Despite protestations from Raid and Group Leaders, it seems the current itemization strategy of crazy-gluing desirable Yellow and Red Adornments to equally desirable items and leaving it to players to divide the child is here to stay.
An eternal optimist might say that leaving it up to players to decide whether to destroy the item to salvage the adornment is part of a longer term strategy to bring choice and hard decisions back to EQ2 itemization after years of streamlining.
While a growing number of Adornment Dislodgers have become available since the Chains of Eternity expansion launched, their cost has kept them out of reach for many players. Especially the obscenely expensive Superb Prismatic Adornment Dislodger which is one of the few types which preserves the item AND a choice of one adornment.
With today’s update, the aforementioned Superb Prismatic Adornment Dislodger will drop from 1,000 plat to 250 plat. Further, EQ2 designers have posted that some cheaper adornment removers are on the way.
Putting the wrong adornments on an item so players feel the need to dislodge them seems a very wacky strategy to make itemization more challenging.
THat is not it at all kwill. It is all computer generated and lazy. The program slaps them on which means less development time needed to hard code them.
I know, I was trying to give them the benefit of the doubt … Feldon suggested “An eternal optimist might say that leaving it up to players to decide whether to destroy the item to salvage the adornment is part of a longer term strategy to bring choice and hard decisions back to EQ2 itemization after years of streamlining,” so my comment was directed at his eternal optimism. Which is, even if that WAS a strategy, it’s silly sauce.
The fact is, itemization is probably so messed up at this point all they can do is give us cheap unadorners and threaten “the item will be destroyed!” to give it some appearance of value.
“Working as intended” for itemization at this point strains the boundaries of credibility.
I’d send Sony a check if they banned the use of the phrase “working as intended.”
I swear to god every time I hear them say that I picture them giving me the finger and it pisses me off.
Good move for green adornment, too bad they become NO TRADE so very limited use.
WOW what has SOE done to the player made dislodgers. The Basic and advanced trichromatic ones use to take rares to make and now only require common harvests. I have over 100 made dislodgers that needed rares to make and close too 200 banyan roots in my bags that I bought for about 8-9 plat each. The already made ones are atleast 800 plat lost to me and I expect the banyan root market to drop in price as well. From what I can see is that the advance trichrom only takes twice the common harvest as the basic tri does which seems to make the basic one useless.
Ezheal you wrote that out as if SOE gave the first thought to the player made items market.
250 plat nothing new i can see sony doesn’t even play the game . to understand it’s cost you need to be active within the game . 250 was cheap before but not now .150 – 125 is more like it sony . the chump change we get now will maybe cover that .