17 thoughts on “Velious: One Week Later

  1. Some come to mind pretty fast due to being roadblocks on quests.

    1. There is a rime quest to go plant some items in thurgadin and once you get to the last one, some single arrow down solo mobs spawn and wipe the floor with you by crit shotting you for 20k each time they hit you, thus killing you.

    2. The quest in EW at the end of the geod cave timeline times you 1 minute to kill 2 duhjalm attackers who have a health pool way too high for a warden like me to take down within that amount of time. I get them to 80%… If they are going to time me for something like that at least give me 5 minutes or lower the health on the mobs.

    3. The duhjalm attackers in the ry’gorr village that spawn after you cure the ill ry’gorr don’t unspawn. If someone runs theirs off and it leashes, they are permanent mobs until another player kills them.

  2. Oh one more. Related to the graphic effects issues you mentioned. I had to finish reading the article to remember this one. In GD I’ve noticed the sides of cliffs turn black when a quest popup shows up then return to normal once the popup disappears. This may be related to alpha layering on textures. Just a guess.

  3. The quest Ominous Hints is still bugged, instead of having problems talking with the Captain in thurgarding. You now have problems talking to the last npc to complete the quest.. jay xD

  4. The bugs i mentioned above, still not fixed.
    Quest: Scrying on Thurgadin
    *STEP 2: Place the Rime Scrying stone in the Thurgadin Thronw Room.
    (When you do this a encounter spawns of 3 Thurgadin highwatchs, each solo single down arrow level 90 mobs)
    a Thurgadin highwatch critically hits YOU for 20782 crushing damage
    a Thurgadin highwatch critically hits YOU for 23820 crushing damage
    a Thurgadin highwatch critically hits YOU for 21678 crushing damage
    Eschia evacs the frak out…

    Quest: Of Mice and Menhir
    * Step 2: Defeat the Dujahlm attackers.
    (When you agree to do this, a encounter of 1 duhjalm and 1 giant pop in. The giant dies fast, but having a 1 minute time limit to kill them both, you’ll only get the duhjalm down to 80% as a warden who is fully mastered in raid gear before the timer expires.

  5. Those thurgadin highwatch… i got lot of trouble to solo them with my guardian. Full def strong tank, I got stunned to see them not even heroic or tripple up, always critic and multi attack, while i was at more than 100 crit mitigation ! And they are level 90, not even yellow or dark orange !

    So after 3 or 4 wipe, i success to kill them, the first one is the hardest.

    Clearly undercon, they should be taged heroic or reduced. Even taking 3 solo heroic yellow stuff from EW is easier.

    While you talk about this kind of bug, one is very annoying… cure ill orc in ry’gorr that pop agressive mob and they stay for kill people who are not wrking on that quest, and they put an uncurable debuff very strong that never leave unless you kill them.

  6. You can get reward from public quest chest for more than one of your toon
    Start the enconter with one toon, then camp take another took finish the enconter loot chest take your first toon and loot chest again

    pretty evil probably can be done with a third char…

  7. ok another one bug… in pool, last passage where you have to lead lord bob, if you just jump on the ice wall you can bypass this locked door, so no need lord bob for go there. Can be usefull when you have killed 2 times lord bob and fail to finish this part, so you didnt take time to harvest thing need for the daily quest.
    But clearly it’s a bug.

  8. 1. Actually, Quest Answers/Replies having no background MAY be a “UI” issue . . . I use that UI by that guy . . what’s his name . . . Dee . . .something . . oh yeah, Dee Fault. I don’t use ANY 3rd party UI ANYthing. I use the Default UI only and I still get no background to some (not all) quest NPC dialog.

    2. Since the expansion, I am now experience “black flicker” going through zones. It is particularly bad when I have my graphics at a higher setting (though I had NO problem before the expansion). It isn’t as bad when I turn my graphics down, but it still happens. I have others in my guild that have been experiencing the same thing. I have the latest Nvidia drivers. Was not experiencing this pre-expansion

    3. a) We have had problems with the Tower of Frozen Shadow. Once, even though we got the “summons” to see the Sergeant, his door would not open for us, though we did kill Vethilot first before trying to open his door.

    3. b) Though the Trickster worked the first few times we fought him, once, after he split, our group wiped. Afterwards, the large Trickster’s “dead” body was lying on the ground, but the little Tricksters were no where to be seen. We could not interact with the Trickster and he would not respawn. We actually tested this the next day and it happened again.

    3. c). When fighting the vampire by the piano (who’s name escapes me at present), when you encounter him “upside down” and you wipe, he does not reset to the upside down room, but runs off to his “right-side-up” spawn point. You can kill him there, but I’m thinking he should respawn where we killed him . . .

  9. Maybe related to the Nek Castle door missing in Nek Forest, the chest that contains the Vul rune for To Speak as a Dragon does not appear in the Citadel of Gul’thex in Nek Forest at 701, 10, -735 any more (for at least myself and two others).

    I’ll try deleting the Nek paks and see if it fixes it!

  10. I found a new bug involving spirit of the wolf on a flying mount in flight. When SoW wears off, your flight speed drops to regular ground speed. Then you have to land and rebuff or resummon the mount.

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