10 thoughts on “The Sentinel’s Fate EQ2Wire Mega-FAQ

  1. “before February is over, the required level to play group content in EQ2 will be level 90”

    Let’s say that SOE doubled exp required to level across the board. That would delay the deadline you’re threatening to mid-March. Let’s say they quadrupled it. Mid-April. If the next expansion comes out in February of 2011 and raises the cap (neither of which is certain), it would take a factor of 26 to keep the more casual group players from hitting 90 before then.

    Of course, this assumes that players continue to play the game instead of canceling when the exp requirements increase dramatically without a similar increase in amount of content available in which to gain exp, and that experience requirements that high would not deter alts or new players. EQ2 would be the laughingstock of the industry if you had “kill 260 rats” quests (or repeat kill 10 rats 26 times, same effect), and there simply wouldn’t be any other model that would support that much exp to level. Don’t take my word for this, look at SOE’s actions in fixing the gaping void of solo content in the KOS zones that existed until GU 55 hit.

    No matter how long it takes to level, players will eventually cluster at the game’s level cap. The real problem is that there is zero incentive in game for players to ever complete any group content other than the most advanced content available to them. If high end group players rush to the level cap in a matter of hours, refuse to backtrack, and, when they do, refuse to group with “ill-prepared” newbies until someone else trains them for group content, I don’t see how that’s the fault of the exp curve.

  2. I don’t think it’s possible to prevent players from reaching level 90 at a rapid pace. And I would not want to see a return to the solo quest grind of Kunark. But really, I’m surprised when someone feels that this leveling pace is ok. The fastest from 70-80 was 40 hours in Kunark. Sentinel’s Fate is looking like 4 hours from level 80-90. How long will it take in the expansion after Velious? 30 minutes?

    It’s already an uphill battle for us to re-educate people that grouping is just as good a way to level as solo questing. People forgot how fun it was to level by grouping in Sanctum of Scaleborn, Nest of the Great Egg, Den of the Devourer, etc. Having all these bonuses effective from level 80-90 doesn’t help.

  3. In the early going, the solo leveling pace looks about the same as it did in the 70’s. Group players demanded a faster path, because only a faster path would make group content worth doing, so that’s what SOE delivered. The total length of the exp curve got constrained by how much solo leveling time SOE was able to support (using half as many overland leveling zones as ROK had at launch).

    And yes, it is unfortunate that all of the bonuses combined to further decrease the leveling time in an already-short expansion. Unfortunately, SOE is now in the business of selling these boosts directly for cash, so they would literally be leaving money on the table by not allowing them to work on the expansion. I suppose we should just be glad that they are not (yet) balancing the exp curve assuming paid exp boosts.

  4. “Battlegrounds are cross-server, and ….”

    This is not totally correct. International non English Server can only play with servers with the same language as they are, but also the international English servers are not able to cross over to US servers. This is very limiting for all international customers 🙁 . I was hoping that at least the internationl english ones could join in the fun with US players.

    This information was given by Brenlo during the UStream Event.

  5. Basic gear guide.
    The best source of jewelry i’ve found for leveling chracters is the lvl 84 faction bought tiems from paineel, kerran isle and hua-mein vendors.
    Most of the heroics drop level 88-90 gear which are only slight improvements over them stat-wise. 50-70 gold per heirloom item.
    For the 1st character into the expansion this can mean a lot of work doing the main questlines (as it should be imo) but it has made gearing up secondary characters refreshingly simple, by level 84 their wearing sufficient jewelry to cover anything the expansion can throw at them (until the tougher instances at least).

    Armour wise the T2 TSO armour’s still the best around for casual players until 90 but their cost in shards is prohibitavley expensive (~140 shards is about a months solid work for one set assuming people run 2-3 TSO instances daily to recieve 5 shards per day, possible now, but not exactly fun), i’m hoping that the GU56 change will reduce their prices as well as remove the need for the previous teir’s armour in their crafting. SF “marks of manaar” thankfully are a lot easier to obtain.

Leave a Reply