EverQuest 2 has announced a “Summer Kickoff” event! First up, all players will see 30% off Appearance items and Mounts on the Marketplace.
Now here’s where we split off into the Free-to-Play and All Access groups.
- All players will receive
DoubleBonus XP on Monday, May 26th
- All Access subscribers enjoy
DoubleBonus XP the entire weekend (May 23-May 26).
From the EQ2 Forums:
To celebrate the start of summer, we’re having double experience and sale action!
All players will have double experience on Monday, May 26th, 2014 at 12:00 AM PDT to 11:59 PM PDT. All players will also have 30% off on appearance items and mounts, starting Friday, May 23rd, 2014 at 12:00 PM PDT to Monday, May 26th at 11:59 PM PDT.
All Access members will have the entire weekend of double experience and 30% off on appearance items and mounts, starting on Friday, May 23rd, 2014 at 12:00 PM PDT to Monday, May 26th at 11:59 PM PDT. Note: Yes, this stacks with your 10% off on all marketplace items for being an All Access member.
We hope that you all enjoy the double experience and sales. Have a fantastic weekend!
After the jump, some further comments on Double vs. Bonus…
When is Double Not Double?
So I’m sure I will catch some flack for this, but you’ll notice I’ve crossed out the Double XP, and put Bonus XP. Why?
Because over the last few years, the XP calculations have changed a number of times and with the more recent change, these XP weekends no longer significantly boost character XP or tradeskill XP. Here’s how the math now looks:
- You kill a mob – 1000XP
- Vitality bonus – 1000XP
- Veteran bonus – 1000XP (5 level 95 characters)
- XP Potion – 1100XP
- “Double XP Weekend” – 1000XP
Now, you may feel that a character running Vitality (which frankly doesn’t last long at low levels), Veteran characters (20% bonus per), and a 110% Potion is at such a huge advantage over others that they shouldn’t be allowed to double all that. But that’s not my point. My point is, it’s not Double XP. Not anymore.
But don’t worry, EQ2 team also felt that all that XP doubling and multiplying was overpowered and so they have systematically patched and modified these “loopholes” in the bonus calculations to prevent it. If you wish to read further enlightening discussions on this topic, you can find some here and especially here.
Hey at least it’s still Double Guild XP!
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