On May 6th, we were all reassured that the “AA problem” is a figment of our imaginations:
In EQII, we allow you to gain achievement experience at a fast rate by questing, discovering new locations, killing named creatures and even by getting certain items without this impacting your adventure leveling. We feel that this ends up being a good overall compromise so players level up in both systems together pretty quickly.
So you can imagine my surprise when Aeralik popped into one of dozens of threads discussing the AA Grind with this less than clear comment:
Or maybe someone can just adjust the adventure xp to achievement xp conversion so that you don’t have rely solely on quests. Sounds like a good idea to me now if only someone would do that
I chipped in with:
Fantastic News, Aeralik. When are you going to do it? Cause right now it’s .0001% AA per kill.
and the surprising response was that we should expect changes in the conversion ratio from combat XP to achievement XP in GU52 (expected to appear on Test on or about May 18th and go live around the first of June).
Of course there was outcry from those folks who through a lucky set of circumstances (started playing EQ2 after KoS, didn’t reach 100 AAs before reaching level 70, didn’t do any quests beyond 100 AAs in EoF, and didn’t do any quests beyond 140 AAs in Kunark, so that all those quests are still available to earn AA) and through dogged determination grinding hundreds of grey quests have managed to reach 200 AAs. In response, Aeralik had this to say:
I would disagree that this is making the game easymode. People are going through all sorts of strange methods to get to 200aa that we never intended. The progression from achievement experiences hasn’t changed since it’s introduction with KoS and the initial curve. As a result of that, level 199 to 200 is almost like doing 79-80 twice by grinding. We wanted some difficulty in going to 200 so that we didnt repeat RoK where you got to 80 the same time you got to 140 but this is on the excessive side. Changing it so that someone who runs a dungeon real quick gets 10-15% aa plus a mission bonus just lets you use the current content properly as a source of advancement. You can still go do those gray quests in old zones if you choose but having the option to advance through the current content should be the preferred method.
I’m sure some of those “strange methods” he is talking about was the Icy Keep mission at Frostfell where some folks gained 10-15 AA points just from doing mentored 5 minute runs through Icy Keep.
My opinion on all this can best be summed up by this quote from Gage:
This is a fix that is long overdue. As long as the conversion % is scaled up enough it will make doing missions, doing instances and actually playing the game AT THE CURRENT TIER a meaningful way to earn AA experience.
Yet we still have to wait until level cap to make grinding instances worth it. Still waiting for a slide bar to split exp between level and AA xp so you can gain AA with kills while leveling.
I started TSO at level 80 / 140 aa.
I have completed every TSO instance at least once.
I completed nearly every TSO quest, there are a couple GU 51 related quests to complete.
I have cleared every raid zone except for the last mob in Ykesha’s inner stronghold and the last two mobs in Munzok’s Material Bastion.
I killed every TSO Avatar, which are worth a crap-tactualr 3% AAXP…
I mentored down and completed Spirits of the Lost and killed old world raid mobs along with the Pillars of Flame named.
I have 191 AA, I really don’t have a need for the remaining 9 AA, but I have cleared 99% of the TSO content and still have not reached AA cap.
I don’t think there is more than a handful in my guild who have 200 AA.