12 thoughts on “Ethereal Coins & Vendor Coming This Summer

  1. Last year two month of farming, hundreds of instances, no ethereal drop. ToT more than 5000 keys to get 1 mythical. SK already 3000 keys for 7 blood iron and … 7 charms …

    At least they realised that their random loot system is discouraging players. Now I hope that they will put in place a fair system…

  2. That’s pretty cool. Things that are estimated at 1/20 usualy take me 1/60. :\ (Or more)
    I’m just lucky like that. >.>
    And my hubby has spawning “luck” like that. Took 22 hours for Blood Tallon to spawn for him, back in the days of placeholders. >.>

  3. It is the poor chance rates that drove me away from doing instances. I hate random. If I am going to do something I want to know I can earn a reward, not a random chance at fail. I hope this works.

  4. I was trying to get the Lacerator twice a day/7 days a week for 3 months. I didn’t get it and other guildies sold it cause they have it even with alts. Very frustrating. I hate random. I didn’t play since February. Now a new belt in 4 parts (like rum). I didn’t finish the rum belt…. Will see what happens with this if I turn back.

    1. In fact, reading this, it will NOT solve the issue. The people that get the ethereal by RNG will still get coins, no? Then they’ll have the item AND be able to buy it . . . . Make it so it’s ONLY bought, then let people have to earn it, otherwise the RNG is crap, the whole system is crap, and the one big thing that’s turned me off this game . . . ethereal weapons, themselves, didn’t ruin the game for me, it’s how they were implemented by the Devs that killed it for me.

  5. Again, there is nothing here that will encourage me to leave BDO. With the upcoming Valencia expansion and high level content I don’t see myself ever returning to EQ2. Like stated above, too little, too late. They should have pumped out EQ3 if they wanted my money.

  6. Glad they finally listened, but I’m so fed up having farmed for these runes for so long and not got ones that I wanted.

    1/150 drop rate would be a dream. My experience in contested is about 1/500 for a rune. There’s 12 different ones so if they’re the same chance that’s 1/6000 to get the one YOU want. It’s just too small a probability, and it’s severely reduced the pleasure I get from this game.

    Hopefully these are reasonable to get if you put in the effort. If you can only get 1 if you run every mission before they’re gone then that will suck.

  7. I may be late to this thread but finally i find someone who agrees with me, and by extension, a lot of other people.

    This ethereal system is absolutely broken/lazy design by the developers which completely destroys any sense of achievement by players who have invested time and effort to raid and beat encounters which only few people will ever kill when the content is relevant. I was late to the last years ethereal party so missed out on incredibly overpowered weapons which now have been turned into runes that can be acquired by anybody who either runs the content over and over again to either beat the RNG or simply buys it outright and still won’t get more than two items even with coins.

    You simply cannot compete with players who have all runes and eth items right now. Skill goes out of the equation as resets/high potency completely obliterates any competition of skill vs gear. To make it more worse, i resent the fact that some of the raid items i worked hard to get are now bettered by items that everybody can farm. It is just not fair.

    I really hope the developers make drastic changes going into the next expansion and either remove these items or put them on a progression of difficulty. The solo ethereal should not out do heroic and heroic remains inferior to a raid item.

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