GENERAL
- x4 raid mobs who heal themselves by 2% when they kill players now only heal this way to 45% of their max health. They will no longer heal at all if they kill players and the mob’s health is above 45% already.*
MUNZOK’S MATERIAL BASTION
- During the final Munzok fight, Elemental Augers will no longer cast Icy Storm (instead they cast two weaker spells).
- Munzok’s AOE spell Void Inferno no longer clears players’ targets, and Ripping Voidforce does slightly less damage to players who are close to Munzok himself.
PALACE OF THE ANCIENT ONE
- Void Rippers on the first island and Void Renders on the fourth island have less health than before.
STATION MARKETPLACE
- You can now purchase Station Cash in increments of $25 dollars.
YKESHA’S INNER STRONGHOLD
- Ykeshan researchers are no longer immune to stun, stifle and mesmerize effects.
* As written, it seems this would affect all raid fights, including any Kunark raid mobs with this mechanic. This is a pretty substantial change, which may allow raid forces to have a particularly disastrous run, have a healer pull off a raidwide resurrect, everyone get rebuffed, and continue on their merry way, with the mob parked at 45% health. We’ll see how it plays out over the next months.
* As written, it seems this would affect all raid fights, including any Kunark raid mobs with this mechanic. This is a pretty substantial change, which may allow raid forces to have a particularly disastrous run, have a healer pull off a raidwide resurrect, everyone get rebuffed, and continue on their merry way, with the mob parked at 45% health. We’ll see how it plays out over the next months.
99.9% chance it means the 2% mechanic does not come into play UNTIL the mob is below 45%…. not it will not heal back up past 45% after a wipe… Just a thought.
Except that the raidwide rez is out-of-combat .p