5 thoughts on “Massively, MMORPG Land Exclusive Screen Shots, Interviews

  1. Damn good interview. I think SmokeJumper puts it perfectly when he compares a normal computer game that ages to an MMO that improves over time (if done right!).

    Quite a few doom and gloomers on the forum keep wheeling out the line “In a six year old game”, and I was depressed to see some of the devs start to use the excuse during Brenlo’s reign.

    Stamping out this lame excuse for not putting out a great MMO game is a good start, MMO’s should be developed constantly and improved as they go, even though I haven’t played it I’m impressed by Eve and how the engine, graphics and gameplay aren’t left to age/go to rack and ruin.

    Ironically it was only until Brenlo got to the helm at EQ2 that we saw the graphics engine get worked on to update it after years of standing still (a great decision from him imo), in the Beta especially of DoV I’m seeing the gameplay getting refreshed/updated too, definitely a good direction.

  2. Funny, I read it as “our customers will stick around no matter what — we’re not worried about Rift.” We’ll see what people think of the stat changes. There’s lots here for raiders and hardcore groupers, not sure about the rest of us.

  3. It’s interesting to have my advice turned against me. I have many times stated to other people that EQ2 should not be balanced around solo play because EQ2 is a multiplayer game and not a solo game with a chatroom bolted on. There is certainly a group of folks who will never group and just view EQ2 as their own personal support group.

    I group, but I do not push to play the endgame content as I once did. I’m not running ZUA on hardmode. I spent 1 year raiding and quitting was the best thing I ever did. Then when I tried to get back into the swing of things after the launch of SF, the amount of grinding of tokens and running dungeons just to keep up with SOE’s constant gear nerfs and inflation really went beyond what I think is reasonable.

    I’m going to see how fast I can gear up in Velious and jump in some groups again.

  4. @milliebii Seriously? People still ask this? It’s been covered in a half a million blogs already. Here’s a summary from mine:

    People “solo” in a multiplayer game because: a) unlike a single player game, it gets constant development, new features, and is constantly changing; b) we do enjoy the company of others — such as running into someone who needs help, or occasionally grouping briefly to take on a particularly difficult opponent — these random and unpredictable elements can’t happen in a single player game; c) we enjoy the influence of others — such as the broker; an AI-driven broker in a single player game just isn’t the same — and Public Quests are another way people can “solo” and enjoy the game *with other people* in a way that can’t be replicated in a single player game using AI.

    Also while I am a solo player, I occasionally fill out empty slots on a raid or a group when my guildies need an extra body and I have the time. And if I ever get more time, I might start raiding regularly again like I used to. Some people solo because of events going on in their lives that might be transitory and then they go back to raiding or grouping. IF there was nothing we could do solo, we would end up quitting the game instead. You might not think you care about that, but the extra bodies that you might never group or raid with still do help the game out by contributing to its economy and the subscription fees that keep the devs cranking out Station Cash shop items. And maybe a new zone or two once in a while. Or whatever they are doing.

    As a solo player, I’m particularly excited about the public quests they announced for EQ2. But if they botch that, then I might have to check out Rift instead.

Leave a Reply