13 thoughts on “Update Notes: Thursday, May 16, 2013 — Cost Adjustments!

  1. As much as I am glad to see the game wide cost coefficient being lowered to match the new lowered income flow, I’m estatic about them fixing the hardcoded DC music finally.

    I give it 3 months before they bother fixing the Everling “singing” in Drinal’s Basement that does the same “f’k your sound sliders” logic

  2. Well at least they are trying to do something about the prices of things. First they put all this into game to take out the plat, then the go about fixing what was bring a lot of plat into the game, now they have to make adjustments.

    I am glad they finally decided to do something about some of the cost of living.

  3. Agree with the cost changes, except for:

    The plat costs for purchasing and upkeeping a guild hall have been reduced.

    This one just makes no sense at all. These prices were set long before people started abusing RoK zones for plat farming. Guild halls should be expensive to keep. They are, after all, effectively miniature cities.

  4. Nice patch, allow everyone to see greater spirit/obol could be nice. Perhpas removing the heirloom from the key so it could be sold on broker… I still feel something is wrong in group when everyone do the same job but some are better rewarded.

  5. Guild Hall price should be adjusted to the number of members guild has.
    many people like to have GH’s for their alts with just 1 player basically paying the upkeep. More members = GH upkeep goes up! 🙂

    Alts having GH’s is good cause it drains plat out of the game.

    But I am more annoyed by the Status points upkeep than play, esp. for the flag that you can plant somewhere. 20 mill to buy, 1 mill. SP per week upkeep? WTF?

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