During the Sentinel’s Fate beta, many of us were surprised at just how powerful the armor and jewelry available from participating in Battlegrounds were. Many of us warned SOE during beta that having Battlegrounds gear that’s better than TSO raid jewelry would make Battlegrounds an expected/required part of progression for guilds.
- Battlegrounds gear launched with a new stat — Toughness — which is a type of Critical Mitigation that only works in Battlegrounds.
- Later, the most powerful effects on Battlegrounds gear (i.e. +10% Base Damage) became PvP-only.
- With the March 30th Update, the Resists and Physical Mitigation on the Indomitable Jewelry set now only apply to PvP combat.
So, it seems we have eventually arrived at the goal put forth by players — make Battlegrounds gear only desirable for PvP and Battlegrounds. Just not before players spent dozens of hours earning hundreds of tokens in Battlegrounds. A conspiracy theorist could make the case that Battlegrounds armor launched with powerful effects to encourage players to come back and play the content, and then the items nerfed a month later to mitigate their effect on PvE gameplay.
This was so obvious. Poor little sheep who spent hours and hours thinking that this would be gear they could use to raid in.
Haha, and a big lol @ the people saying Sony made the BG gear great so that many people would do BGs, then nerf the gear later on. Ummmmm… oh hey, wouldn’t that be entirely the opposite of what Sony wants for its battlegrounds? Long-term motivation is the key. It would have been utterly useless from Sony’s side to come up with that scheme, since it would only serve to overload the bgs at the start and create unwanted lag.