This quest writeup is a historical document of the Isle of Refuge. This zone was repurposed/revamped in Game Update 19.
Arriving on the Island
After you exit the tutorial and hit the beaches of the island of a refuge, you’ll need to decide your profession. Head up to Garven who is standing up beside the dock. He’ll welcome you to your new home as a “refugee”, and ask your profession.
After answering his initial questions, Garven will request you “prove your worth” by killing one of the invading Goblins, which have suddenly plagued the Island of Refuge. Accept this quest without delay, and double click the weapons rack to grab a weapon and a few other items. Equip the weapon (likely the crude dagger) and bring up your map by clicking the “M” key.
The troupe of Goblins you’ll need to target to complete this first quest is a foolish bunch, mindlessly sprinting towards their deaths at the hands of the powerful guards manning the west entrance of town……where the action is! Head into town and then to the NW, heading out of the main western gate.
Run around, or jump over the wooden barricades and get a goblin in your sites, either by directly clicking on one, or by pressing tab until you have a suitable target in place. Once you have a target, run straight up to the poor sap and begin hacking away. These Goblins are extremely weak and are sure to drop in just a few hits.Once you’ve killed the Goblin, traverse your way back to Garven at the docks.
Garven Tralk awards you with your first free bit of armor, a sturdy pair of gloves, after you declare you’ve dropped your first slimy Goblin. Throw those bad boys on your digits and head into town to visit Braksan Steelforge.
Mr. Steelforge will be your main point of contact on the island for all Fighter quests on the Island. He hangs out at the forge just Northeast of the large tower in town. Bring up your local map by pressing “M”, and head up just NE of the tower.
Once you find Braksan double click on him to engage in a friendly chat, ignore any pointless spouting off at the mouth, and get him to offer you a quest.
Fighter Quest 1: Goblin Supply Raid
Braksan asks you to head west and take out 4 goblin supply runners. On your map, on the far east of the island (turn off fog of war on your map options) you’ll notice 6 tent. If you hover over them you’ll see they are “Goblin camps”. If you can’t hover over them check off the “fog of war” option on your map so you can tak a closer look at everything. The southernmost goblin camp is the one you’ll be targeting during this quest.
Head west out of town and navigate your way to this camp. When in range, pick out a goblin supply runner who is a safe distance away from other runners, and begin to bash his skull! Repeat this on 4 goblin runners, then head back to Braksan to collect your reward. Keep an eye on the quest dialogue box in the upper right hand corner of your screen to learn when you’ve dispatched enough of the slimy beasts.
Braksan will reward you with a fine pair of boots for your work, he has deposited them for you at the bank which is the building located just west of braksan’s workstation. However, before you go pick up your boots accept the next quest from Braksan.
Fighter Quest 2: Refugee Rescue
Time to take out 5 Gruttooth Aggressors! The refugees are located just NW of the Goblin Supply Runners. Head back west through the gate and up to the location of the human refugees, lined up pathetically on a natural stone wall. You won’t be able to miss them, they are surrounded by the very mobs you need to take out for this particular quest, Gruttooth Agrressors.
As you can guess by the name, they are indeed the first aggro mobs you’ll run into in the game. If you’re not familiar with the term “aggro” it’s MMORPG “speak” for aggressive, in other words they’ll attack you without provocation! So be careful. Only lure one Gruttooth aggressor at a time. Use your taunt skill, it’s great for this very purpose……..and pretty much required for this quest.
After dispatching the necessary amount of Gruttooths, head back to Braksan and you’ll be rewarded with a set of Footman Leggings along with a small amount of copper. Slip the pants on, and strike up another conversation…….Braksan immediately offers you yet another quest……
Fighter Quest 3: Striking Back at the Goblins
For this quest, Branson needs you to collect some Flint Head Spears for him. This is the most dangerous quest by far, and it is suggested you level up to at least Level 5 to be strong enough to ensure success. Once you are confident in your newfound abilities at level 5, head up to the very northwest of the map, where you’ll see 4 tightly packed goblin encampments. YOu’ll run into “Gruttooth Brutes” at the very entrance of these camps, and be warned……they are aggressive and they also assist one another!
Do your best to find some Brutes who have strayed from the pack and take them on 1v1. They aren’t horribly tough to defeat if you properly use your Taunt/Wild Swing special abilities. So head up north and begin taking out the Brutes. Keep a close eye on your life bar, as these initial quests are much more difficult for melee based characters opposed to mages who can take out the brutes from a distance using their spells and kiting. You’re up close and personal so you’ll encur much more damage.
Once you’ve killed enough Brutes to collect 4 flinthead spears, head back to Braksan for your reward. After you fork over the spears, Braksan hooks you up this time with a top of the line Footman Tunic. This is far better than your current “Threadbare Tunic”. Equip the newly acquired Tunic and strike up yet another conversation with Mr. Steelforge. Time for yet another quest………
Quest 4: Take out the Lead Orc!
This quest is available for all races/classes.
At this point, the in game host will notify you you are now ready to leave the island if you so wish. However, Braksan Steelforge offers you one final quest. This quest requires taking out a “Lead Orc” who is responsible for rallying all the Goblins on the Island. This specific quest requires teaming up with other players on the island, and aims to get you used to partying with other players.
Rest assured, you have collected the necessary equipment to continue leveling on the Isle of Refuge until Level 6, Level 7. Continue exploring the Island and speak to all the various NPCs in town and North of the Goblin encampments. Many of them will provide you with other simple tasks which can result in gobs of free equipment…..jewelry, new weapons and more!
Article found on everquest gold (dot) net
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