15 thoughts on “XP Changes — 65~75 Less Grind, Smoother 1-70 Leveling

  1. These people are just crazy. How hard is it, in the first place, to implement a system with a steadily growing number of xp required to level from n to (n+1)?

    Rocket science, dear god.

  2. It’s not that simple, Lessing. You have to account for quest/mob availability, ease of access to available quests/mobs, quest/mob rewards, and many other variables. They’re not crazy; they’re just better game designers than you.

  3. XP scaling for the amount needed to complete a level and the amount rewarded is adjusted pretty commonly in most MMOs before a x-pac with a level cap increase.
    They change the scaling when the cap increases so people spend most of their time in the new content, not the old abandoned content.

    I’m happy about the changes since leveling characters through the RoK questlines in boring as hell.

  4. You know, this thread should just die in peace but what the hey…

    I don’t care how easy or how hard it is to “design” an xp curve. I don’t care how much exp it takes to get from one level to the next. I just found it amusing how super easy it is to get one douche who goes by the name Lessing so riled up over trivial postings. The guy gets this angry on the internet and lashes out with profanity and hatred – imagine how much of a winner he is in the real world. Well, that is if he leaves the basement on occasion.

  5. Nice RL card there, Rick, you with your harsh & agonising insults, uuuh. Since you didn’t find any argument for this pointless debate, all you can do is making it even more pointless, hm? Yea, strong point. You’re such a darling.

    And in this whole string of comments, nobody tried to actually disprove me by somehow arguing how an xp curve is hard to design. Well, surprise. All you idiots can do is bicker unrelated shit and babble about how I am such a douche, yet you imbeciles have no point to make at all. Grats to making even more useless comments than you claim my comment was.

    And yea, I am doing well in the real world, nothing spectacular. Software developer, not in the games industry though. And I know that when I spot something that looks like shit and smells like shit, then it probably is shit. Unlike Grugg, who thinks he can make a judgement about somebody pointing out an obvious design f*ckup, as if he knew me. Hey Grugg, in a big software application there are tons of bad design decisions, and I don’t need to have a higher IQ than all SOE developers to point out a design flaw.

    Good lord, and I thought the youtube commenters were scum, but you guys sure can compete.

  6. “And I know that when I spot something that looks like shit and smells like shit, then it probably is shit.”

    Does anyone else think this comment is highly ironic? Funny how that works out huh?

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