13 thoughts on “StationCash + Gifting = Platinum?

  1. The game could use some more plat sinks, but the inflation that occurred arose from the entire t9 design, not the lack of sinks.

    Doing all the SF quests results in a net plat gain of over 75 plat from rewards alone. I felt rich a week after SF launched because I was ahead of the curve. Today you can still do the solo crafting/mark daily for upwards of 4-5 plat. The economy inflated significantly, but it is remarkably stable now due to skills like transmuting and adorning.

    As for trading stationcash for plat? I don’t see it mattering as long as its player to player. The same magnitude increase in price when you hit t9 works against inflation from trading like this.

    As long as the rate of plat entering the economy vs time played remains consistent, we should be fine. A low inflation rate over time makes sense.

    What really scares me is the “Not anytime soon.” comment. Selling plat on the marketplace will break the game’s economy. Period.

  2. I find it curious people think that the in-game economy is something that can be broken (further); it’s been in a broken state for years. Let’s be honest, for many of us, the amount of plat that we have is just a number. Someone who has 10,000 plat doesn’t have any practical advantage over someone who has 5,000 plat. It’s just “there”, serving little purpose beyond being an odometer of how much you’re playing the game.

  3. I see the plat amount being a problem.

    Over time the sinks for it have slowly been removed due to “cool” new items on LoN or elsewhere appearing in the game removing the need to pay for repairs, rent upkeep etc.

    The game certainly could do with some serious plat sinks, because acquiring plat is another game within EQ2 that should be fun/fulfilling.

    The risk though is that the more plat sinks appear the more demand for plat and the more incentive the plat sellers get. So I’d like to see any future plat sinks have a game element in them such as a status cost.

  4. It’s way too easy to earn plats now.

    I’m not a big fan for earning money in games, most of the case I earn them for something, maybe a spell or a gear upgrade, but never just earn them for fun.

    But soon I found out that since SF, I become rich, I mean compare with the good old days (?). Masters, even some fabled gear becomes available to me.

    Nevertheless, my guild mates, their fortune are way beyond our imagine. Some of them are top 5 – 25 wealthiest player worldwide now, most of them having over 10K plats. It’s a piece of cake to buy gears for alts with plats, and even geared up quicker then most of the others.

    I think SOE must think of something which is valuable for those wealthy gamers to spend their plats. Maybe some super rare and expensive mount or something? Like those carpets before the first expac.

  5. >> The game certainly could do with some serious plat sinks, because acquiring plat is another game within EQ2 that should be fun/fulfilling.

    That’s just a metter of personal perspective. For me, money is a means to an end, not the end itself; the challenge in the game has always revolved around killing monsters and taking their sutff. Plat is just a byproduct.

    The problem with adding real cool items that serve as large plat sinks is that they risk further ticking off casual players who believe that they should be able to get a_verycool_item001 even though they don’t have 1,000p to drop on it. And for something that spendy, the item couldn’t be just fluff, it would have to benefit the player in a meaningful and substantial way. It would become yet another division between the haves (raiders, mostly) and the have-nots (casuals); there’s already enough of a “culture war” in EQ2 between those types of players.

  6. I’d also point out that something like a “super rare and expensive mount” (which they could do with the new flying mounts that are coming) is only a one-time cost. For a true plat sink, you need (a) something that the player cannot avoid paying, (b) it needs to be a recurring expense. Aside from significantly boosting the cost to repair fabled gear, there’s nothing I see in the game that could qualify as that.

    I suppose whatever that super-rare, expensive item is, it could have a high recurring cost to maintain. But we’re back to my previous point that there would be outrage on the part of players who think they should be able to obtain a flying dragon mount (or whatever) just by completing a long chain of difficult quests or something. And inevitably, SOE would give into them because they want to make those players happy and that takes priority over their (already screwed up) game economy. Real subscription dollars (and/or people buying SC) are more important to them than plat.

  7. They can do whatever they like with the SC stuff, it’s just annoying to see the stuff I will never be able to get. Same thing with raided loot. I don’t raid, and I don’t buy SC. I pay the monthly sub, I pay the yearly expansion cost. That’s all they will ever get from me. Period.

  8. In Eq2 i make any were from 20-200 plat a “day” in profit just by crafting. Its not much compared to some i know that make close or over 1000 plat on a good raid night selling loot rights. Yea its a money maker…

    What to spend my money on??? “I dont know! I agree, people are just building up there plat reserves. There needs to be some way for people to want to spend there plat legit.

  9. Elite flying dragon mounts with an upkeep cost or they can be rented via station cash (with some notable difference so people can see whether you pay or play for the dragon)?
    :). Maybe it should the play fall graphic when it lands? 😀

  10. The problem with this hands-off approach is what happens the first time someone fails to deliver on their end of the transaction and it ends up in front of customer service. If you’re going to accept cash knowing that players are trading SC items for in-game currency on the “down low”, you bear a certain degree of responsibility for safeguarding those transactions.

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