Game Update 64: Qeynos Reborn is coming today on all servers. It’s been 3 months since the long-awaited GU 63, which included the second part of Age of Discovery. In GU 63 we got new contested zones, new group zones and new raid zones, all for players level 85 and higher, not to mention an increase in levels and those wonderful Prestige Points. So what does this Game Update hold in store for us?
Qeynos will finally be easier to navigate, and there will be many new quests for the area, including a new lower level Public Quest in Antonica; Darklight Woods is going to get another visual revamp, although it will be slight; and Battlegrounds and PvP get changes made to them as well. And if this all sounds like it doesn’t affect high-end players, well you’re right.
So what exactly do we have to look forward to in Game Update 64? For those that play at lower levels (or have alts at lower levels) and/or have Battlegrounds/PvP characters, there’s enough to keep us somewhat satisfied. But for those that only have high level characters, this Update is going to be a bit of a disappointment. And what’s worse is that we’re going to have to wait another 4 months for the next update (which hopefully will contain new content for more than one level range).
Game Update Notes from EQ2 Forums:
The new Qeynos is rife with intrigue and conflict as the city and its Queen, Antonia Bayle, and the Circle of Ten, evolve and struggle to oversee the welfare of the goodly folk of Norrath. As it is in most places in Norrath, power can tip the scales. The new racial quests, which are available at all levels, provide an introduction, some history and a sense of place that are specific to your race while experiencing the Qeynosian struggles. The new class and storyline quests in the city, which are unlocked at level 20, 40, 60, and 80, bring you smack dab into the middle of the strife from your class brethren, all the way to the high court.
Storyline Quests
After reaching levels 20, 40, 60, and 80, players should seek out Murrar Shar in Qeynos Province District who will direct them to those needing assistance within the city.
Class Quests
Once you reach level 20, locate Standar Yorden near the harbor in the Qeynos Province District who will get you started on your class specific quests.
Racial Quests
Located in Qeynos Capitol District:
Erudite mentor Maareona Ludimintium
Freeblood mentor Talas Farin
Gnome mentor Trina Tinkerton
Human mentor Patricia Benson
Kerra mentor Lakosha Maera
Ratonga mentor Tilla
Located in Qeynos Province District:
Barbarian mentor Gild Stonebreaker
Dwarf mentor Mav Boilfist
Fae mentor Guard Laelyth
Froglok mentor Rupert Valorbound
Half Elf mentor Shireen Faren-Delnara
Halfling mentor Bungle Proudfoot Elddar Grove
High Elf mentor Eireneith Alannia
Wood Elf mentor Trelly Greenthorn
GENERAL
If you stop mentoring during a duel you will now surrender that duel.
Increased mount window limit to 100.
You can now preview (ctrl + left click) equipped items.
POPULATION / ZONE PROGRESSION
General
x4 raid mobs that proc damage on melee hits and misses have had the damage of their procs reduced.
Guild based City Merchants in Qeynos, Kelethin, and New Halas no longer require specific city citizenship, only that you are Good Aligned.
Level scaling zones should now present a little more challenge to players over level 90.
Plane of War x4 Raid
Players may now enter The Plane of War x4 raid from The Fortress of Drunder without having to kill any of the demigods of war.
Butcherblock
Strongarm Fellhorn is now a male with the same appearance each time he spawns.
Withered Lands
Hexapola – players have more time to get away from ooze puddles that spawn around Hexapola.
Skyshrine
You may now purchase a Crate of Endless Plunder from Quartermaster Zrek in Skyshrine.
Skyshrine: Betrayal in the Underdepths
Dozekar now drops breastplates in normal mode raids.
Thurgadin
Maayla A’nadir now sells generic red slot adornments, rather than class specific ones.
DUNGEON MAKER
Players who are adventuring in Dungeon Maker dungeons will now all be bolstered up. So if you are below level 92 you might notice that your health has been scaled up a lot. This is to make things like group wards work well across groups of mixed level players.
Tweaked level agnostic damage in Dungeon Maker dungeons to be more consistent. You should do similar damage to all NPCs in the zone regardless of them having difficulty reduced or increased via items.
Fixed a bug where entering a Dungeon Maker dungeon as your character when mentored and while you had a pet summoned would cause you to be unmentored but not the pet.
You can find the Update Notes on EQ2 Forums.
At the very least we’ll be able to get around Qeynos easier.
*Edited
My apologies for not including the full update notes. Here are the rest.
ACHIEVEMENTS
The following achievements should now properly update:
- Arreken Skyward’s Demise
- Shorthanded: Arreken Skyward’s Demise
- Flawless: Arreken Skyward’s Demise
- Sargon the Destructor’s Demise
- Shorthanded: Sargon the Destructor’s Demise
- Flawless: Sargon the Destructor’s Demise
Many achievements on the list that were not able to be obtained have been removed.
ABILITIES / ALTERNATE ADVANCEMENT
Focus Effects
Focus Effects have been removed from items and are now associated with your character’s advancement. Every nine levels you may chose a new Focus Effect from the “Character Development & Alternate Advancement” window (default hotkey L) under the “Focus Effects“ section.
Fighter
Fighters now get Recklessness at level 20. This ability is an extremely offensive combat stance, increasing ability damage by a substantial amount while increasing incoming damage to the fighter.
Brawler
Brawler’s Tenacity is no longer modified by potency.
Enhance: Brawler’s Tenacity now extends the duration of Brawler’s Tenacity by 1.5 seconds per rank.
Altruism now heals for 30% when triggered but can no longer have the heal modified except by direct means.
Tag Team no longer is a hate swap. It now just applies dodge chance to the brawler and the target. If the brawler targets his or herself, he or she will also be healed for 50%. The brawler and target no longer need to be engaged in combat to cast Tag Team.
Tag Team also makes the target and caster immune to Strikethrough while active.
Monk
Crouching Tiger no longer makes the monk immune to Strikethrough.
Mend’s heal can no longer be modified except by direct means.
Tsunami now makes the monk immune to Strikethrough while active.
Bob and Weave now makes the monk immune to Strikethrough while active.
Black Widow Stance has been removed and replaced by Recklessness. Focus: Stances no longer modifies Black Widow Stance.
Crouching Tiger grants 5% physical damage reduction to the caster. This does not scale with ability quality or level.
Bruiser
Bodyguard no longer makes the bruiser immune to Strikethrough.
Ignore Pain’s heal can no longer be modified except by direct means.
Impenetrable Will now makes the bruiser immune to Strikethrough while active.
Unyielding Resolve’s heal can no longer be modified except by direct means.
Unyielding Resolve now makes the bruiser immune to Strikethrough while active.
Bruising has been removed and replaced by Recklessness. Focus: Stances no longer modifies Bruising.
Bodyguard grants 5% physical damage reduction to the caster. This does not scale with ability quality or level.
Warrior
Unyielding Will’s heal can no longer be modified except by direct means. The value of the heal is now 100% at master quality.
Dragoon’s Reflexes now makes the warrior immune to Strikethrough while active.
Berserker
Vision of Madness’s heal can no longer be modified except by direct means. The value of the heal has been tripled.
All versions of Blood Rage have been consolidated into one spell. The spell will be the rank of the highest ranked version of Blood Rage. For example, a berserker with Master Blood Rage III and all the rest at Expert will have a master version of the new ability.
Blood Rage’s heal is now percentage based and can not be modified except by direct means.
Enhance: Blood Rage now increases the value of Blood Rage’s heal by 2% of the base value per point.
Blood Rage III is no longer a Grandmaster choice at level 54. It has been replaced with Chaos IV.
Blood Rage VI is no longer a Grandmaster choice at level 85. It has been replaced with Destructive Rage VI.
Perserverance’s heal is now percentage based and can no longer be modified except by direct means.
Unflinching Will grants 5% physical damage reduction to the caster. This does not scale with ability quality or level.
Ward of Rage now applies to War Cry as a new trigger and now gains potency. The base ward size has been increased by 30%.
Jeering Onslaught now has a 10 meter range.
Utter Destruction now has a 10 meter range.
Guardian
Block now makes the guardian immune to Strikethrough while active.
Defensive Minded now makes the guardian immune to Strikethrough while active.
Armored grants 5% physical damage reduction to the caster. This does not scale with ability quality or level.
Fight Through Death now increases the guardian’s maximum health by 5% per rank after Unyielding Will triggers.
Crusader
Legionnaire’s Mercy now increases the amount of heals the crusader receives rather than improving the size of their heals.
Legionnaire’s Focus now increases Doublecast Chance rather than improving the size of their heals.
Paladin
Stonewall now makes the paladin immune to Strikethrough while active.
Faith Strike’s heal can no longer be modified except by direct means and is now percentage based above level 20.
Enhance: Faith Strike is now 5% to the heal amount per rank.
Holy Circle’s heal can no longer be modified except by direct means and is now percentage based above level 20.
Arch Heal’s heal is now percentage based and can no longer be modified except by direct means.
Divine Favor’s heal has been substantially increased and can no longer be modified except by direct means.
Lay on Hands will increase the target’s maximum health and physical mitigation for a short duration. Its heal can no longer be modified except by direct means and is now percentage based.
Holy Prayers is now 1.85% heal amount per rank.
Prayer of Healing will increase the group’s maximum health for a short duration. Its heal can no longer be modified except by direct means and is now percentage based above level 20.
Allied Prayers is now 2% heal amount per rank.
Focus: Prayer of Healing is now 10% heal amount.
Holy Aid will increase the target’s physical mitigation for a short duration. Its heal can no longer be modified by direct means and is now percentage based above level 20.
Devout Prayers is now 2% heal amount per rank.
Devout Sacrament will increase the caster’s maximum health for a short duration. Its heal is now percentage based and can no longer be modified except by direct means.
Faithful Cry’s heal amount is now percentage based and can no longer be modified except by direct means.
Marr’s Favor no longer increases heal amounts.
Knight’s Stance grants 5% physical damage reduction to the caster. This does not scale with ability quality or level.
Shadowknight
Shadowknight’s Furor now makes the shadowknight immune to Strikethrough while active.
Devour Vitae’s heal is now percentage based and can no longer be modified except by direct means. The heal has been increased.
Focus: Devour Vitae’s heal is now percentage based and can no longer be modified except by direct means. The heal has been increased.
Grim Harbinger’s heal can no longer be modified except by direct means and is now percentage based above level 20.
Leech Touch’s heal is now percentage based and has been drastically increased. It should not be modified by potency.
Enhance: Shadow Coil’s heal is now percentage based and has been drastically increased. It should not be modified by potency.
Focus: Caress Feedback’s heal is now percentage based and no longer has a variance.
Hateful Respite’s heal is now percentage based, has been slightly increased and can no longer be modified except by direct means.
Reaver’s heal can no longer be modified except by direct means. The base value has been increased from 2% to 4%.
Unholy Blessing’s heal can no longer be modified except by direct means and is now percentage based above level 20. The heal has been increased.
Enhance: Unholy Blessing is now 2% per rank.
Siphon Strike’s heal can no longer be modified except by direct means and is now percentage based above level 20. The heal has been increased.
Unholy Hunger’s heal can no longer be modified except by direct means and is now percentage based above level 20.
Malevolent Protection’s heal can no longer be modified except by direct means and is now percentage based.
Painbringer is now a minor lifetap over time. Its heal is percentage based above level 20 and cannot be modified except by direct means.
Unholy Absorption now reduces incoming damage by 0.5% per rank.
Lucan’s Pact grants 5% physical damage reduction to the caster. This does not scale with ability quality or level.
Warden
Armor of Seasons now grants over 50% more mitigation, going from 1079 at Master on the level 84 versions to 1654.
The Sandstorm proc “Hidden Strikes” is now a hidden effect.
Fury
Armor of Nature now grants over 50% more mitigation, going from 1079 at Master on the level 84 versions to 1654.
Templar
Holy Armor now grants over 50% more mitigation, going from 1079 at Master on the level 84 versions to 1654.
Mystic
Runic Armor now grants over 50% more mitigation, going from 1079 at Master on the level 84 versions to 1654.
Defiler
Shroud of Armor now grants over 50% more mitigation, going from 1079 at Master on the level 84 versions to 1654.
Inquisitor
Sacred Armor now grants over 50% more mitigation, going from 1079 at Master on the level 84 versions to 1654.
Mage
Magi’s Shielding now grants 1035 physical mitigation at level 92.
Priest
The Priest Class Starter Alternate Advancements now grant physical mitigation once selected and can be viewed in the passive effects window. They grant 966 physical mitigation at level 92 and 105 physical mitigation at level 10. This does not scale with additional points spent.
Beastlord
Savage Ruin now grants 997 physical mitigation on the level 89 version at Master.
Swashbuckler
Bladeweaver now grants 997 physical mitigation on the level 89 version at Master.
Assassin
Villainy now grants 997 physical mitigation on the level 89 version at Master.
Ranger
Hunter’s Instinct now grants 997 physical mitigation on the level 89 version at Master.
Brigand
Street Smarts grants an additional 997 physical mitigation on the level 89 version at Master.
Troubador
Daelis’ Dance of Blades grants 997 mitigation from the 89 version at Master quality.
Dirge
Death’s Door grants 997 mitigation from the 89 version at Master quality.
Summoner
Teamwork should no longer draw the summoner into combat.
PVP UPDATES
General
Implied targeting should now show up in PvP and casting a beneficial spell when you have an enemy targeted (who is targeting another of your enemies) will no longer fail and will cast the ability on yourself.
Exiles will now earn rewards for PVP but only if they kill non-exiles. Exiles killing other Exiles will still give no rewards.
PvP Stats
Separate PVP versions of stats have been removed. You now derive your base effectiveness in PVP combat from your normal stats.
Toughness
Now adds PVP critical mitigation and increases your chance to resist spells in PVP combat.
Lethality
Lethality is a new stat available on PVP gear. It increases your damage and healing output, wards, as well as makes your spells harder to resist in PVP combat.
Damage Reduction
Normalized “flat” damage reduction effects now have reduced effectiveness in PVP combat.
Unified PvP Token
Old PVP tokens will now convert into Legacy Marks. These Legacy marks can be redeemed at the Legacy Rewards merchant in Champion’s Respite.
You cannot have more than 20,000 Havoc Marks at one time. Any marks obtained over this cap will be destroyed.
Mercenaries
Mercenaries now have reduced Toughness and Lethality in PVP combat.
OPEN WORLD PVP UPATES
Tokens
Havoc Marks are now awarded on kill. These are split evenly between those involved in a kill.
Writs can still be done for additional rewards, but no longer award tokens.
Cities
PVP is now enabled in Qeynos.
The amount of guard coverage in Freeport and Qeynos has been increased on Nagafen.
Warfields
Warfields now grant a large amount of Havoc Marks upon completion.
The health of the warfield towers has been increased.
Flying is now disabled if you are participating in a Warfield.
Infamy
You are now worth an increasing amount of infamy, starting at zero.
The longer you stay alive, the more you are worth.
Players with higher titles are worth more infamy.
Infamy is now awarded on every kill, assuming your target is worth any infamy at all, regardless of if you have killed that person recently or not.
The amount of infamy required to obtain the titles below Overseer has been reduced.
The amount of infamy transferred upon a successful kill has been reduced.
PVP GEAR
New, full sets of PvP gear are available for purchase in Champion’s Respite!
PVP specific stats on old PVP gear has been replaced with normal versions of these stats.
Season 2 PvP armor now has PvE stats as well as toughness and lethality.
The duration of freedom potions has been reduced in PVP combat.
The effectiveness of manastones has been reduced in PVP combat.
Essence of Power potions now have reduced effectiveness in PVP combat.
Essence of Clarity potions now have reduced effectiveness in PVP combat.
Mental Breach poisons now drain slightly less power in PVP combat.
PVP ABILTIES / ALTERNATE ADVANCEMENT
General
The duration of crowd control effects in PVP combat has been reduced.
Many control effect immunity procs no longer function in PVP combat.
Blessing: Mischief Maker – duration reduced to 10s in PVP combat.
Blessing: Tempest duration reduced to 10s in PVP combat.
Autoattack damage has been slightly reduced in PVP combat.
Commanding Roar has been added to a few group buffs and replaced flat taunt immunity on a few more. The affected spells are called out by individual classes below. Commanding roar makes the group immune to all PVP taunt effects for 10 seconds. A player can receive this effect once every minute.
Mage PVP Updates
General
Arcane Bewilderment will now prevent the target from targeting the mage for 3 seconds.
Enchanter
Mesmerizing Trance – now has a 20% chance to trigger in PVP combat.
Psychic Trauma – now has an upper limit of 10 hits in PVP combat.
Channeled Focus now applies Commanding Roar. Commanding Roar makes the caster’s group immune to taunt effects for a short duration in PVP combat.
Illusionist
Chromatic Shower – duration lowered in PVP combat. Overall damage remains the same.
Sorcerer
Manashield – duration is now 12 seconds in PVP combat.
Mystical Field now lasts for 15 seconds in PVP combat.
Manashield now drains power properly in PVP combat.
Wizard
Rays of Disintegration – damage has been increased in PVP combat.
Incinerate’s damage has been increased in PVP combat.
Warlock
Nullmail’s triggered effect duration has been reduced to 8 seconds in PVP combat.
Acid’s damage has been increased in PVP combat.
Plaguebringer damage has been reduced in PVP combat.
Summoner
Pet summon spells are now a 5 second cast in PVP combat.
Conjuror
Shattered Earth – duration lowered in PVP combat. Overall damage remains the same.
Winds of Velious – the snare component of the spell has reduced duration.
Priest PVP Updates
General
Wrath – damage has been increased in PVP combat. Now reduces the incoming heals of the affected target.
Shaman
Group Ward cast times are now 3 seconds in PVP combat.
Spiritual Foresight – the group AOE immunity proc now has a 5% chance of procing in PVP combat.
The protection value of wards has been increased in PVP combat.
Mystic
The slow effect on torpor is now 20% in PVP combat.
Immunization – duration reduced to 10s in PVP combat.
Stampede now applies Commanding Roar. Commanding Roar makes the caster’s group immune to taunt effects for a short duration in PVP combat.
Spirits will now prevent the affected targets from targeting the caster for 3 seconds.
Cleric
Group Reactive cast times are now 3 seconds in PVP combat.
Divine Assistance prestige now increases trigger count of group reactive heals by 1 in PVP combat.
Divine Assistance prestige now increases trigger count of reactive single target heals by 1 in PVP combat.
Divine Guidance now has a max trigger count of 10 when cast in PVP combat.
Inquisitor
Disorientation will now prevent the affected targets from targeting the caster for 3 seconds.
Combative Healing now has reduced effectiveness in PVP combat.
Inquest restores slightly less power in PVP combat.
Condemn is now slightly less effective in PVP combat.
Templar
Divine Strike – Damage has been increased in PVP combat.
Healing Fate – Now instant cast in PVP combat. Duration has been reduced.
Divine Fate is now instant cast in PVP combat.
Involuntary Gift – Now instant cast in PVP combat.
Mark of Divinity – Casting time has been reduced to 1 second in PVP combat. Healing effect has been increased.
Sanctuary now applies Commanding Roar. Commanding Roar makes the caster’s group immune to taunt effects for a short duration in PVP combat.
Harmony will now prevent the affected targets from targeting the caster for 3 seconds.
Rebuke is now less effective in PVP combat.
Druid
Howling with the Pack – now lasts for 15 seconds in PVP combat.
Serenity – now lasts for 10 seconds in PVP combat. The recast has been reduced to 3 minutes if cast in PVP combat.
Tortoise Shell now lasts for 10 seconds in PVP combat.
Defiler
Terror Chant will now prevent the affected targets from targeting the caster for 3 seconds.
Warden
Nature Walk – If in PVP combat, reduces slow effects on group members by 20%, and grants a 5% chance to resist root effects.
Cyclone – now lasts for 3 seconds when cast in PVP combat.
Regenerating Spores – now heals for less in PVP combat.
Winds of Healing – over time effect now lasts for 3 seconds in PVP combat.
Sylvan Bloom – over time effect now lasts for 3 seconds in PVP combat. The initial heal value has been increased.
Nature’s Embrace – over time effect now lasts for 5 seconds in PVP combat. The initial heal value has been increased.
Hierophantic Genesis – now lasts for 12 seconds in PVP combat.
Dust Storm now lasts for 4 seconds in PVP combat.
Willow Wisp will now prevent the affected targets from targeting the caster for 3 seconds.
Nature’s Restoration now restores less power in PVP combat.
Fury
Pact of the Cheetah – is now castable in PVP cobmat and lasts for 20 seconds. Movement speed bonus has been reduced.
Brambles will now prevent the affected targets from targeting the caster for 3 seconds.
Pact of the Cheetah is once again usable in PVP combat. Its speed has been reduced in PVP combat.
Fighter PVP Updates
General
Recklessness does not apply a health penalty when canceling it in PVP combat.
Overall fighter damage has been slightly reduced in PVP combat.
The effectiveness of fighter self-healing has been reduced in PVP combat.
Crusader
Doom Judgement – no longer dispels in PVP combat. Will now reduce incoming heals of struck targets by 10% in PVP combat.
Aura of the Crusader – now lasts for 10 seconds in PVP combat.
Warrior
Experienced Insight now lasts for 15 seconds in PVP combat.
Unshakable Grip now applies Commanding Roar. Commanding Roar makes the caster’s group immune to taunt effects for a short duration in PVP combat.
Paladin
Amends – now applies a damage reduction proc to the target in PVP combat.
Heretic’s Destruction now applies Commanding Roar. Commanding Roar makes the caster’s group immune to taunt effects for a short duration in PVP combat.
Sigil of Heroism base duration reduced to 10 seconds and trigger chance reduced to 50% in PVP combat.
Smite Infidel’s damage has been decreased in PVP combat.
Shadowknight
Grave Sacrament will now taunt lock enemies for 3 seconds in PVP combat.
Death March now applies Commanding Roar. Commanding Roar makes the caster’s group immune to taunt effects for a short duration in PVP combat.
Guardian
Recapture – now forces the target encounter to target the guardian in PVP combat.
Shoulder the Burden – now applies a damage reduction proc to the target in PVP combat.
Hold the Line – now has a small damage shield in PVP combat.
Focus: Assault now adds a force taunt to Assault in PVP combat.
Brawler
Hostility – now has a small damage effect in PVP combat.
Combat Mastery now applies Commanding Roar. Commanding Roar makes the caster’s group immune to taunt effects for a short duration in PVP combat.
Berserker
Insolence now lasts for 10 seconds in PVP combat.
Bruiser
Wild Beating now force taunts in PVP combat.
Knockout Combination no longer stuns in PVP combat.
Brutal Inspiration – duration reduced to 10s in PVP combat.
Monk
Dragon Rage – now has a small damage effect in PVP combat.
Dragon’s Roar – the slow effect from this prestige ability is now 25% in PVP combat.
Scout PVP Updates
General
Evasive Maneuvers – now forces your target to clear their target in PVP combat.
Evade will now prevent the target from targeting the mage for 3 seconds.
Beastlord
Noxious Grasp now properly pulls the target to the caster in PVP combat.
Predator
Predator’s Final Trick – no longer grants PVP crit bonus.
Fatal Combination damage in PVP combat has been reduced.
Noxious Enfeeblement – increased damage in PVP combat.
Assassin
Intoxication – no longer blurs vision of target in PVP combat.
Murderous Design – now grants an avoidance proc in PVP combat.
The damage of Fatal Followup has been reduced in PVP combat.
Masked Strike – increased damage in PVP combat.
Impale – increased damage in PVP combat.
Ambush – increased damage in PVP combat.
Ranger
Primal Reflexes – now has a chance to grant extra avoidance when hit in PVP combat.
Archer’s Fury proc damage has been slightly reduced in PVP combat.
Makeshift Arrows damage has been slightly reduced in PVP combat.
Lightning Strike’s damage has been increased in PVP combat.
Miracle Shot’s damage has been increased in PVP combat.
Searing Shot’s damage has been increased in PVP combat.
Triple Shot’s damage has been increased in PVP combat.
Brigand
Befuddle – now grants a damage proc in PVP combat.
Debilitate’s physical mitigation reduction has been reduced.
Dispatch’s physical mitigation reduction has been slightly reduced.
Beg for Mercy now properly detaunts the affected target.
Mercy or Anger now properly detaunts the affected target.
Swashbuckler
Avoid Blame – now grants a damage proc in PVP combat.
Swarthy Deception – now grants an avoidance proc in PVP combat.
Reach now works in PVP combat. The effectiveness of Reach in PVP combat has been reduced to 33% of its PVE values.
Advance Warning now lasts for 10 seconds in PVP combat.
Bard
Cadence of Destruction – no longer adds PVP potency.
Dexterous Sonata – no longer adds PVP crit bonus.
Veil of Notes now lasts for 12 seconds in PVP combat.
Bladedance now lasts for 10 seconds in PVP combat.
Troubador
Sonic Interference – interrupt chance is now 25% in PVP combat.
Alin’s Serene Serenade – now grants a damage proc to the group in PVP combat.
Abhorrent Verse – now grants an avoidance bonus to the group in PVP combat.
BATTLEGROUNDS
General
Battlegrounds are now split into two tiers. The level 30 to 89 “level agnostic” tier and the level 90+ tier.
Damage, healing, and survivability in the 30-89 bracket are equalized. Having additional AAs or better gear will still give minor advantages.
Clicking on the score window in a battleground will now open the leaderboard window.
Battlegrounds now award Havoc Marks upon completion.
You can earn additional Havoc Marks during the match by performing heroic deeds, such as performing a death blow or achieving a kill streak.
All Battlegrounds now require less players to start a match.
The Frozen Tundra battleground has been temporarily removed. It is getting revamped and will return once the revamp is complete.
Battlegrounds now have some voice over that plays when certain events happen.
Smuggler’s Den
The Central Tower is now more valuable. The time required to cap this objective has been increased.
The time required to cap all of the outer towers has been reduced.
The point value of the North and South towers has been increased to match the East and West towers.
Ground mounts are now usable in Smuggler’s Den.
Gears of Klakanon
The amount of points rewarded for a player kill has been increased.
The point value for killing the player with the ball has increased.
The total score required for a victory has been increased.
Invisible walls should now protect players from getting spawn camped.
Battlefield of Ganak
Players carrying the flag will now have their movement speed reduced. They will also take increased damage from incoming attacks – this effect scales up the longer you hold the flag.
TRADESKILLS
Upgrade essences for brawler combination stances have been changed into transmutable slag.
ITEMS
Focus Effects have been removed from items.
All Focus Effect Adornments have been refunded for their original purchase price and are no longer available to be purchased.
Plane of War gear has been reset. Any reforging has been reset and a free reforging token has been granted for each piece that was reforged. Any adornments that were on this gear will be in the owner’s inventory. These items are now unattuned.
New Drunder Challenge Mode Raid gear added. Also, existing weapon damage has been adjusted and armor sets have been adjusted to be more inline with other tiers.
Helm of Foamy Goodness can now be turned on and off reliably, and quickly.
Circlet of Love can now be equipped by beastlords.
Runes of Blasting and Mending will no longer be affected by stats.
The Abstract Chain of Energetic Thought now has more appropriate stats.
Current Mythical weapons have had their damage ratings brought down to be more in line with long term progression, they are no longer receiving a double damage bonus. Many other mythical items have had their quality increased to be in line with other mythical items.
Sevalak’s breastplate drop quality should now be more in line with difficulty.
Skyshrine: Stats on items received from Claws of Veeshan Crate of Endless Plunder have been improved to be more in line with the challenge and time invested.
Plane of War: Many items will no longer drop 50% of the time. They are now 100% drops. Some bosses have had the amount of items they drop changed to be more consistent.
All Plane of War accessories now share the set bonuses with Drunder challenge mode accessories.
LIVE EVENTS
City Festivals
Sanya Farshore, general goods merchant, now sells a Bag of Teleportation Pads!
QUESTS
Qeynos
Fire and Feathers – The quest description now accurately describes the quest’s objective.
Circling Overhead – Ferdinand’s name is now spelled correctly.
Circling Overhead – Quest journal now correctly identifies the targets slain as Strifewing Ambushers.
Handle With Care – Quest journal now correctly identifies the targets slain as Bloodscale handlers.
Unchecked Aggression – Journal now consistently identifies the quest target as stonesetters.
Forgotten Shroud – Priest Ian Turner recognizes the burial shroud, once more.
Sit, Stay. Now, Kill! – Tenebrous is now spelled correctly.
City of Freeport
Listening in for Qeynos: The location for placing the listenomitron in the Freeport Registrar has been enlarged.
Dismal Portents – Oggok is now spelled correctly.
Greater Faydark
Order of the Arcane: Brokenskull Deckhands – Quest completion text now pluralizes “deckhands”.
The Claw of the Bear – Leslie Afterstar now correctly directs you to the brown-claw bears near Tunare’s Sapling.
Frostfang Sea
Whirling Ice Time: All of the arrow locations are above ground.
Shard of Love
Repeatable quests “Rekindle the Love” and “No More Mucking Around” now give coin rewards to players level 90+.
Did or are they adding lvl 92 gear SKyshrine hardmode, on top of the level 90 gear that dropped?
Well, once again I’m debating waiting the “45” minutes ’till the servers come up, or just go back to sleep. Heh. Guess I’ll just stay up. Sucks no new raid content. SS is just too easy rofl.
Why bother hunting Hex if Doz drops a BP now? He’s a hell of a lot easier.
And, way to rob raiders of the achievement to open PoW. People won’t be able to experience that satisfaction anymore; the accomplishment is just as desirable as farming the gear inside. It’s the journey, the struggle, not the destination.
Silly game developers losing sight of game design principles. If it was so difficult to open PoW, then maybe there was a problem with the difficulty … or the gear from which you expected us to succeed with.
What does it say that I look forward to Tinkerfest more than this update…?
It seems they are extending the downtime. No ETA given
http://forums.station.sony.com/eq2/posts/list.m?topic_id=520462
Imagine everyone’s surprise…
That chick on the new splash page is way uglier than Firiona Vie. Is that Antonia Bayle’s new model? Way to turn off gamers; we want to stand at salute the second the game launches.
ha,…extending downtime… this is surprising, soe never dalayed….eh i mean they never give an realistic downtime ETA :p
TELEPORTATION PADS!!!! FINALLY!
Guess i’ll ignore the whole Qeynos update thing and go grind [City Tokens]
@Vortix
Just because PoW is open doesn’t mean that everyone will jump straight there. I still see guilds on the Unrest server that level lock themselves at 70 to advance through KoS and EoF raids. I currently have my main running the old RoK raid progression timeline. What does it say about my paladin when he can’t solo Venril Sathir at 92 with the SS Inquisitor merc?
Did the reforgers get broken? I can’t get the Reforger in Freeport to present the reforging menu.
The reforger in qeynos apparently works according to several people.
I guess breaking the one in Freeport is their way of forcing you to ‘consume’ the new content whether you want to or not.
Great. A german launcher is on the way:
http://postimage.org/image/ifrhz7hy1/
A hint to SoE: Most people in Europe do NOT speak German, we speak **ENGLISH**.
A hint to SoE: Most people in Europe do NOT speak German, we speak **ENGLISH**.
Aside from the ones in Germany, Austria, parts of Switzerland…
…the folks in France and parts of the Low Countries and Switzerland that speak French…
…the Spaniards, the Portuguese, folks in Italy (and really, the rest of Switzerland)…
…you get the idea.
Here’s your sign.
The reforger in Freeport is currently unavailable. The devs are working to fix it. In the meantime, all the reforgers in the other cities are working properly.
@Vortix
This has been wanted for almost a year now. The PoW restriction was silly in the first place.
Also it doesn’t matter anyways since if there’s a first Server kill for all demigods, then everyone on the server may enter POW. At this point, most servers killed them already.
I don’t see how hex is harder then Doz. All you gotta do for hex is know when to have singular focus / stop AEing , and when not to. Doz there are jousts, adds, and cures.
Warfields are so laggy, it’s not even fun. PVP combat that wasnt laggy in BGs seemed a ton more fair tho.
The target casting bar is now blinking rapidly as it is apparently now showing mob combat arts as well as mob casting. This makes it hard to time those big nasty AEs when the mob is also doing professional abilities because the casting bar gets reset & clears after the CA completes most of the time.
I said most people. Most as in the Nordic countries where it is mandatory to learn English, also the Netherlands, Ireland, most of Eastern Europe and oh, what’s that country…mmmmyeah – The U.K.
Weather you like it or not, English is an global language, even so in Europe. Period.