Lyndro Talks AA Curve Changes in GU63
From Lyndro on the EQ2 Forums:
The new AA curve is mostly based on the amount of AA experience most people earn when they reach 90. For people who start up new characters (new players or alts), we’d much prefer they have fun playing the game rather than mentoring down to grind their way up to 280. This isn’t really compelling gameplay, and we don’t see a whole lot of value in perpetuating it. We’d much prefer that when the bulk of people “finish” (Finish is a tough term to define and is loaded and open to lots of interpretation, but I’m going to use it anyway) the first chapter of Velious content, that they spend their time in Withered Lands and Skyshrine working toward 92 and not building up AAs. For people that really enjoy grinding, that option is still there for you, you’ll just have to do it less.
and:
We looked at people who reached 90, so the answer to that question is somewhere between 0 and 100, inclusive. There are lots of different factors that go into this, and there isn’t a one size fits all solution, so we went with one size fits most. The AA slider is one factor of a few that changes it on a player by player basis (Some people tradeskill, some people explore to find every area in every zone, some people try to complete every quest, and some people try to get to 90 as quickly as possible). We had to look at time and the group. Picking out individual factors just muddies the data after a certain point.
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