We’re still dead in the water as far as Altar of Malice daily and weekly missions for Overland, Solo, Adv Solo, Heroic, Event Heroic, and Raid content, however there are some other updates happening tomorrow which will be great when we get our NPCs back. Update from Gninja last night: This update does include the fix to the missions but they will not immediately be turned on after the servers come back up. The mission givers should return shortly after all the servers are back up and we have double checked them on live servers. From the EQ2 Forums:...
Day: February 25, 2015
Feldon
February 25, 2015 8:38 pm
From the EQ2 Forums: US EverQuest II Live Servers will be brought offline on Thursday, February 26, 2015 at approximately 4:00AM PST for an update. Estimated downtime is one hour. Both the Antonia Bayle and Oasis servers will be unavailable for approximately four hours for additional maintenance. EU EverQuest II Live Servers will be brought offline on Thursday, February 26, 2015 at approximately 9:00PM PST for an update. (Approx. 5:00AM London Time on February 27, 2015). Estimated downtime is 1 hour. Alle deutschsprachigen Server werden um 6:00 CET am 27.02.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa 1...
We are anxiously awaiting a fix and a return of the Altar of Malice mission givers. Until that time, it is not possible to pickup Solo, Adv Solo, Heroic, Event Heroic, Contested, or Raid missions on either a Daily or Weekly basis, not to mention timed overland Solo Missions. A fix seems unlikely today, but we’ll keep hanging on until the solution is found and applied. Here’s Gninja with a couple of updates to say the team are working on it: It is getting fixed and it is getting fixed right. We would rather get it right the first...
NOTE: No EQ2-specific news/commentary in this article. Kotaku has an interesting article from Anthony Burch who used to write for Destructoid and then at Gearbox Software. He reflects on the perception of game design from the outside vs. the reality of being on the inside and why there is such a gulf between the two. I know as I’ve learned more about game development and the maddening complexity of it, I’ve tried to dial back my own vitriol to something a bit more reasonable. Before I joined Gearbox Software, I worked at Destructoid as a features editor. I worked there from 2006...