35 thoughts on “History of EverQuest II – 10th Anniversary Documentary, Part 2

  1. While these are cute and fun, I would love something I can sink my teeth into. I want to hear about…

    * The 4-5 day downtime in.. ’05?
    * I want to hear someone’s panic story from when Vhalen stepped away.
    * I want to hear about internal debate about which legacy zone to revisit, and how.
    * I want to hear about the time when Lyndro was asked at a Fan Faire panel about wizard and druid ports to Kunark and replied “…. Oh shit.”
    * I want to hear about surviving changes in Community Managers, Producers, and other people who set the tone for everything

    I want some MEAT. I get so tired of cotton candy.

  2. The smoothly launched Planetside 2????? Lol ok if you say so…

    Technically the game is still in beta. Half of the original features that were promised in development haven’t been implemented yet creating an endless TDM with no game. Still like this two years later. Hossin was originally promised in March 2013 yet was only released in August 2014 as “50% completed”

  3. It’s nice to see that our EQ2 devs, artists and producers love the game, but whatever the original intent of this was, it was lost along the way.

    This video series was more along a “celebration of stuff we like from the past couple of years” theme rather than “history of”. I didn’t learn anything about EQ2’s history. At all. Which is a shame, because I missed the first 11 months.

    At the least, they could have had Cronyn do a lore reading for some in-game history. 😛 That would have been much better than.. whatever this was.

    Why couldn’t these have been released back around the anniversary, too? Afterthought, maybe?

  4. This is about what you would expect from so many folks who weren’t here at the beginning and have no idea what the history of EQ2 is. I recently looked at launch credits and the only name I saw that I recognized was Smedley. The lack of depth of knowledge about the past explains a lot about the shift from a world of exploration to a linear world of simple progression.

    1. Sorry to be snarky but truthfully I didn’t expect any better. Just another example of little to no effort being put in and expecting people to be happy that they are getting anything at all or maybe the team really just doesn’t have the type of work ethic that makes you have pride in your work.

      Truthfully why would you even bother at this point. The apathy is just so clear on every level. It makes me angry, sad and frustrated all at the same time.

  5. Something else that bugs me: Why do we always see the same half-dozen or so people in the videos? Have we scared all the other devs off? I know they’re out there, they post on the forums… or maybe Holly has 20 sock puppet accounts!

    I love Holly, Tom, Akil, Kyle, Paul and the gang…. but don’t they have co-workers?

  6. Well they did have 75% of the team or so go through the salad shooter two years ago right after SoE live to the point they had to rehire one person back to make many of the zones.

    The sad part about this video is the guy at the end saying EQ2 has a year tops may be right. With EQN retconning all the lore, I don’t think EQ1/EQ2 have very long to live and it’ll hit some people by suprise like the closing of SWG, Vanguard, and Free Realms while many people saw those coming to a close from a mile away.

  7. I think we should just take this as it was, a group that is working still on eq2 talking about the past.

    Anything that is ever done can always be done differently and in any individual’s opinion better.

    I actually enjoyed it but I wasn’t expecting it to be a huge, more involved thing with the people mentioned in this article. I was expecting it to be consistent with what they have been doing with the other videos.

    1. Sorry I’m not capable of lowering my expectations that much. If it wasn’t supposed to be a history or documentary then why were those words in the title?

      Also apparently the eq2 team almost no advance notice, which is why eq2 designers who were out of office or on vacation weren’t interviewed. Sad.

  8. I too was excited by this,although to be frank what they served up was the nonsense ive come to expect from SOE,10 mins of my time that would have been better served making a bacon sandwich i’d have learnt more about the history of the game than this “documentary”.

    After many years i finally gave the game up with the pro7 nonsense,it lost my wife also after 5 years of playing,more or less every day she too wanted to see a little bit of talk about a game that for so long consumed our free time what we all ended up with was a waste of time,people come and go from any job but its shameful to pretend that the game had no history prior to smokejumper or whatever his name is which is what i take from this “doc”.

    To not interview Hartsman is shameful at best,he took a ropey game and turned it into the best MMO out there for a good few years to ignore this is folley but typical of SOE.

    1. Yep. Pretty much a promo shill..”Look how much fun WE are still having! We joke around about where we would live,and stuff!”
      In all honesty,the 81$ I spent for this last CE,along with the 35$ for membership..would have gone a long way towards my ps4.

        1. I enjoy your snark, Tobey, but even you can’t pretend that people in the office don’t see this as nothing more than a pathetic marketing ploy.

          I’m glad that you guys enjoy your jobs, but that doesn’t mean this was anything more than a transparent marketing ploy. I agree with Feldon. Why wasn’t Hartsman or Garcia interviewed? These guys made the game. It’s clear the intention wasn’t to focus on a history of the game, rather it was to focus on very cheap marketing.

          I understand you cannot communicate your level of dissatisfaction with anything going on in the office or these types of choices. Blindly charging in with humorously false indignation certainly doesn’t bolster my opinion of you as anything more than an SOE sycophant.

          I often wonder how many of you there have a version of corporate Stockholm’s syndrome. It’s clear that your colleagues are often fired without notice or simply quit. That is not indicative of a tenable work environment.

          1. Tom, don’t take it personal.

            This was just something silly churned out by Marketing/Community at the last minute with almost no notice given to the EQ2 team (thus why there were so many people missing from the video). Sad that they rushed to get this recorded in a day and then it took them 2 months to edit it. Why not spend more time recording videos as team members become available and include that footage?

            Conservatively, EQ2 has made $1 billion gross revenue for SOE (most eaten up by Next, Agency, FR, etc.) and this is the “Thanks for 10 years!” video?

            This video was not done with any degree of care or thoughtfulness. It certainly was not any kind of History or Documentary but just a “someone told me to record a video” task.

  9. Well, I guess that a video showing all the early stuff that people enjoyed like having to level up and pass challenges to get to your actual class, great starter zones as well as growing up in the burbs of the main city would have reminded us of how much we now miss.

    This video reminded me of when the news casters start with their meaningless banter instead of just giving us the news we came for.

    We can thank Feldon for giving us useful information and meaningful dialog on a regular basis.

    1. Brad grabbed $45k out of the failed indie campaign cause by his own words he’s flat broke:
      http://www.reddit.com/r/MMORPG/comments/24ky5b/brad_mcquaid_interviewed_by_a_moderator_on_his/

      Several of the people on Pantheon are the B team at best. Folks who couldn’t cut it at SOE and other studios.

      The zone demos which have been shown so far make heavy use of off the shelf 3d clip art and pre-built artwork.

      So please tell me more about how this is a real game and not just a big joke.

  10. Ah, finally found what was driving me crazy. Scott wasn’t launch producer, John Blakely was. Scott moved into the position when Blakely moved up the ladder. I remember, back then, we all just jumped up and down with glee when Scott was announced as the new game producer.

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