For the last two weeks, players have been hard at work on the unforgiving Kunark Ascending quests, solo zones, and dungeons. Much of it has gone smoothly, but there are always issues, and with EQ2’s expansions coinciding with the American harvest celebration of Thanksgiving, the fixes seem to arrive at a Tryptophan-addled pace. Here are some issues we’re monitoring which will hopefully see patches tomorrow and possibly Thursday…
Over the last 5 years, Census — the public data API which makes sites like EQ2U and Dragon’s Armory possible — has been incredibly reliable, with only about 3 days worth of total downtime that I can recall. As time permits, the EQ2 team have also managed to keep pace with new functionality and adding new data to the service as needed to support Game Updates and new Expansions. However for Kunark Ascending, something went wrong. One of the most oft-requested Census features is the ability to track Character progress on completing shiny Collections. An unknown glitch with the new code that would have provided us with Collection data ended up blocking updates of every EQ2 characters who has even 1 collection complete. Basically we are dead in the water until a fix comes. Once the fix comes, we should be able to add significantly more data to EQ2U!
Ascension XP Scrolls
When an Ascension XP scroll is consumed, it casts a buff on the player which is supposed to collect player XP until it reaches 1 million XP. However this buff does not seem to persist if a player switches between Obulus Frontier zones (from OF 2 to OF 3 for example), Camps, or, something we’ve seen with alarming regularity, Crashes to desktop. To be on track to start Epic 2.0 Weapon quests, and to unlock the Ascension abilities, players need to earn 1 million Ascension XP per day over the next 30 days. With these roadblocks, some players haven’t been making anywhere near that progress. Fortunately we have a response about this (and some other concerns) via this post from Kander:
We’ve changed it so each ascension class will take take half the time of the previous. This will significantly reduce how long it would take for those who desire to level all 4 classes.
The Ascension classes have very powerful abilities, as well some features we didn’t show the public during beta. We intend to maintain and keep this system going indefinitely. There will also be double Ascension XP weeks, bonus baubles, etc, in the future. We know some people have had issues with the baubles and we will find a way to make that up to those individuals who suffered it.
City of Mist House
Players who purchased the top version of the Kunark Ascending expansion and then purchased a City of Mist estate deed while in the city of Freeport were alarmed to discover that the house (and their items) vanished last week. Caith is advising players to go ahead and “repurchase” the house. Here’s his post:
We’ve looked into the issue and found the source of the problem. Unfortunately the Freeport version of the City of Mist Waterfront Estate was linked to a bugged ID which caused the database to become confused, and it no longer has a link to those old houses. You will need to re-purchase your Freeport City of Mist houses and we will be restoring your items. Items missing from the old house will be automatically placed in your new house, in the same spot it was in the previous house, when we correct the issue in the database. If you do not re-purchase the house on a character this process cannot be run for that character, and the items will be restored to the characters inventory.
This one hurts Daybreak Games directly in the pocketbook. Some players have been reporting crashes when attempting to make Marketplace purchases over the Black Friday / Cyber Monday weekend.
The Itemization Rocket!
Player power in EQ2 continues to spiral out of control with rampant statflation. Heroic drops from last year’s Terrors of Thalumbra are like tissue paper and foam swords in the face of Kunark Ascending flora and fauna. Despite playing a high DPS class (Ranger), I experienced something many players have been reporting — solo quest mobs taking 10 minutes to die. Devs have informed us that the Resolve stat is not a factor in solo content. After consulting with several players, I was advised to purchase the “Twark” handcrafted gear from the Broker. This gear, mistakenly marked MASTERCRAFTED but using common materials from tier 11? 11.5? 12?– well who can keep the harvesting tiers straight anymore? — grants up to 600 Potency PER ITEM. By switching to this gear, I went from self-buffed Potency of about 800% to well over 4,500%. I’m now able to defeat quest mobs without needing to find something on Netflix to watch between encounters.
There are other unconfirmed concerns as well which may be just a few players or may be more widespread, but we have not been able to confirm:
- Chests not giving rewards.
- Timed quests not giving updates while grouped.
- Combat Mitigation on enemies over 5,800, while players can only reduce by very small amounts.
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