Guilds wishing to stockpile potions, poisons, adornments, lore & legend parts, and other supplies for their members have had little option but to cram all these items into the confines of their Guild Bank. When Guild Halls were added four years ago, one of the “home run” amenities was the Harvest Supply Depot, but it was limited to harvestables, and didn’t have enough slots to hold all adorning materials and other special ingredients. As an early Frostfell present, the EQ2 devs have added not one but seven more Depot types to encompass virtually everything that guildmates might want to share with each other (with the exception of Recipe books which will require some more code work).
Each depot is not cheap, with a cost of 25 plat and 5,000,000 status each, not to mention that they each take up an Amenity slot. However these have long been desired and should be popular with larger, established guilds.
Wow. Except for the ammo depot, they really struck out on which boxes they picked for the depots, didn’t they? Talk about UGLY.
I predict some of these may consolidate in the future, at least it makes sense to. how many varieties of poisons and pots does a gold really need?
I’d like to see books (spells, recipes, etc.), consumables (pots, ammo, food, drink…), collections (collectibles, lore and legend pieces), gear (armour, jewellery, weapons, Shields with gear retaining the 48 hour limit for stubbing rather than trading), and so on.
Otherwise, they should really give you several crates as a single amenity.
That’s my 2p for what it’s worth.
/agree Mermut!
500 chest/box appearances in the game, and it looks like they took the first 7, by level, out of the carpenter recipe book. Butt-ugly elm crates all over the marble-and-gold guildhalls FTW!
Still not sure the fuel one makes a lot of sense myself.