Our article on how XP Bonuses are calculated and stacked has stirred up a hornet’s next on both sides of the table. So I’m going to link to EQ2 ZAM’s own writeup which includes more developer quotes (including excellent comments from Rich Waters, EQ2 Lead Designer) to try to sort out the mess.
Experience Bonus Changes and XP Bug Explained @ EQ2 ZAM
Short Version
If you absolutely must have the reader’s digest edition, most XP will be restored to how it was before Game Update 57. That means increases to bonuses for Vitality, Mentoring, Bonus XP weekends, and Potions. They are doing whatever is necessary to keep the current XP rate — except Recruit-a-Friend. EQ2 Team consider it a ‘known issue’ that AA earn rate is slow and understand why people were using RAF to gain XP.
Sounds like a perfect follow-up to the nerf/fix, RaF gets reduced, everyone else gets things put back to where it was or better (in theory).
Hopefully the line about looking into AA gain turns something out.
Also the actual dev replies were pretty informitaive and clear.
[url]http://forums.station.sony.com/eq2/posts/list.m?start=120&topic_id=484774[/url]
SOE done good!