5 thoughts on “EQ2Wire Interviews the EQ2 Team About Game Update 100: The Siege of Zek

  1. Most probably can live with the stat part, its the buff portion that is bad, nothing good comes from forcing players (raids) to play certain classes. At best, casual raiders be 4-5 resolve a slot average (7 just a dream). Getting a basic raid setup of 2-3 tanks, 6-7 healers, dps, and lucky more then 1-2 utility is a task and then deal with a buff, ouch. This summer, the attrition may be ugly.

    1. Most probably can live with the stat part, its the buff portion that is bad, nothing good comes from forcing players (raids) to play certain classes.

      Speaking as someone whose raiding career has been dominated by the words “I have a defiler”, I’m a little more sanguine about that. But I do feel it’s being done in an arbitrary way, not by adding more intrinsic value to the mechanics of the classes in question but just by tacking on a buff and making it the gating stat.

      Oh, and don’t get me started about Heartbound. I’d probably get myself TOS’d.

      1. Heartbound could have been a “nice to have”. When raid forces are asking their members to do it, and when mobs are being killed that couldn’t be killed before, you know it’s a bit OP. 🙂

  2. The last two encounters in Zek require 290 resolve. We have been forced to use classes PURELY on how much resolve they bring. The idea that resolve amounts were given based on what roles classes filled is ridiculous. Even the most casual players can see the ‘less popular’ classes got the highest amount of resolve.

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