33 thoughts on “EverQuest II: Tears of Veeshan Expansion and More Announced

  1. Holy crap, I was all ready to give up on this game, after the borefest that was the last three GUs and how lazy the CoE felt.
    This could be good, I just hope the heroic content is both plentiful and challenging, I am well past tired of getting even moar top end raid content I’ll never see. Last three GUs totaled we got, what, 5 heroic zones and 7 raids, if you count AotG as a raid and TA HM as heroic level content. And Fabled Clefts as a heroic dungeon, rather than an advanced solo contested.

  2. has there been any word on of the dungeons (with quests) will have advanced solo versions. As a mega quest nerd who’s too shy to group ;), I’ve really enjoyed getting to play through!

  3. Mercenary Slots – i really hoped they would say something about EQ2 getting a way to buff mercs as well. aside from the ultra rare ones anything but a healer is pathetic in current content.

  4. Maybe I’m getting old… sounds pretty meh.

    After a couple of years of ‘hey I’m glad for the folks that enjoy that stuff but there’s nothing here for me’ I’m kinda at the point where I wonder why I bother. (If I never hear the word ‘mercenary’ again I’ll be a much happier person.)

    Maybe the new AAs will be interesting.

    Hey, SOE, get off my lawn!

        1. Mercs are great for those of us who like running older stuff mentored down. Many zones are still a challenge for some classes (esp those of us who don’t raid or even group much for one reason or another, which restricts our gear), even when uber because of mentoring. I can run zones with my merc that I missed at the time, like Guk or even the Vigilant. Solo, even at 95, nope.

          1. Would it help if they made mercs automatically “suspend” (or possibly just become “inactive”) when you fight against other players and reappear (for free) 2 minutes after you are done with a PVP fight?

            I don’t play on a PVP server (nor have I) but that sounds like a reasonable compromise; They still allow for mercs yet they aren’t a factor during PVP fights.

  5. Tier 4 Guild Halls — Kinda surprised at this one.

    Haha, I like my guild: they have a guild hall with no front lawn (not sure which it is) and the first room has basically the most often used amenities with portals, vendors and such, and all the less common stuff is in other rooms. No frills, just practical. And the “zone in” hall room basically makes for a great meeting spot.

  6. Temple of Veeshan — Largest dungeon we have made in recent memory. 20 Bosses. First dungeon that will allow flying because the zone is so massive.

    Ha..; and raid FPS lag is also massive. This is going to look weird when I hit my “RAID ON” macro at the start of a raid, which turns of mounts, shadows, and pretty much all eyecandy so I can maintain like 20-25 FPS on a 2560px screen.

    Maybe I’ll have to add a “mount on” and “mount off” macros just for raid so I don’t see people doing weird dances in the air…

    1. Flying mounts auto-magically reappear as soon as a person takes off from the ground, even if you have mounts turned “always off” so people aren’t flying around like a super hero.

      Luckily, we can’t fight while flying nor take off in combat, so you’ll lose your 20-25 FPS while the raid is moving, but regain the better frame rate during combat.

  7. Some new high level dungeons where the mobs drop actual loot instead of dull ‘help-you-just-in-this-dungeon’ items and one chest, usually with something you cant use, from the final mob. I hate it.

    I really miss the old days where you had plenty to sell after running a few dungeons, stuff for alts, paying for repairs etc. The new Clefts etc zones are a step in a better direction…

  8. I am a little disappointed to see more aa.

    eq2 needs simplification. server lag is out of hand.

    the resources players have to win will inevitably become necessary.

    this means more complexity per subclass that will need to be mastered. the only way this can make any sense is to widen the gap between high end and casual. otherwise every level of play will need better performance just to keep up.

    the complexity of this game has been increasing for years. just a few expansions ago ppl where complaining about the curefest of TSO.

    now we got 26 classes for a max raid of 24 players.

    feature creep over time is distorting the game.

    1. i am sick of level cap increases since the start of 2005 seen tons of them . each time i got my raid geared toon all sweet and done then it is BAM your gear is trash regear . so unlike you i am very happy to NOT see a level cap rise . YAY

      1. Regardless of level cap increase, ALL of your accumulated raid gear will be obsolete. Yes, it may allow you to ignore the quested and heroic gear that will drop from the new instances ( which is more than likely going to be better than you current raid gear) and jump right into the new expansions raids, but all that does is accelerate the time to clear new content and for people to start asking for more new content.

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