s no secret that more effort is being put into making the game accessible for new players. The existing subscriber numbers are solid, but new players coming in is staying low.

    In the Stratics interview, Georgeson hinted that our estimates about the expansion being this November may be off a few months, if they are really going to spend a lot of time on making sure the game gradually ramps up difficulty.

    It is completely irrelevant how many people managed to learn the game in the last 5 years. In the first 3 years of this game, new players have had help and been able to ask people questions, and group up from levels 1-50 and then 1-60. Now, 1-40 players are pretty much on their own, so things that people used to be able to ask other groupmates for help on, now must find this information on their own.

    Assuming that the game that worked for us 5 years ago will work for new players today is an extremely bad approach and I’m glad they’re not ignoring new players. A game with no new players will die.

  14. Zerigo-you’re ignoring the fact that 90%+ of all content/updates/changes already ARE for the existing player base, and anything that gets and keeps more players new to the game is a good thing. How can you possibly not see that? Do you think that SOE is in the business of spending money on things that aren’t going to help the overall business of EQ2? Do you honestly think they’re doing this so they don’t have to address class balancing? Get off your high horse already and realize that without new players, this game will surely die. As it is now, its near impossible to get groups at low levels and having a better beginning game experience will be what keeps EQ2 going for all of us.

  15. Whilst the new players experience is important for new population, honestly I’d like to see more time spent on the issues with characters at 90 where most of the PAYING customers spend most of their time. For most established players, levels 1-20 is barely 1 afternoon if they do actually decide to roll a new alt.

    There is also good financial benefits to retaining existing players, 70% of respondants to a SoE poll said that lack of attention to class issues was the biggest disappointment of the SF expansion, and yet nothing positive seems to have happened since release, many players still have the feeling class mechanics is a “see no evil, hear no evil” issue over at SoE.

  16. You know, I’ve been in EQ2 from beta onward, and as much as SOE has stumbled and made mistakes, they have, overall, really polished this game up from a turd to one of (IMO) the best, well-rounded fantasy MMOs on the market.

    So while its fun to play ‘bitch at Sony’, lets step back and realise how far we’ve come from GU13 and hand the dev team some credit for those changes.

    And yes, we need new blood. If you grognards want to bitterly complain about your end game, go do it in EQlive, please. God forbid 1% of the dev time is spent getting new folks tired of WoW to enjoy the game experience at low levels, which has changed over time.

  17. My guild has had some returning players who came back from WoW. Guess what? They’re loving EQ2 again. I’m glad to see some lower level content changes, but I do have to say that Sony is probably once again forgetting the other part of this. Advertising. If you don’t do anything to draw in new players, then all this is useless. I feel bad for the developers, because they’ve really worked hard to make it easy for new and existing players to remain entertained no matter what level they are. But if Sony’s advertising department doesn’t do their part, then our beloved game is royally screwed. Hire some classic actors like Adam West, Brent Spiner, Ernie Hudson, and get christopher Lee back to do a Lucan D’Lere add.

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