8 thoughts on “Combat Mechanics and Player Progression laid bare

  1. Ive been parsing tests / refining aa with my 74 berz, and had the following seemingly contradictory results:
    From the ‘avoidance’ listing on Persona:
    55.3% over all
    Base 30.2%
    Block 19.5%
    Parry 20.6%
    Uncontested Block 19.5%

    Consistently for the last 3 hours, while testing by letting 6 green solo ‘a crumbling spurbone’s beat on me I returned results of block ~9% parry ~17% repost ~4%. (results via ACT ‘avoidance report’)

    It seems odd to me that, given roughly the same % block and parry ability, parry/repost would occur about 2.3x as often as block, especially since parry is contested, block is not. For reference, Im in full master crafted gear (so no blue parry/block modifiers).

    Any idea why the seeming discrepancy? I love the article, but either I miss understood or it doesnt seem to reflect the actual results here.

  2. your parry is so high because it probably comes first in the string of avoidance specials. ie. if a mob tries to hit you and you are able to block, parry and riposte then the logs will show riposte. if you only parry and block then the logs will show parry and only if you do not riposte/parry/dodge does it show block or something to that effect but actually i would think that dodge would be last on this string since dodge is totally uncontested.

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