Today’s update addresses numerous complaints about the difficulty of the Drunder heroic and raid zones as well as the Citadel of V’uul x2. In particular the Drunder group zones seemed to require Raid gear to attempt, yet lacked any progression of itemization from that gear. We also see some ease-of-use changes to Kael Drakkel contested.
The full notes after the jump…
CALENDAR
- Guild events will now correctly add to the calendar.
POPULATION / ZONE PROGRESSION
Great Divide
- The befuddled Kromrif spirits should no longer despawn when they cast Groundpound.
Drunder: Sullon’s Spire (x4) and Drunder: Tallon’s Stronghold (x4)
- Drunder normal mode x4 raid zones do not require players to have quite as much critical mitigation or critical chance.
Drunder: Sullon’s Spire (x4)
- Gregor Haldane in Sullons Spire x4 raid zone does not teleport as frequently during his fight.
- Adds in the normal mode Sullon Spire x4 raid final encounter have had their health reduced.
Drunder: Spire of Rage
- Updated Crit Bonus / Avoidance: 120% Critical Bonus [90 additional +30 innate] and 110% Critical Avoidance.
Drunder: Strategist’s Stronghold
- Updated Crit Bonus / Avoidance: 130% Critical Bonus [100 additional +30 innate] and 120% Critical Avoidance.
Drunder: Tower of Tactics
- Updated Crit Bonus / Avoidance: 140% Critical Bonus [110 additional +30 innate] and 130% Critical Avoidance.
Drunder: Citadel of V’uul (x2)
- Updated Crit Bonus / Avoidance:
- Boss 1 and Boss 2 – 140% Critical Bonus [110 additional + 30 innate] and 120% Critical Avoidance.
- Boss 3 and Boss 4 – 150% Critical Bonus [120 additional + 30 innate] and 130% Critical Avoidance.
- Boss 5 and Boss 6 – 160% Critical Bonus [130 additional + 30 innate] and 140% Critical Avoidance.
Kael Drakkel
- The teleporters in Kael Drakkel that players can gain access to by doing the Ragebourne quests will now teleport the entire group instead of just the player in the group that can access them.
- In Kael Drakkel, clicking on the entrance door “Eye of Zek” will now zone the whole group inside Temple of Rallos Zek instead of just the person in the group that have access to the door. This will work the same when exiting out of the temple.
- Circle of Storms no longer knocks you back.
- Thunder Clap no longer stifles and gives you a longer amount of time to cure before more damage occurs.
TRADESKILLS
- Drunder ore recipes should now accept a wider array of loot components.
- Level 71 carpenter writs now correctly update with deklium weighing scales. A bug causing the level 75 woodworker timed writ to not update occasionally has also been corrected.
ITEMS
- Cloak of the Transcendent now correctly renders when using shader 3.0.
- Temporary adornments should once again remove correctly.
BATTLEGROUNDS
Frozen Tundra
- The Kromzek Relic and Coldain Relic now have identical health and regeneration.
Do all the raid mobs in all the zones account for that + 30 innate critical bonus? If not thats just wrong to have hidden stats. When your tellin everyone to get their crit mit to X amount only to learn surprise oh ya this mob has a hidden + 30 crit bonus have fun.
It’s how the crit mechanic has worked for years. I don’t see why mobs should be any different.
As paladin, mellee innate crit is 1.3. As an Assassin mellee innate crit is 1.5
Crit bonus is what goes beyond your innate crit.
It doesn’t take a rocket scientist to figure this out.
Except that for many, the numbers weren’t quite that transparent, unless you really did the digging. And the previous buffs didn’t account for those, which could cause some understandable confusion.
Just the standard-issue SOE communication failure.
Temporary adorns still not fixed, lol.