35 thoughts on “EQ2Wire’s Tears of Veeshan Frequently Asked Questions

  1. Feldon I really appreciate all the hard work you put into this site. I thank you for your diligent work and write ups over the years.(They FAR exceed any and all of the Developers and Community Mangers SOE has ever had by miles)

    That being said, wtf happened to this game? why has this been literally the worst expansion they have ever done? There’s so much broken content in PVE an PVP (and yes I know you don’t seemingly care about pvp either) I don’t understand the behavior that is going on at SOE at all.

    Its not good business to say one thing and then do another. Its not good business to tell players they are knowingly releasing broken content and won’t have fixes anytime soon. They took too much pride in wanting to reach a release date, that they completely sacrificed quality for it and now all players are suffering for it.

    Honestly I would of rather they pushed back the release date by even 2 to 4 months, instead of having the steaming pile of an expansion we presently have on our hands. There community manager should of had the fortitude to tell the community, “You know what guys, we recently received abunch of surprise laysoff and we will need more time to do things right” Had that happened I would of continued my subscription and thank him for his honesty in a personal message.

    You know me somewhat Feldon. I’ve messaged (every so infrequently) you over the years on concerns with this game. You know that I love this game. How did we get here.

    I hope that they can salvage this, but for me its a mute point at this time. I quit and I’m not coming back. Hope to see you in EQnext and hope they don’t do what they did here with TOV.

    Respectfully,
    Lethlian

    1. They took too much pride in wanting to reach a release date, that they completely sacrificed quality for it and now all players are suffering for it.

      Total BS. They moved the deadline back a month due to the layoffs, and worked 100 hour weeks to get the expansion shipped.

      Honestly I would of rather they pushed back the release date by even 2 to 4 months

      And what would you have expected after a 2-4 month delay? I’m sorry you think the expansion is “a steaming pile” but you haven’t given a SINGLE example of what you think is actually wrong.

      And it’s not that I don’t care about PvP. It’s that SOE has spent MONTHS over the last 3 years trying to fix it, making hundreds and hundreds of changes based on player requests. The result? Nagafen is a ghost town. Most folks from Nagafen moved to Antonia Bayle for the convenience of chatting, and just play Battlegrounds if they want their PvP fix. At this point, there is nothing SOE can do to to win PvP folks back due to just the passage of time, and how attractive Battlegrounds are. I would say any more time spent on PvP is a very poor time investment.

      1. I think we got off on the wrong step here Feldon.

        First off I’m genuinely apologetic for the layoffs. I don’t wish that kind of thing on anyone, trust me I have mouths to feed too.

        I’m not an un-rational person or some spam hate poster here. Thought yes just like anyone else I do and will get concerned or upset about things and granted I’ve probably posted a few times when I shouldn’t have. It may seem ridiculous that I would be concerned over a video game, but damn man I’ve spent years playing this game and I have friends in it too, just like you’ve made friends with the develop team. (I completely respect that)

        Secondly you know what, you called me out on it and looking back at it, yes I’m sorry I called it a steaming pile. Let my frustration get the better of me I suppose. So yes I’m sorry for that.

        2 to 4 months Feldon would of gave them time! It would of meant they din’t have to kill themselves with 100 hour work weeks.(Now don’t go thinking I don’t appreciate that) I’m a military guy and a civil servant, so I know a little something about long hours too. I can tell you after a 10 to 12 hour mandatory shift, you just start to get stupid and when that happens, mistakes happen. (not only to mention longer hours then that) Longer time gives them a better QA man. I felt like you gave me a little bit of a company man response with that one.

        They DID FIX it Feldon that’s the thing! They did! right up to the point of before this expansion hit, the fixes they did prior in the big PVP update were outstanding! Trust me I wasn’t asking for any changes, nor were allot of other people! Minor things, you know what there always there, but dang man the system was streamline.

        You want examples okay look at my post I made on your site just a couple Threads down. You want me to give you my personal opinion on some then sure here it goes – Stat inflation They’ve handled that poorly since DOV and it hasn’t gotten any better. Now with TOV you have EVERYONE hitting caps on every stat just about maybe one or two. Imo that’s bad for mechanics, you don’t give people anything more to strive for when they hit the wall. Also Astronomical numbers. HP through the roof. DPS in the multiple millions? Higher numbers hurt more casual players for a variety of reasons I just don’t want to have to further explain.

        Passive Game play procs (items) should not undermine class abilities i.e CA(s) Spell(s) Heal(s) and AA(s) You take away skill and player inter-action when I can depend on my one of many procs to hit for 500k, while my sniper shot hits for 120k.

        The way heals work. From my understanding they increased HP totals so that the mechanic of one NPCs one shoting players and healers full bar healing could be managed. (who knows maybe I was given the wrong info or I understood it wrong) they could of negated that by making mana regen, heals and NPC damage % based instead of direct numerical base. Would of been much more streamline to %s.

        Removing choice of gear selection except from Raids and making quested armor merchant swappable (then making that merchant a plat sink) Increased prices in Reforging for plat sinking without mention. Man I’m tired of giving examples, your making me feel like they’ve never done anything right, which isn’t true. But there you asked, I gave.

        Also I’m not saying they did everything wrong feldon, its just a hard expansion to swallow/ get behind. I like the DPS/MA mechanic change. I’ve always like this games stat system and somewhat turn based combat system. The graphics, their still not bad ( a little dated, but not bad), just sucks that they guessed wrong with the way technology was headed in regard to CPUs and motherboards, but eh that was an honest mistake.

        Feldon in the end i’m not trying to be a douche bag about it. I hope you can appreciate me being honest about it, without being rude at the same time. Again I personally thank you for the time you have invested over the years.

        Regards,
        Lethlian (ranger)

      2. I think the major issue with PvP is that EQ2, from the beginning, wasn’t designed as a PvP game. It’s hard to make PvP work when it’s not the primary focus. There comes a point where you kind of just have to say “If PvP gameplay is what you’re looking for, this is not the game for you.”. Nothing can be good at everything, and sometimes it’s best to just admit that something isn’t your main focus.

        And as a developer myself, if they’re pushing themselves that hard then something’s gone horribly wrong in the scheduling. When things are that bad, I know months beforehand that we’re not going to make the release date. And I don’t know a single time when we’ve been in that situation and pushing to make the deadline has ever turned out well. We’ve managed to release on time, but always it’s resulted in a lot of bugs we had to fix after release and negatively impacted the schedule for the next release by more than just rescheduling up front would’ve. I’m in the middle of that now in fact: 2 weeks of absolutely no progress on the current release’s work because I’ve spent 100% of my time troubleshooting 2 major and hard-to-diagnose core-dump issues in production.

        1. And as a developer myself, if they’re pushing themselves that hard then something’s gone horribly wrong in the scheduling. When things are that bad, I know months beforehand that we’re not going to make the release date. And I don’t know a single time when we’ve been in that situation and pushing to make the deadline has ever turned out well. We’ve managed to release on time, but always it’s resulted in a lot of bugs we had to fix after release and negatively impacted the schedule for the next release by more than just rescheduling up front would’ve. I’m in the middle of that now in fact: 2 weeks of absolutely no progress on the current release’s work because I’ve spent 100% of my time troubleshooting 2 major and hard-to-diagnose core-dump issues in production.

          When they announced the expansion, they had 11 designers. Now they have 5. Not only is that a reduction in workforce, it’s a brain drain effect. One of the designers lost had been populating the overlands, dungeons, and raids in EQ2 for 10 years. He setup and placed nearly every NPC. For Tears of Veeshan, someone else had to step in and do that in addition to their usual work, and they don’t have 10 years experience doing it, so they don’t know all those shortcuts and tricks to getting it done quickly.

  2. “Shuffling Stats – Items don’t necessarily have the stats you are used to. You may get an item that has a stat you aren’t too excited about, but it may reforge into Potency and Crit Bonus or other stats you need.”

    Did I miss this in reforging somewhere? I’ve not seen reforging into Potency or Crit Bonus

  3. You may not say it Feldon, but I will; I don’t give 2 squirts of piss about pvp in eq2. If that’s someone’s thing then there are much better ways to get your fix (PS2?).

    Being shitty toward people who most likely WANTED to do whatever they could to deliver this expac only 1 month late demonstrates a complete lack of class. Coming from me after the piss comment says something!

    Never forget just how much the people who work on this game LOVE it. It’s their baby and they sacrifice their lives in many ways for it, sometimes literally. Consider that and the fact that they read this stuff next time you want to rant.

    If they called your kids ugly streaming piles you’d get a taste of turnabout if you took it to heart (assuming ugly streaming piles aren’t how you’d want them described.) 🙂

    I’m AMAZED how much they’ve gotten done this year… truly in awe.

  4. Multiattack/DPS changes –

    Apart from the massive amounts of plat I’ve spent on MA gear, the Ranger Prestige AA tree “Bombadier” option rewards POT for every 30 MA you have. Has this been rejigged to take account of the now 500+ MA I need to shed and stick in DPS?

    Not happy with that one at all.

    1. Just with free reforges and swapping a few items out, plus cheap white adornments, I went from 200 DPS, 700 MA to 600 DPS 400 MA. Once I swap in some more gear, I should be able to get that DPS number higher. I hope they can fix the AA conversions.

      1. I’ve had a look at my gear (thanks to u.eq2wire.com) and reckon with reforging I can transfer about 490 MA to DPS from gear. I’ll have to see how it goes.

        Now to investigate these free reforges!

        1. Well, Feldon I salute you as I wasn’t able to get anywhere near that kind of benefit from reforging, 4x Astral adorns and a new item. So much plat and pain just to get back to where I was. I made it to 512DPS and 428MA blowing nearly 500pp in the process!

          Why oh why didn’t they just swap MA and DPS on items as well as focus effects, AAs etc?

  5. Thank you Feldon for putting this together. Your time and effort have helped our guild as a primary source of EQ2 news for some time now. Just letting you know, your effort has been invaluable to us.

    To the Devs. My opinion so far, really well done. There is content here we’re not going to blow through in a few weeks. This is no longer the game I remember from launch, but then again this is not the same game it was two years ago.

  6. Under ways to get Etyma, you might want to include the tradeskill quests. You get 10 doing the weekly, and 1 doing the daily. Lots of folks have a lot of crafters and can get a big jump in Etyma by just doing the tradeskill quests. The main questline takes about an hour to complete.

  7. Definitely enjoying this expansion, its only early days but the initial impression is very good, its the nice touches like the speedup clouds and flying quests that do add that little extra.

    So far I’ve had no problems apart from one of my buffs constantly resetting, not a big deal and maybe something UI related my end. I like the way the procs are now something big and occassional rather than something small and all the time (at least for the ones I’ve seen).

    As for the game its welcome to see things get a refresh game wise, the only concerns I have are

    1) I worry they may overshadow class abilities, it would be cool to see further procs enhance class abilities (and maybe reserve some debuffs for X class AA/CA’s only)

    2) Power pools, its been sort of a broken feature with EQ2 where the power supplying abilities from some classes have been so high that for power drains to be meaningful they have to be massive. So power has always been a bit messed up in the game, it would be a massive change, but if they could balance it all better conserving power could be a real part of the gameplay again.

    Otherwise enjoying the expansion and a big thanks for the extra information in EQ2Wire!

    1. Was that the English pronunciation or the American pronunciation? 😉

      Seriously though the EQ2 team has worked hard and long to get this expac out under difficult and emotional circumstances they deserve a pat on the back.

      @feldon You too have worked on long and hard as a volunteer to bring us the use and I for one thank you for your efforts.

  8. “How can I travel back to Vesspyr Isles more quickly? Is there a whisper column?”

    Actually you do not have to buy a whisper column it is the reward from the quest “Making the Connection”

  9. Didn’t we just have a gear reset 11 months ago?
    Are the raid zones ST, AoA, Drinal now obsolete with these changes? If their gear didn’t change then why would we run these. Are they forcing us to buy the expansion to change gear?

  10. “Before Tears of Veeshan, Multiattack, AOE Autoattack, and Flurry compounded in such a way that a single weapon swing could account for 100 or more attacks being triggered”

    I think you meant 10, not 100…

  11. Personally, I hate pvp. I think if you want to pvp go play first person shooter someplace. However, I find TOV great. I beta tested eq1, I have been playing eq series since that time. I moved to eq2 in like Nov of 2004. I think that adds up near 18years. Beside Plane of Power in eq1 ToV is the best expansion to come down.

    The one thing that it lacks is more loot drops on raids. I am talking about bosses. For 24 people to share 2 or 3 loot drops when so much gear is required. Then there are those that think they have to have a dps set and tanking set or dps and a healing set and so forth. That is the one thing that drives me nuts. I guess the rest of the stuff I can live with. All that red gemstone stuff and mystical. I guess I will get there some day. Though maybe not as I turn 70 this Nov LOL.

    Hake

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