12 thoughts on “Altar of Malice Zone Lore Preview: Tranquil Sea

  1. With the mention of spider-bears (suddenly Homer singing, “Spiderbear! Spiderbear! Does whatever a Spiderbear does!” is stuck in my head . . . ) a.k.a. the urzarach, the fearsome pygmies, and the Sleesta . . .err . . . I mean the zealot lizard-men, I think any bodies, NPC or PC, would have been picked clean of meat, bones, and weapons as well.

  2. Are there any plans on any graphical optimisations to the game? Game is over over 10 years old and i would really like to play it maxed out under raid settings.

    Not expecting an overhaul which i doubt SOE has resources for this late in the game’s life but some sort of performance boosts would be great….

  3. As much as I love the idea of new content and a sneak peek, I would like to know more about the new class abilities. They posted few abilities and one is not even class noted (the skull ability for potency increase etc). At least the opener would be fine for all, that way we can get an idea of what we are in for. I really like the idea of the assassin/rogue it lets everyone know what is required for a mob instead of guessing or relying on dev information. (I have beta tested with devs and not all information given is correct). Concrete data is very useful.

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