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From the EQ2 Forums:
POPULATION / ZONE PROGRESSION
Lost City of Torsis: The Spectral Market [Heroic]
- Adds in the Merchant Caniz encounter should respawn slightly slower.
Crypt of Dalnir: Baron’s Workshop [Heroic and Solo]
- Placing the Main Valve Lever and pulling it to open the slime grate will no longer cause smaller races to be stuck with a MAIN VALVE LEVER IN THEIR HEADS.
Kaesora: Xalgozian Stronghold
- Colonel Gozier should no longer port you out of the world.
Lost City of Torsis: Ashiirian Court [Raid]
- Lord Ghiosk will now be guarding the library once again.
PLAYER HOUSING
Only owners of the City of Mist Waterfront Estate may now change the water level in the home.MERCENARIES
Increased the amount of resolve Mercenaries gain from equipped gear.ABILITIES / ALTERNATE ADVANCEMENT
Corrected an issue that prevented bleedthrough from affecting shared group wards.ITEMS
- Corrected the damage on the non-upgraded Curuvar’Renda effect.
- Removed the incorrect status value description from the Mercenary: Claz’zakla unlock coin.
- Corrected the issue that prevented the Fervor on Curuvar’Renda from applying.
- Corrected the description on Warding Ebb and Acidic Blast poisons to reflect that they increase damage done to the target, not reduce.
- Handcrafted items from Terrors of Thalumbra and Kunark Ascending are once again properly listed as Handcrafted.
QUESTS
- Arcanna’se Spire: Repository of Secrets [Heroic and Solo]: Lost Knowledge will update for the entire group when returning books and scrolls.
- Kunark Ascending: Seeking Reassurance – Quest journal now more clearly indicates the need to speak with others before Chosooth will reveal himself.
- Ghosts and Gooblins – The Sarnak spirit (an Obulus remnant) now respawns for those needing to save Wreek.
- Ghosts and Gooblins – The gooblin now respawns for those searching the Mutation Hall for Ghawg.
- Eye in the Mist – A proper error message is now displayed when group member does not qualify for shared quest.
- The public quest Long Live the Emperor may now only be started once every 30 minutes.
- Lucky to be Alive – Quest completion text now accurately describes the undead in the upper levels of High Keep.
- Lingering Forces of Ancient Deities – Collection name is now spelled correctly.
CENSUS
- Fixed a bug where item stats were not properly applying to character exports.
- Fixed a bug where some attributes on characters exported to census would not include buffs from spells.
- Fixed a bug where resists would not be properly exported in some census exports.
SMALLER races? My sarnak got stuck by that lever once…I stand well out of the way now to keep that from happening. I blame the gnomish subcontractors.
“The public quest Long Live the Emperor may now only be started once every 30 minutes”
Does this mean if we are on this part of the Sig line (Which is a required step), and we happen to Fly in to the area just as the PQ ends, we will have to wait around for 30 minutes for another one to start? Or can the PQ still be started by those that are on the Sig line quest?
I guess I could time my entrance into the area just before the half hour & top of the hour on the clock if that is going to be the standard.
I would imagine they are doing it this way to counter some type of exploit?
I think the 30 minute timer is a bit extreme. 15 minutes would have been more reasonable.
People would start the quest then delete the quest while fighting get credit and go back and get quest again…. Found that out this morning 2 hours before patch. Concerning the 30 minute timer get quest be in PQ and you will get credit for the quest! If it didn’t change with patch you would get credit for quest and also get credit for the PQ, so 12 coins in all if member