29 thoughts on “Kander: Fabled Dungeons In Development

    1. I know they’ve done it before but I’d love to see a return to a zone “after” it’s been rampaged through in a similar vein to Nek Castle 2 and 3 but.. well.. handled better.

      Even tho the instance soon felt like a chore, I loved the effect in Hold of Rime: The Ascent, just when you think you’ve finished the zone you click on the crystal and the entire zone is transformed and you have to fight your way back to the entrance. There was a similar twist in one of the TOFS levels where the corridors twisted in a spiral and the rooms turned upside down. Doing something similar to an existing instance (the ruins and aftermath of Trak’s death in Veeshans Peak etc) would be awesome even if decidedly unlikely to ever happen.

  1. Something different translates to…

    Advanced solos – Mythical gear
    Heroic zones – Fabled gear
    Raid zones – Legendary gear

    I don’t even want to log in EQ2 anymore. Itemization.

    1. Would be nice, though I wonder if the ‘something a little bit different’ is not going with ‘RoK’ and doing something else instead.

      Fabled versions of Stormhold, Fallen Gate, Wailing Caves, or maybe RoV, DFC perhaps? They’d lend themselves pretty well to fabled versions.

      Or maybe Kander’s talking something a little bit different with the mechanics in some way perhaps? Building them into DF 2.0 / Cross-Server maybe? If that is still on the cards which I assume it is.

      Who knows.

  2. Please bring back Shard of Hare revamped. Loved that zone. The itemization needs to be spot on and not like the mess we currently have in ToT which have and has continued to drive people away from the game.

    I want byzola to drop the best in game raid item!

  3. Since the inception of the “Fabled zones”, I fantasized how they might work it into the lore of the game. Maybe a malevolent force ‘takes over’ a random dungeon on Norrath once a month (like the traveling city festival), and it’s up to the heros to remove the scourge, learn about it, before it moves on, culminating in an epic showdown.

    1. I’m glad you all like the old stuff so much, so did I. BUT, gosh, I’ve already paid for that. It would be lovely if they actually spent their time doing something new and innovative, wouldn’t it? Just a suggestion from a player who’s been around since almost the beginning. The gear this expansion has been so poor and the raid gear pathetic. I love this game and these folks I’ve come to know and care for, please spend some time giving us SOME reason to stay. Sending half the servers to Drunder might not have been the best idea either. The few I know of simply quit the game and are spending their money elsewhere.

        1. something to note, i really enjoyed how they took same levels and reused them for different types of instances.. i.e. the mushroom area and bar brawl and bar brawl advance solo, all the zones are kinda pieces of the bigger zones.. but because of different content they “feel” like different zones. Zone architecture reuse, if it cuts down on production time I am all for. To note that is quite different from one boring hallway structure, retextured, recolored, and reused.

          to that point: if something different means old dungeons are reused in new creative ways… i’m all for it. πŸ™‚ i.e. fabled stormhold: advance solo, heroic, heroic v2, event heroic all with same map but different structure goal, difficulty, and/or play style.. boom win.. πŸ™‚

          also kind of a fan of the partial common loot tables with zone specific drops. just saying

  4. I enjoy revisiting old dungeons with current tier content. Gives me more zones to run instead of the same ones over and over. I like the variety.

    Is it just me or the whole “this is what we have coming” in the form of producers letters has been lacking of late? I really enjoy knowing what is coming. Seems to re-energize me.

  5. It’d probably have to be tweaked again, but for the longest time there’s been a “fabled” version of Solusek’s Eye that was an epic x4 raid zone. At least it would show up in Zam zone attached with named encounters, but no loot and never opened up in the game.

    That would be a lot of fun.

    I’d also eventually like to see all the instances ported to be level agnostic, and open to all level ranges. It’s annoying that as a max level only I can’t just run an agnostic with a friend or guildy.

  6. My wish is that before they focus on adding additional content to the game, they fix itemization across the board and any other glaring problems first. I would rather have quality over quantity any day.

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