13 thoughts on “Rothgar: DYOD Won’t Share Same Fate as Arenas

  1. There are only so many hours in the day and any leisure time I have to play EQ2 is spent advancing my main character through quests, instances or raids. If this feature does nothing to help my main character I for one will not be using it.

  2. Why not have us play our own characters but instead of dozens or hundreds of maps being approved, have a specialized SOE team approve and select a *few* maps that have undergone testing for class imbalance etc – a few quality maps or dungeouns every few months should be a nice boost to the regular GU’s.

    I’d rather have 5 or 6 quality dungeouns out there with different lore and mobs and names – in different locations (areas unused such as Thundering Steppes)than hundreds of avatar driven content.

  3. In other words, SOE gets free content with player resources (can give credit to the players) and all it has to do is test the content.

    In other words: “Here, take our tools, make your own dungeoun and submit it to us for approval – these are the standards you have to follow: A, B, C ETC” The standards could be lore, position of nameds etc.

  4. Why cant they just let us use our characters ‘appearance’ but give them all the standard DYOD skills that they would give the Avatars. At least that way we can still ‘see’ ourselves as our characters even if for a short time they play differently.

  5. @alawi: Their issue isn’t with class imbalance, it’s with gear imbalance. Drop a group in Fortress Spire wearing only gear from the Icy Fingers quests and they’ll probably have issues clearing the zone. Drop the same group of players into the same zone, but replace their gear with the best drops out of hard mode raid zones and they’d clear it while half of them were AFK. That’s the imbalance they’re talking about. It’s the way the entire game works but because they want to have a leader board for who can finish the dungeons the fastest, they want the playing field to be even, regardless of whether you normally solo, group, or raid. Not really sure WHY they feel this is so important, but it looks as though they feel that way.

  6. It is just a way to get people to stay competitive and remain playing the game… Instead of leaving for some non-mmo that has leaderboards like Fps or Fighting games.

    Some people just love to compete, all I want is variety and fun content that doesn’t require grinding the same boring few zones (aka Velious), because it is hard to get players to log in and go to the harder (orange heroic) zones…

    Everyone tends to just grind ISK, Pools, and Ascent over and over…

    For me, part of the fun is the avatar being different for DYOD, that is where variety comes in and a change of pace… I’m looking forward to it! I found the monster shrouds tedious and boring on EQ1, but at first I was excited by that before I found out how lame it was on release.

    Let players have the option to put their avatar’s appearance on (purely cosmetic and simple), but bring on the awesome new designs and skills!

  7. Wouldn’t raiders be able to get better avatars easier? I know there hasn’t been lot of detail released but I thought there was an intent to have people quest and adventure for meaner avatars. If that’s the case, then their level playing field idea isn’t (unless avatars can only be earned within the DYOD system. I think I’m confused…or unconvinced.

    How d’ya like how they snaked in another currency for buying gear upgrades gained by playing a “mini-game”? If the gear is good enough and the tokens come fast, people will swarm it like they did to get the gear like when BG was useful for PvE. If the gear isn’t a big shortcut to Uberville, though, it’ll have limited popularity (like BG now).

    It seems that by splitting how people can/do play the game it spreads us thin. I hope for the best to keep interest up, but reserve judgement until it’s released (and been patched at least 5 or 6 times).

  8. Someone in a group I was in recently said that BYOD comes out, there will be NO MORE Developer content (ie: dungeons/zones), that everything from this point on will be entirely approved BYODs. I certainly hope she was misinformed because that would spell the end of EQ2 for me.

    On the topic of Avatars vs. Characters, I can see the point of making BYODs balanced with pre-made characters, but to me, itwouldn’t have the same ‘feel’ as it would working on my own character that I’ve sweated over for years. It’s odd to say that, because I *am* one of those who doesn’t have x4 raid gear & has to rely on my skill and knowledge of my class to get me through encounters, rather than breezing through it. Whatever SoE decides to do, I just hope they keep churning out interesting deveolper made content… I really want to see The Temple of Veeshan in Western Wastes =)

  9. As with anything, this will only be as useful as the gear they put on those token vendors for people to get, And Afterwards their ability to upgrade and extend that progression line… Other then that, Failure to update on cause a real draw to these things will result in this becoming the same as the arenas … A dead feature … And currently as far as tokens in concern, the only “expansion” that ever produced any real draw or player interest was TSO… Vel is so bad in token itemization at this point that it barely is even bothered with, even with the weekly drops in token requirements…

    IF done right theres the possibility these will become a staple in the game if done right, however considering SF and DoV I skeptical about it for the most part and thinking its going to be dead in the water once it hits…..

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