Alan “Brenlo” Crosby has announced some tweaks to the Experience Curve in EQ2 that went live today (January 20th, 2010):
Hey folks,
I wanted to pass along some news that you will see on the live servers tomorrow. We have adjusted the experience curve in EQII. We have done so for a number of reasons;
1. It really wasn’t a curve before, more peaks and valleys.
2. Some levels had some very crazy and erratic peaks while others were far too fast.
3. We needed to adjust the curve overall for the addition of 80 to 90.
What will this mean for you? You may see your bar move a bit when you log in after the update. For most of you it will move forward, for some it might shift back a little. The rate of progression from 1 to 65 will be the same in terms of gross XP needed but the level progression will be smoother. We have increased the speed from 65 to 75 and this is due to two changes;
The required experience was lowered as it was actually harder to get from 65 to 75 than from 75 to 80. Now it is in line with our expectations of speed of progression.
The quests in that that range will now give more experience as they were slightly behind the times in terms of XP rewards.
We hope you notice the smoother rate of progression and this removes a few bumps in your leveling.
Thanks all.
and further from the January 20, 2010 Patch Notes:
We have taken a look at the experience required to gain levels and made some adjustments. Leveling from 1-65 will still require the same overall amount of experience, but the experience required at certain levels has changed. There were certain levels that required much more experience than others, but now the progression should be much steadier. Leveling to 65-75 should be a bit faster now for two reasons. The first is that required experience was lowered some. The second is that quests should give slightly more experience in this range now.
These people are just crazy. How hard is it, in the first place, to implement a system with a steadily growing number of xp required to level from n to (n+1)?
Rocket science, dear god.
It’s not that simple, Lessing. You have to account for quest/mob availability, ease of access to available quests/mobs, quest/mob rewards, and many other variables. They’re not crazy; they’re just better game designers than you.
Me thinks someone named Lessing is the douche. Way to go ballistic over nothing. You win at the interwebz today!! Come play again tomorrow.
Why does SOE continue to dumb down the game? There are already people that can get to level 80 in 7 – 8 hours. Making it easier to get there is just insane.
I’m waiting for the next MMO by Lessing, since he has all the answers and knows how easy it is to roll out a game like EQ2. Get to work b*tch.
XP scaling for the amount needed to complete a level and the amount rewarded is adjusted pretty commonly in most MMOs before a x-pac with a level cap increase.
They change the scaling when the cap increases so people spend most of their time in the new content, not the old abandoned content.
I’m happy about the changes since leveling characters through the RoK questlines in boring as hell.
@Rick: If somebody out of the blue belittles you, I guess you’ll also tell him to stfu? And yes, I win the interwebz. Thanks for noticing.
Hey Lessing, what server are you on and what are your toon names so I can /ignore and avoid you?
Thanks in advance.
You know, this thread should just die in peace but what the hey…
I don’t care how easy or how hard it is to “design” an xp curve. I don’t care how much exp it takes to get from one level to the next. I just found it amusing how super easy it is to get one douche who goes by the name Lessing so riled up over trivial postings. The guy gets this angry on the internet and lashes out with profanity and hatred – imagine how much of a winner he is in the real world. Well, that is if he leaves the basement on occasion.
Not a tough guy, just don’t like people who think everyone is dumb but them.
Nice RL card there, Rick, you with your harsh & agonising insults, uuuh. Since you didn’t find any argument for this pointless debate, all you can do is making it even more pointless, hm? Yea, strong point. You’re such a darling.
And in this whole string of comments, nobody tried to actually disprove me by somehow arguing how an xp curve is hard to design. Well, surprise. All you idiots can do is bicker unrelated shit and babble about how I am such a douche, yet you imbeciles have no point to make at all. Grats to making even more useless comments than you claim my comment was.
And yea, I am doing well in the real world, nothing spectacular. Software developer, not in the games industry though. And I know that when I spot something that looks like shit and smells like shit, then it probably is shit. Unlike Grugg, who thinks he can make a judgement about somebody pointing out an obvious design f*ckup, as if he knew me. Hey Grugg, in a big software application there are tons of bad design decisions, and I don’t need to have a higher IQ than all SOE developers to point out a design flaw.
Good lord, and I thought the youtube commenters were scum, but you guys sure can compete.
“And I know that when I spot something that looks like shit and smells like shit, then it probably is shit.”
Does anyone else think this comment is highly ironic? Funny how that works out huh?
No, not funny, Rick. Your poor attempts at humour are merely embarrassing to watch.
Don’t try to get the last word on Lessing.
Lessing always gets the last word. Ask anyone on Najena.