12 thoughts on “After Promise of Gear Boosts (and No Nerfs), Nerfs!

  1. He got rolled by the 92nd Congress. It would be like him making a deal with management to do something if he did something as well and then they backed out of the deal and made him look like an idiot. Basically…being a bunch of dishonest jack wagons that they really are.

  2. With every patch that goes by I tend to see 1 thing become more clear. Smokejumper has no idea what the heck is going on both in his own offices and in game. I have seen 7 friends leave the game since DoV due to the extremely poor management being done.

  3. As a swashbuckler main I’m still waiting on a scout usable throwing weapon (though my only class based combat art is no longer hotbarred due to bow weapons’ longtime damage superiority).
    Sadly its the same flamewar every expansion/item update. Would be nice if there were another round of adjustments to take the item requirements off the spells that still have unjustified requirements, or at the least allow satchels/quivers to carry bow and thrown ammo.

    I agree with the basics, loot should be matched to difficulty of the encounter (or organisation there-of) and not simply if it was a raid-mob.

  4. Annnnd this was the final nail in the coffin for EQ2 for me.

    Loved the game..hate SOE, cancelled today along with several of my guildies.
    I would say ill miss you Unrest Server, but youre a load of crap and deserve nothing but pain and misery! The people are cool tho 🙂

    Ill be trollin your riftwire board now 🙂

  5. people ask for dungeon be more rewarding (better gear than PQ or Solo guk), and quicker (1h instead of 2).

    patch dont change any item previous kael in the good way, and just lowered the critical bonus of mobs ?

    Mobs dont hit that hard, even in iceshard or throne they are very manageable. Just few special ability that hit bit too hard (way more hard than the mob hitself) This reduce crit bonus was not need. I have 2 toon already able to solo lot of the trash in those dungeon, and they dont have raid gear…

    What it was need is remove few trash and lowered a bit HP of FEW name (not all)
    Allow dungeon drop even from Tower of frozen shadow to be an upgrade to PQ gear, that no want say this stuff have to be better in everyway !

  6. You’re right on the money — itemization has largely become a linear grind. One item for my bruiser might have +multiattack and another might have +crit bonus but, really, it’s just +50 STR, +60 STR, etc.

  7. Ascent is a success zone, not hundred trash between name. Most are packed so they are quick fight.

    I wish all other zone was more like ascent.

    Exemple : ToFS SC first floor, lot of trash and one semi boss… bit too much mobs. Epic version only have the boss ! Perhaps remove bat and spectre or something…
    Fortress spire : first room, pack of mob and solo mob… same couple of mob could be removed without doubt. Dock same, one or two trash could easily be removed.

  8. I’ve barely spent any time in instances in DoV. Considering most have been taking on the order or 2-3 hours to complete with most groups I’ve had, it’s close to killed the Velious experience for me. Add to that the demonstrated incompetence of the itemization crew and I’m right on the edge with this game.

    And I’ve loved this game for years. That’s just sad, guys.

  9. Let me take you back to 2009 for a moment. At the time, poison damage was based on Spell Damage. Assassins even had an AA choice that was specific to either Assassins or Predators (can’t remember which) that gave a bonus to Spell Damage. The description of the AA specifically stated that this would improve the damage of poisons. Also, INT would increase the damage of spells which also improved the damage of poisons. This was also stated clearly in the description of what the INT bonus in the AA tree would do for scouts. Any scout that used poisons that was any good at all knew this was how the game worked. This wasn’t some side effect learned by pouring through log files, it was clearly stated by in game descriptions of how AAs and stats worked.

    Then Ward of Elements came out. The hybrid scout armor had a bonus to spell damage. Assassins saw this and realized that having a bonus to melee damage AND a bonus to spell damage is better than just a bonus to melee damage so they use the hybrid scout armor and increase their DPS. This came as a surprise to the “Item Dev” at the time:

    I didn’t realize the spell damage bonus would affect them at all…”

    WHAT? The item dev didn’t know that poisons were based on spell damage??? That means he had no idea that INT was a desirable stat for poison using scouts either. This wasn’t some obscure secret knowledge, this was basic information you needed at the time to find out what stats you should work on for several of the classes in the game. And this was knowledge that the “Item Dev” was lacking!

    Let me answer your question Feldon:

    Shouldn’t Itemization be a prestigious position that takes 2 years of experience to get into, instead of something to bide one’s time until a Senior Designer position opens up?

    Absofrackingloutly!

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