From the EQ2 Forums: Our next stream is Tuesday, March 15, 2016 at 11AM Pacific Time* and we would like to invite YOU to join us at twitch.tv/everquest2 During this stream, the EQ2 team will share highlights from the spring game update that Holly mentioned in her producer’s letter here. We look forward to hanging out with you on Tuesday, March 15, 2016, and sharing the details from our big game update with you!
Day: March 11, 2016
It seems that after a decade of development effort (2006-2016), including four separate reboots, all financed largely by the success of EverQuest and EverQuest II, which had been increasingly strangled for resources, development on EverQuest Next has once and for all been cancelled. This comes as little shock to us at EQ2Wire as there has been almost nothing revealed about the game since the smoke-and-mirrors PvP presentation at SOE Live 2014. Further, all discussion of EverQuest Next had been banned from the official EQN forums for almost a year now (as RadarX pointed out to me, it’s now allowed...
Introduced as an addon feature fourteen months after the game’s launch, Player vs Player combat in EverQuest II has always had an identity crisis. In spring 2006, open-world PvP was bolted onto EverQuest II’s core game through the introduction of several open world PvP or “red” servers — Darathar (UK), Talendor (DE), Gorenaire (FR), Venekor (US RP), Vox (US), and of course Nagafen (US). In 2009, the population of Venekor, a RP PvP server, was merged with Nagafen. With the collapse of LiveGamer player auctions in 2011, Nagafen absorbed the Vox population. Despite significant and later sporadic development effort to...