17 thoughts on “Update Notes: Tuesday, November 15, 2011 – 48 Hour Loot Trading Back

  1. Hmm, dont read your release notes. The 48 hour thing was deliberately turned off while they fixed a potential exploit in Contested KD and possibly elsewhere. Certain dropped quest starters where not being consumed when the quest was taken and the item remand in the inventory and trade-able. Everyone the item was traded to could start the quest with the same drop.

    Now that they are sure that they have fixed the original exploit they have turned it back on.

    As the six quests known to be involved were non-repeatable and the drop rate of the quest starters was quite high it was a case of using a sledgehammer to crack a peanut but deliberate none the less.

  2. The statue quests dont come into it they are repeatable each day and dont have a drop to start them.

    Its only the six quests:
    Blue Blood Belts (95 Heroic) – a Kromzek mage’s sash
    Bristles of Conflict (95 Heroic) – a storm giant’s beard
    Fires of War (95 Heroic) – an idigo nihilite
    It Isn’t Fare (95 Heroic) – storm giant meat
    Toe Be or Not Toe Be (95 Heroic) -a storm giant toe
    Sovereign Squall (97 Heroic) – a shard of lightning
    that were in issue.

  3. Yea, that’s pretty messed up if they indeed break it for that. I love hanging out in contested Kael, and almost always there is only 2-3 more people at max other than my group there. If anything allowing stuff like that to potentially spike a little interest in the zone.

    Doing zones and events that were not “exploiting” but had other than traditional game mechanics I think adds a lot of fun to the game experience. EQ1 was absolutely riddled with it. Example: Using coffins to move corpses\people around (old memories of Plane of Air and zapping people to the raid in Plane of Hate come to mind).

    Leaving stuff like that around would do some good in my opinion. I’m not sure if its the feeling of eliteness, or whatnot… but for me it was a lot of fun coming up with ways to do stuff outside the box. It always seems to me they are constantly trying reign in the “outside the box” capabilities with every patch an update.

  4. @milliebii: Not quite following you here:

    The 48 hour thing was deliberately turned off while they fixed a potential exploit in Contested KD and possibly elsewhere. Certain dropped quest starters where not being consumed when the quest was taken and the item remand in the inventory and trade-able. Everyone the item was traded to could start the quest with the same drop.

    Now that they are sure that they have fixed the original exploit they have turned it back on.

    This was in the update notes from November 1st:

    Kael Drakkel

    All dropped quest items that were previously flagged no-trade now consume the dropped quest item once the quest has been taken.

    Then on November 4th, we got this info from Customer Service Top Issues:

    The recent update may have broke the ability to trade with those present at the kill for 48 hours. Customer Service is happy to move the item to the intended recipient providing it’s petitioned within those 48 hours, is not attuned and both were present for the kill. This will be addressed in an upcoming hotfix.

    So… if the patch that broke the ability to trade items was the same patch that included the fix to the exploit you described, what sense does it make to claim they did it on purpose? You really think they set their customer service people up to have to do the item transfers manually just on the off chance that their fix to the exploit didn’t work? Isn’t it much more likely that while fixing the exploit, they were messing around in the same section of code that handled the 48 hour trading ability and goofed it up on accident?

  5. I hear ya Dethdlr, nice fact finding. I think your spot on with the coding error being caused by messing with that code. Even for some of the crazier things they have done, it felt a little far fetched that they turned off that feature because someone would get an extra 20% AA without having to wait for their independent drop.

  6. @ Harvy extra 20% AA

    See thats what doesnt make sense, really 20% aa was what they were trying to fix? sigh
    You got end game raiders charing ppl to PL them to 90 in 19 Hrs and 300 aa’s in 24hrs lol yet that made them light up and think omgz exploit!.

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