The Shadow “of” Odyssey
Marketing department added the “of” in Shadow Odyssey. Many jokes made by SOE about it. Marketing dept was surprised that a EQ2 expansion didn’t have “of” in the middle. 🙂
The Shadow Odyssey
New lvl 77+ overland zone.
20 dungeons
- Najena — A very large dungeon. Very tall (4 story stairs and just really cool). Very organic, wood, ropes, not the current stone boxes. Najena’s forge is the new place to go to craft various master weapons, etc. taking the place of the existing Solusek Ro forge.
- Nuroga
- Guk — “upper” and “lower”
- Befallen
- Most dungeons scale 50-80 — depends on the adjoining overland zone.
- Lvl 50, 60, or 70 groups going into the new scaleable dungeons will get scaled down loot. All loot designed for 80.
- All dungeons are located “where you expect them to be”
- Dungeons are smarter. Puzzles in dungeons ala some of the raids and VoeS.
Raids
- 4 new x4 raids
Avatars
- (new) Rodcet Nife
- Avatar loot for Rodcet Nife is all new and loot tables for the existing 12 avatars will eventually be updated. basically, if you like a loot item on avatars now, don’t miss any opportunity since it might change. Might add loot to Tangrin.
Quests
- 1 new Signature quest — good and evil versions. Long but not repetitive.
- No new epics or heritage quests. Epics took 3 months to develop for Kunark.
- 5 new heritage quests! (thanks for the comments!)
Dieties
- 2 new dieties
- One of the two dieties being added will behave differently. Must be unlocked on each server. Featured on the Shadow Odyssey box art.
New Travel
- Airships — Live event to build airships and build docks.
Achievement Experience
New Achievement Experience page.
60 points of AA.
There will be limits preventing you from respeccing and moving over, say, 60 of your current 140 points and getting those rewards right away.
1- General
2- Archetype (Priest/Mage/Fighter/Scout)
3- Class (Cleric/Summoner/etc)
4- Subclass (Warden/Ranger/Assassin/etc.)
Instead of a “tree” that forces you to take AA items you don’t want, AA lines are straight across and you just pick what you want. End of line reward for each level.
“Boost taunt” is one of the possible fighter AA lines so crusaders (shadowknights) and bruisers can catch up and match the damage of current weapons. Came up in QA. Taunt has been a linear progression but dps from weapons has gone up faster due to crit, etc.
Tradeskill Harvesting AA increase # harvests per node.
Missions System
- 1 mission per dungeon, 1 per day
- Loot scales 50-80 and tokens are rewarded for completing missions which can be spent on legendary and “low” fabled items.
- Tradeskill Missions — 3 at launch. no combat.
Balance & Itemization
When asked about Itemization — “We have a plan.” Raiders should not need legendary items.
Combat xp in 70-80 will be improved. The pendulum “swung too far in favor of soloing and hurt groupers”.
Bard, Crusader, Cleric specific armor. Less archetype specific. No more templars running around with chain or leather.
PvP Bone
Big news! PvP will now allows all classes in all cities. Existing unhappy classes can complete betrayal to whatever class they want. This will reduce the requirement of Exile PvP guilds.
Miscellaneous
Asymetrical armor pieces if you want one big shoulder, one small shoulder. 🙂
More From Q&A
Basically if it got any kind of acknowledgement beside the standard “we can look into that” which is a big fat “NO!” I put it here.
Torch slot or maybe more items with light effect. No more 80s running around with lightstone. On the flipside perhaps an option to auto-hide light sources on stealth. Maybe too easy? 🙂
Some existing and new zones might auto mentor the group down so the content is not trivial, rather than either lockout or requiring a low level to mentor. They’d like to make mentoring more rewarding include AA.
Warden asked about having to cast 14 wards on every death. SoE might allow more than 2 non-combat buffs to trigger in a macro.
Critical errors in raids will name the culprit ala VS. Right now you can’t tell at a glance who messed up on Trakanon.
May reconsider caster resists because there aren’t enough spell critical items.
Would like to do bard instruments but not in current plans.
No x2 epic zones ready but maybe after expac.
When asked about Itemization — “We have a plan.” Raiders should not need legendary items.
Combat xp in 70-80 will be improved. The pendulum “swung too far in favor of soloing and hurt groupers”.
Bard, Crusader, Cleric specific armor. Less archetype specific. No more templars running around with chain or leather.
ok im confused – on the EQ2 site is says Five new Heritage Quests with unique rewards???? and yet they say none (No new epics or heritage quests) – so which is it??
“No new epics or heritage quests. Epics took 3 months to develop for Kunark.”
On eq2players it says “Five new Heritage Quests with unique rewards”
Yes, as a dev, I can confirm that what stargrace pointed out is true. There will be at least 5 new heritage quests, just no epics. 🙂
Thanks for the heads-up about that. I’ve fixed the notes.
After talking with Kander for a while, there is an instance *unsure of the name* that will be based on Atrebe’s Labratory. Kander said it is a heroic instance that would make raiders cry (at least for a month or two). He said that alot of the things inside would be unbeatable without utilizing the new AA. They also mentioned Mistmoore and Miragul’s instances.
Hopefully Doomcookie will read this again and reply to tell us whether class hats drop in these 20+ dungeons! I completely want a Shadowknight class helmet when this expansion goes live, nn I don’t level cause I’m in the process of bringing an entire guild of Gnomes to my level with finances I’ve acquired at level 56 (Nagafen PvP)! Also, allowing particle effects to stack is something that needs to happen. There’s never a disclaimer about this and I have so many LoN loot cards. ;'[