Here are your update notes for today, September 8, 2011. Of note, War Runes (red, raid-only adornments) are going Heirloom!
We’re not really sure what the removal of Crit Chance from lower level items is about — maybe it’s a typo and they meant Critical Mitigation. Considering they just went through and added Crit Bonus to thousands of items (which does nothing without its sister stat Crit Chance), removing Crit Chance would make no sense.
From the EQ2 Forums:
POPULATION / ZONE PROGRESSION
Silent City: The Delving Dead
- If you have completed all the collection quests for the Delving Dead, you can now find an explorer within the zone that will reward you for your efforts!
ITEMS
- Critical chance should no longer appear on items below level 80.
- Treasured items between 40 and 69 have been rebalanced.
- War Runes are now heirloom.
- Legslot items that did not have a valid appearance should now be less revealing.
QUESTS
- The Essence of Fear and the mass of iksar spirits necessary for the quest “The Name of Fear” should now be visible within the Shard of Fear.
That will be good news. I never liked the idea of the runes being no trade. We got to the point where we started passing those out at random to people in the raid. It would take too long to get an alt in to get the rune.
Have seen alot of War runes go to waste because of the no tradeness, so great to see this change. Especially when you are getting Heirloom raid loot that you then can no longer adorn
Why would Crit Bonus be useless without Crit Chance? You can still get adorns with Crit Chance, and having a good crit once in a while with a low level character is far more interesting than having criticals basically your default attack mode. Especially when you’re only level 60, which is 2/3 of the endgame.
I think the removing crit chance is their way of addressing complaints the new gear is overpowered. Absolutely crazy though if this is the case hard deleting crit chance before 80. That means much of the RoK and TSO gear even has no crit.
This to me stinks of how can we increase the difficulty level with least amount of developer work.
It will make Dirge/Troubador (DKTM) more desirable bwahaha!
With only 35% or so crit chance on my level 47 conjuror, i really make a killing and can go up to 55^^^ (no tried higher)…
51^^^ go down like a breeze. So yes, i think i’m overpowered but man that feels good 🙂
That feels good, true.
But so does defeating large encounters or tough heroics with a group, augmenting each other’s skills.
My Dirge’s DKTM is useless as it stands, as are most of her debuffs for all outdoor content, and even in KC I don’t even have the time to cast Clara’s (physical debuff).
Hmm, if its not a typo then I think it might be just perfect to remove crit chance from sub level 80.
It sure will make the AA’s and class abilities very desirable rather then increasingly irrelevant as the gear increases.
At this point I’m not sure then if the net result will be a buff or a nerf for sub level 80 gear compared to GU60, I think though that potency will be the most desirable stat at least until people get a certain level of crit chance, interesting implications for gearing and choosing AA’s.
And I think I will even be motivated to form lower level groups, rather then soloing dungeons, definitely healthy for the game.
One other thing, I’m hoping too that the rebalancing of treasured will in effect make the legendary and fabled feel a bit more special in comparison. Fabled especially should feel a bit OP when we get it.
Although with the mentoring system as it is the problem still is that anyone can get all the rewards at lower levels by trivially running dungeons, fix that (and assuming we again feel the need to group up at lower levels) and I think we’ll have game on when the lower level dungeon grouping tool is released.
Removing crit chance from pre-level 80 makes no sense whatsoever when you consider that crit chance has been on gear since the Kingdom of Sky expansion.
If anything it should be on a graduating scale, low crit chance at low levels, and you can approach 100% around level 80. You don’t need more than 100% crit chance until you start doing Velious.
I still wonder why Legendaries are allowed on the broker at all. Would’nt people group more often if they were truly “legendary”?
And HEIRLOOM’s are annoying as hell. In the new Palace of Sabaron and Silent City zones you have to click twice for every loot piece…
@Flirpy : agree, there are just to many heirloom items in several instances. In fact, i never understood the point of heirloom items. For quest treasure, it should be “No Trade” but for what’s left you should be able to do whatever you want with it.
So…they lied. Items under 80, and lvl 80 still have crit chance, just a lot less. They also nerfed the amount of crit bonus and potency, but not evenly and not on everything. Crafted items seem to be the same, and now fabled items have less than mastercrafted. But other fabled items did not change at all.
I play in a lvl locked progression guild, locked at 80. This is very frustrating not knowing how many aa’s I can spend or what my gear will look like from day to day. Adorning items is pointless since stats are wildly changing back and forth regularly.
Also, I still have bags full of items that have never been re-itemized at all…mostly quest rewards, collection rewards and various pattern and upgraded raid armor.
Best part is how they forgot to mention that they removed 30 critchance on the drops from EoW.. so bye bye to 60 blue shards as i need to re-adorn yet again..
So yes, all my mid-level characters now only have whatever crit chance they get from their aas.
So, the new itemization script:
(a) created new items without any power regen or haste (forgotten stats, as far as I can tell)
(b) updated old items to have cb, crit mit, potency, and crit chance
(c) introduced new items to have cb, crit mit, potency and crit chance
(d) mucked up fabled v. legendary v. handcrafted v. mastercrafted progression
and then…
(e) removed the crit chance that they had just added AND the crit chance that pre-existed.
WTF, Sony.
BTW, this won’t encourage grouping. There aren’t enough people at the lower levels to make grouping relevant, and PUGs are still a huge enough pain when you CAN form them. This will just encourage everyone to go right back to mentored-PL so they can rush to 90. Awesome.
Yeah, I’m back to PL’ing my new characters. Leveling was fun with the great gear drops. I was actually doing zones I’d never set foot in before.
Now it’s back to FG > Kala > OOLS > Clefts > SoS > PoA with my 90 SK solong zones at a time with the character I actually want to play on follow.
they did indeed nerf crit chance – and they managed to hit t9 stuff too! went to bed with 211%, woke up with 158%. they’re just winging this stuff.
wtf soe. i actually muted/vender certain gear that was better than what i have on NOW because soe can’t make up their god damn mind.
Server droped, and forums are off line. I am hoping they are patching.
Are the login servers down i cant seem to login?
Yup, login servers are down… and you get kicked when you try to zone as well… I wondered why my guild and friends list was so empty, now I know..
It all went down from the looks of things. Cannot access game, forums or account. In game, everyone got login and password incorrect, with a quit button. That logged us out.
According to Facebook, San Diego is without power, causing issues with SoE’s games and services
It annoying. In the course of time they had crit chance on items, choice about what to wear and replace were made.. If they remove the crit chance from items then those same choices may not have been made when comparing two items to use. I just came back to the game after nine months off and yes I do notice I’m a bit stronger and can fight solo ( i tend to solo more than anything) and I’ve been enjoying the game… if they’ve basically thrown it back where I will need to group more often than not to advance then I may decide to put the game back on the shelf so to speak.
Terrible nerf but i still pawn (just a bit less than before)
Problem is that they kinda messed up the tables because i had to change several item i had equipped before but still had in my inventory because higher version was less effective