We arrive at a topic which has garnered nary a comment from the EQ2 development team since February. I’m talking of course about class balance. While we realize it’s foolish to think that one day all the classes will be truly “balanced”, there’s no better terminology for the valid concept of making sure that all 24 classes have the tools necessary to do their jobs, and that classes that do the same basic job are able to put out similar numbers.
Day: June 7, 2010
Shaders 3 Hotfix on the Horizon Imago-Quem has been collecting feedback, bug reports, crash reports, and screen shots people have been posting regarding Shaders 3.0. We’re now expecting a hotfix in a couple of weeks. EQ2 Senior Producer SmokeJumper had this update: Some good news for you folks: 1) The darkness issues are fixed in-house already. We’ll be pushing those fixes out to you soon. 2) We’re looking into the crash that occurs in guild houses with tons of items in them. We hope to have a solution soon. 3) Frame rate has been improved. followed by Imago-Quem: Just...
UK and US Battlegrounds Playing Nice Together (or not!) At the end of April, Rothgar posted news that a future update will allow players on UK servers (Splitpaw and Runnyeye) to join U.S.-based Battlegrounds (provided client-server versions are in sync). Here’s his post back then: I just wanted to let you guys know that we’ve been making some changes on the backend that will allow UK players from Runnyeye and Splitpaw to play on the same Battlegrounds servers as the North American servers. Since there is no language issue to overcome, this only leaves the problem of hotfixes and...
It appears the Game Update 56 notes left out an interesting and (for players with many alts) fortuitous quest tweak. The quest To Speak as a Dragon needs almost no introduction. It’s a crucial language quest which is key to completing many other quests in EQ2, including Epic Repercussions. This quest requires crawling the depths of 26 different dungeons to find the necessary runes to learn the language of Draconic. Despite dramatic improvements in travel since EQ2’s launch, it’s still a tedious quest, especially if you have done it with 2 or more characters. So this quest received some...