7 thoughts on “GU56: Shaders 3.0 are Here!

  1. Nice, so now we’re only 2 shader versions behind. =/

    It’s pretty inexcusable as it is that my HD 5970 can only get around 30 fps on such an old game.

    You’d think a big company like Sony could afford real developers.

  2. “So as a result of this scope redefinition, Shaders 3.0 was pushed back from Game Update 53 to GU54, and then to the expansion (GU55), and finally to tomorrow’s Game Update 56.”

    The topic is kinda misleading. Shaders should go live tomorrow.

  3. I have radeon HD4850 video card, pretty beefy for EQ2. And with Shader 3 on the game looks great…until i try to zone into my toon’s house. Then i get a black screen followed by a client crash. Great.

  4. “revamp of Skyboxes”
    I hope this means the cloud layer… I remember when shard of fear was first added. That zone was great looking. Then i looked up… The flat texture of scrolling clouds made me feel like i was playing EQ1 on launch day. The scrolling clouds need to go. I’m in favor of replacing them with something more realistic such as windlight or whatever it is that dark age of camelot uses.

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