Alrighty, you want it, we got it. Here are the Racial Traits we will be seeing in Game Update 53. It’s a huge change, and provides a ton of options. Everyone gets a free respec, and honestly, we’ve gone from traits that make each race have an obvious class associated with it, to being perhaps a little too Cut-and-Paste and not daring enough.
I know some people will always choose race for lore reasons. They like ratongas, they like high elves, etc. Just like min/maxers will always choose race for the bonuses (and then use illusion totems). So I think the differences between the races could have been a bit bigger without hurting anything. Not a lot bigger, but a bit bigger. I’m also rather sad that Ratongas lose Pitiful Plea. This extra Detaunt was quite useful.
UPDATE: The bonus for your primary stats (STR, INT, WIS, STA, AGI) is 2.7 at level 1 and 33 at level 80. The Out-of-Combat Health and Power Regen also scale with tier. Also, the 50% runspeed and 50% in-combat runspeed are short-term boosts (36 seconds).
Fae Innate Abilities
• Infravision
• Featherfall
• Wind Walker – 50% runspeed, 50% in-combat runspeed (36 sec)
• Glide
Fae Traditions ( Choose 8 )
• Attribute
• +STR
• +WIS
• Combat
• +5 Piercing, +5 Ranged
• +2 Double Attack, +2 Ranged Double Attack
• +5 Ministration
• Improve Casting Speed of Beneficial Spells by 2%
• Non-Combat
• Increase stealth/invisible runspeed by 15%
• Increase trigger count of poisons by 25%
• Increase duration of tradeskilled drinks by 10%
• Increase Out-of-Combat Power Regen by 6 (per tier)
• Pools
• Increase Max power by 3%
• Increase Max Power by 1%, Increase Max Health by 2%
• Resist
• Increase Mitigation vs noxious damage by 3 (240 at lvl 80)
• Increase Mitigation vs arcane damage by 3 (240 at lvl 80)
• Tradeskill
• Increase durability gain by 2
• Increase progress by 2%
• +5 Scribing
• +5 Fletching
• Reduce power cost of Tailoring by 10%
Dwarf Innate Abilities
• Ultravision
• Mining Expertise – Reduce mining by 1 second.
• Bristlebane’s Work – Disarm Trap
• Charging into Battle – Increases out-of-combat runspeed by 5%
Dwarf Traditions ( Choose 8 )
• Attribute
• +WIS
• +STA
• Combat
• +5 Ministration
• Improve casting speed of beneficial spells by 2%
• +5 Defense, Parry, Deflection
• Increase Deflection by 2, Increase Shield Effectiveness by 2%
• Non-Combat
• Increase duration of tradeskilled drinks by 10%
• Increase Out-of-Combat Power Regen by 6 (per tier)
• Out-of-combat self-heal for 2% (recast 1 sec)
• Decrease falling damage by 15%
• Pools
• Increase Max Power by 3%
• Increase Max Health by 3%
• Resist
• Increase Mitigation vs Arcane by 3 (240 at lvl 80)
• Increase Mitigation vs Physical by 3 (240 at lvl 80)
• Tradeskill
• Increase success/durability by 1
• Increase durability gain by 2 per round
• Increase Artistry (Provisioning) by 5
• Increase Weaponsmith durability by 2
• Reduce power cost of Sage by 10%
Froglok Innate Abilities
* Aquavision
* Increases Out of Combat Health Regen of caster by 6 (per tier)
* Water Breathing
* Grants Ability: Hyrdromotion – walk/jump underwater
Froglok Traditions ( copied and pasted from Dwarf, so may be incorrect )
• Attribute
• +WIS
• +STA
• Combat
• +5 Ministration
• Improve casting speed of beneficial spells by 2%
• +5 Defense, Parry, Deflection
• Increase Deflection by 2, Increase Shield Effectiveness by 2%
• Non-Combat
• Increase duration of tradeskilled drinks by 10%
• Increase Out-of-Combat Power Regen by 6 (per tier)
• Out-of-combat self-heal for 2% (recast 1 sec)
• Decrease falling damage by 15%
• Pools
• Increase Max Power by 3%
• Increase Max Health by 3%
• Resist
• Increase Mitigation vs Arcane by 3 (240 at lvl 80)
• Increase Mitigation vs Physical by 3 (240 at lvl 80)
• Tradeskill
•???
Halfling Innate Abilities
• Infravision
• A Halfling’s Feast – Increase duration of food by 25%
• Pick Pocket
• Tracking
Halfling Traditions ( Choose 8 )
• Attribute
• +STR
• +WIS
• Combat
• +5 Ranged, Piercing
• +2 Double Attack, +2 Ranged Double Attack
• +5 Ministration
• Increase casting speed of beneficial spells by 2%
• Non-Combat
• Increase stealth/invisible movement speed by 15%
• Increase trigger count of poisons by 25%
• Increase duration of tradeskilled drinks by 10%
• Increase Out-of-Combat Power Regen by 6 (per tier)
• Pools
• Increase Max Power by 1%, Increase Max Health by 2%
• Increase Max Power by 3%
• Resist
• Increase Mitigation vs Noxious by 3 (240 at lvl 80)
• Increase Mitigation vs Arcane by 3 (240 at lvl 80)
• Tradeskill
• Increase durability by 2 per round
• Increase progress by 2%
• Reduce the power cost of Tailoring by 10%
• Increase Provisioner success by 5%
• +5 Artificing
High Elf Innate Abilities
• Infravision
• Transmutations – Decrease power cost of Transmuting by 10%
• Mind over Matter – Reduce maximum falling speed
• Interdimensional Portal – Call to Group Member (12 hr recast)
High Elf Traditions ( Choose 8 )
• Attribute
• +INT
• +WIS
• Combat
• +5 Ministration, Defense
• +5 Subjugation, Disruption
• Increase heal amount and spell damage by 1.2 (per tier)
• Increase Beneficial and Hostile Casting Speed by 2%
• Non-Combat
• Increase Mount Speed by 5%
• Improve duration of tradeskilled drinks by 20%
• Improve duration of potions by 20%
• Increases Out-of-Combat Power Regen by 9 (per tier)
• Pools
• Increases Max Power by 3%
• Increases In-Combat Power Regen by 5 (per tier)
• Resist
• Increase Mitigation vs Elemental by 3 (240 at lvl 80)
• Increase Mitigation vs Arcane by 3 (240 at lvl 80)
• Tradeskill
• Increase success chance by 2%
• Increase durability per round by 2
• +5 Scribing
• +5 Artificing
• Reduce the power cost of Tailoring by 10%
Wood Elf Innate Abilities
• Infravision
• Keeper of the Forest – Reduce Foresting by 1 second
• Increase run speed by 5%
• Tracking
Wood Elf Traditions ( Choose 8 )
• Attribute
• +STR
• +WIS
• Combat
• +5 Piercing, Ranged
• +2 Double Attack, +2 Ranged Double Attack
• +5 Ministration
• Improve casting speed of all beneficial spells by 2%
• Non-Combat
• Increase stealth/invisible movement speed by 15%
• Increase trigger count of all poisons by 25%
• Increase duration of tradeskilled drinks by 10%
• Increase Out-of-Combat Power Regenerationby 6 (per tier)
• Pool
• Increase Max Power by 1%, Increase Max Health by 2%
• Increase Max Power by 3%
• Resist
• Increase Mitigation vs Noxious by 3 (240 at lvl 80)
• Increase Mitigation vs Arcane by 3 (240 at lvl 80)
• Tradeskill
• Reduce power cost of Woodworking by 10%
• Increase success chance of Tailoring by 2%
• Reduce power cost of Artificing by 10%
• Increases progress by 2%
• Increase durability by 2 every round
Barbarian Innate Abilities
• Tundra Endurance – Increase runspeed by 5%
• Impenetrable Will – Immune to Stun for 10 seconds
• Sprint into Battle – Increase sprint by 10 and reduce power cost by 30%
Barbarian Traditions
• Attributes
• +WIS
• +STA
• Combat
• +5 Ministration
• Improves casting speed of beneficial spells by 2%
• +5 Defense, Deflection, Parry
• Increase Deflection Chance by 2, Increase Shield Effectiveness by 2%
• Non-Combat
• Increase duration of tradeskilled drinks by 10%
• Increase Out-of-Combat Power Regen by 6 (per tier)
• Self-heal for 2% of max health (1 sec recast)
• Decrease falling damage by 15%
• Pools
• Increase Max Power by 3%
• Increase Max Health by 3%
• Resists
• Increase Mitigation vs Arcane by 3 (240 at lvl 80)
• Increase Mitigation vs Physical by 3 (240 at lvl 80)
• Tradeskill
• Increase durability and success chance by 1%
• Increase durability by 2 per round
• +5 Artistry (Provisioning)
• +5 Chemistry
• +5 Sculpting
Erudite Innate Abilities
• Aura Sense
• Falling Grace – Reduces maximum falling speed of caster
• Elemental Air Pocket – Water Breathing
• Ulteran Scholar – Teleport to friend (12 hour recast)
Erudite Traditions
• Attribute
• +INT
• +WIS
• Combat
• +5 Ministration, Defense
• +5 Subjugation, Disruption
• Increase heal amount and spell damage by 1.2 (per tier)
• Increase Beneficial and Hostile Casting Speed by 2%
• Non-Combat
• Increase Mount Speed by 5%
• Improve duration of tradeskilled drinks by 20%
• Improve duration of potions by 20%
• Increases Out-of-Combat Power Regen by 9
• Pools
• Increases Max Power by 3%
• Increases In-Combat Power Regen by 5
• Resist
• Increase Mitigation vs Elemental by 3 (240 at lvl 80)
• Increase Mitigation vs Arcane by 3 (240 at lvl 80)
• Tradeskill
• Increase success chance by 2%
• Increase durability per round by 2
• Increases the durability of Sage per round by 2
• +5 Chemistry
• Reduce the power cost of Tinkering by 10%
Gnome Innate Abilities
• Ultravision
• Clockwork Expertise – Reduces power cost of tinkering by 25%, +10 Tinkering
• Tinkered Field Repair – Repair equipment (12 hr recast)
• Tinkered Lockpicks – Disarm Trap
Gnome Traditions ( Choose 8 )
• Attribute
• +STR
• +INT
• Combat
• +5 Ranged, Piercing
• +2 Double Attack, +2 Ranged Double Attack
• +5 Subjugation, +5 Disruption
• Increase casting speed of hostile spells by 2%
• Non-Combat
• Increase stealth/invisible movement speed by 15%
• Increase trigger count of poisons by 25%
• Increase duration of tradeskilled potions by 15%
• Increase Out-of-Combat Power Regen by 9 (per tier)
• Pools
• Increase Max Power by 1%, Increase Max Health by 2%
• Increase Max Power by 3%
• Resist
• Increase Mitigation vs Noxious by 3 (240 at lvl 80)
• Increase Mitigation vs Elemental by 3 (240 at lvl 80)
• Tradeskill
• Increase Tinkering success chance by 2%
• Increase progress by 2%
• Reduce the power cost of Weaponsmithing by 10%
• Increase durability gain of alchemy by 2 per round
• +5 Sculpting
Half Elf Innate Abilities
• Infravision
• Reduces time to gather or forest by 1s
• Tracking
• Increases duration of drinks by 16.67%
Half Elf Traditions
• Attribute
• +INT
• +STR
• Combat
• +5 Defense, Disruption
• +5 Crushing, Slashing
• Increase Casting Speed by 1%, +1 Double Attack, +1 Ranged Double Attack
• Increase All Crits by 1%, Deflection by 1%, Shield Effectiveness by 1%
• Non-Combat
• Improves duration of food by 15%
• Increases Out-of-Combat Power Regen by 9 (per tier)
• Increase sprint speed by 10%, Reduce initial power cost by 33%
• Pools
• Increase Max Power by 3%
• Increase Max Health by 3%
• Resist
• Increase Mitigation vs Elemental by 3 (240 at lvl 80)
• Increase Mitigation vs Physical by 3 (240 at lvl 80)
• Tradeskill
• Increase success chance by 2%
• Increase progress by 2%
• +5 Artificing
• Increase durability gain of Woodworking by 2 per round
• +5 Sculpting
Human Innate Abilities
• Multitalented – All harvesting reduced by 0.5s
• Diplomacy – Reduces Awarenes of Enemies, Casting 3s Recast 3min
• Urban Sprawl – Reduces recast time on city call spells by 10min
Human Traditions
• Attribute
• +INT
• +STR
• Combat
• +5 Defense, Disruption
• +5 Crushing, Slashing
• Increase Casting Speed by 1%, +1 Double Attack, +1 Ranged Double Attack
• Increase All Crits by 1%, Deflection by 1%, Shield Effectiveness by 1%
• Non-Combat
• Improves duration of food by 15%
• Increases Out-of-Combat Power Regen by 9 (per tier)
• Increase sprint speed by 10%, Reduce initial power cost by 33%
• Pools
• Increase Max Power by 3%
• Increase Max Health by 3%
• Resist
• Increase Mitigation vs Elemental by 3 (240 at lvl 80)
• Increase Mitigation vs Physical by 3 (240 at lvl 80)
• Tradeskill
• Increase success chance by 2%
• Increase progress by 2%
• Increases durability of Tailoring by 2 per round
• +5 All Primary Tradeskills
• +5 Transmuting
Kerra Innate Abilities
• Sonicvision
• Grants Ability: Safefall
• Increases runspeed and in-combat runspeed by 50% (36 sec, 5 min recast)
• Tracking
Kerra Traditions
• Attribute
• +INT
• +STR
• Combat
• +5 Defense, Disruption
• +5 Crushing, Slashing
• Increase Casting Speed by 1%, +1 Double Attack, +1 Ranged Double Attack
• Increase All Crits by 1%, Deflection by 1%, Shield Effectiveness by 1%
• Non-Combat
• Improves duration of food by 15%
• Increases Out-of-Combat Power Regen by 9 (per tier)
• Increase sprint speed by 10%, Reduce initial power cost by 33%
• Pools
• Increase Max Power by 3%
• Increase Max Health by 3%
• Resist
• Increase Mitigation vs Elemental by 3 (240 at lvl 80)
• Increase Mitigation vs Physical by 3 (240 at lvl 80)
• Tradeskill
• Increase success chance by 2%
• Increase progress by 2%
• Decrease power cost of alchemy by 10%
• +5 Fletching
• +5 Tailoring
Arasai Innate Abilities
• Ultravision
• Featherfall
• Wind Walker – 50% runspeed, in-combat 50% runspeed (36 sec)
• Glide
Arasai Traditions
• Attribute
• +STR
• +INT
• Combat
• +5 Piercing, Ranged
• +2 Double Attack, +2 Ranged Double Attack
• +5 Subjugation, Disruption
• Increase casting speed of all hostile spells by 2%
• Non-Combat
• Increase stealth/invisible runspeed by 15%
• Increase trigger count of poisons by 25%
• Increase duration of tradeskilled potions by 15%
• Increase Out-of-Combat Power Regen by 9 (per tier)
• Pools
• Increase Max Power by 1%, Increase Max Health by 2%
• Increase Max Power by 3%
• Resist
• Increase Mitigation vs Noxious by 3 (240 at lvl 80)
• Increase Mitigation vs Elemental by 3 (240 at lvl 80)
• Tradeskill
• Increase success chance by 2%
• Increase progress by 2%
• +5 Artificing
• +5 Transmuting
• Reduce power cost of Woodworking by 10%
Dark Elf Innate Abilities
• Ultravision
• Malicious Velocity – Increase runspeed by 5%
• Hover – Reduce maximum falling speed
• Traverse Shadow – Teleport caster to friend
Dark Elf Traditions
• Attributes
• +INT
• +STR
• Combat
• +5 Disruption, Subjugation
• Increase casting speed of hostile spells by 2%
• +2 Double Attack, +2 Ranged Double Attack
• +5 Piercing, Ranged
• Non-Combat
• Increase duration of tradeskilled potions by 15%
• Increase Out-of-Combat Power Regen by 9 (per tier)
• Increase stealth/invisible movement speed by 15%
• Increase trigger count of poisons by 25%
• Pools
• Increase Max Power by 3%
• Increase Max Power by 1%, Increase Max Health by 2%
• Resist
• Increase Mitigation vs Elemental by 3 (240 at lvl 80)
• Increase Mitigation vs Noxious by 3 (240 at lvl 80)
• Tradeskill
• Increase progress by 2%
• Increase success by 2%
• Increase durability of Alchemy by 2 per round
• Reduce power cost of Sage by 10%
• +5 Metal Shaping
Iksar Innate Abilities
• Aquavision
• Reptilian Ancestry – Increase Out-of-Combat Health Regen by 6 (per tier)
• Proficient Swimmer – water breathing
• Reptilian Grace – Safe Fall
Iksar Traditions
• Attribute
• +INT
• +STA
• Combat
• +5 Subjugation, Disruption
• Increase casting speed of hostile spells by 2%
• +5 Deflection, Defense, Parry
• Increase Deflection Chance by 2, Increase Shield Effectiveness by 2%
• Non-Combat
• Increase duration of tradeskilled potions by 15%
• Increase Out-of-Combat Power Regen by 9 (per tier)
• 2% out-of-combat self-heal (1 sec recast)
• Increase falling damage by 15%
• Pools
• Increase Max Power by 3%
• Increase Max Health by 3%
• Resist
• Increase Mitigation vs Elemental by 3 (240 at lvl 80)
• Increase Mitigation vs Physical by 3 (240 at lvl 80)
• Tradeskill
• Increase durability and success by 1%
• Increase success by 2%
• +5 Chemistry
• Reduce power cost of Tailoring by 10%
• Reduce power cost of Armoring by 10%
Ogre Innate Abilities
• Ultravision
• Rock Thrower – Reduce mining time by 1 second
• Commanding Presence – Enlarges caster by 20%
• Impenetrible Will – 10 sec immune to Stun (5 min recast)
Ogre Traditions
• Attribute
• +WIS
• +STA
• Combat
• +5 Ministration
• Improve casting speed of beneficial spells by 2%
• +5 Parry, Deflection, Defense
• Increase Deflection chance by 2, Increase Shield Effectiveness by 2%
• Non-Combat
• Increase duration of tradeskilled drinks by 10%
• Increase Out-of-Combat Power Regen by 6 (per tier)
• Self-heal for 2% (1 sec recast)
• Decrease falling damage by 15%
• Pools
• Increase Max Power by 3%
• Increase Max Health by 3%
• Resist
• Increase Mitigation vs Arcane by 3 (240 at lvl 80)
• Increase Mitigation vs Physical by 3 (240 at lvl 80)
• Tradeskill
• Increase success and durability by 1
• Increase durability by 2 every round
• +5 Metal Shaping
• Reduce power cost of Weaponsmithing by 10%
• Reduce power cost of Provisioning by 10%
Ratonga Innate Abilities
• Sonicvision
• Rob
• Thieving Ways – Disarm Trap
• Swift Scurry – Increase runspeed by 5%
Ratonga Traditions
• Attribute
• +STR
• +INT
• Combat
• +5 Ranged, Piercing
• +2 Double Attack, +2 Ranged Double Attack
• +5 Disruption, Subjugation
• Increase casting speed of hostile spells by 2%
• Noncombat
• Increase stealth/invisible runspeed by 15%
• Increase trigger count of poisons by 25%
• Increase duration of tradeskilled potions by 15%
• Increase Out-of-Combat Power Regen by 9 (per tier)
• Pools
• Increase Max Power by 1%, Increase Max Health by 3%
• Increase Max Power by 3%
• Resist
• Increase Mitigation vs Noxious by 3 (240 at lvl 80)
• Increase Mitigation vs Elemental by 3 (240 at lvl 80)
• Tradeskill
• Increase success chance by 2%
• Increase progress by 2%
• +5 Metalworking
• Reduce power cost of Alchemy by 10%
• +5 Sculpting
Sarnak Innate Abilities
• Aquavision
• Hunter’s Fury – Increase runspeed 50%, out-of-combat runspeed 50% (36 sec)
• Hastened Gathering – Reduce harvesting time by 0.5 sec if not on a mount.
• Stride – Increase runspeed by 5%
Sarnak Traditions
• Attribute
• +STA
• +WIS
• Combat
• +5 Ministration
• Improves casting speed of beneficial spells by 2%
• +5 Defense, Deflection, Parry
• Increase Deflection Chance by 2, Increase Shield Effectiveness by 2%
• Non-Combat
• Increase duration of tradeskilled drinks by 10%
• Increase Out-of-Combat Power Regen by 6 (per tier)
• Self-heal for 2% of max health (1 sec recast)
• Decrease falling damage by 15%
• Pools
• Increase Max Power by 3%
• Increase Max Health by 3%
• Resists
• Increase Mitigation vs Arcane by 3 (240 at lvl 80)
• Increase Mitigation vs Physical by 3 (240 at lvl 80)
• Tradeskill
• Increase success chance and durability by 1
• Increase durability by 2 per round
• Reduce power cost of Weaponsmithing by 10%
• +5 Sculpting
• Reduce power cost of Scribing by 10%
Troll Innate Abilities
• Ultravision
• Innothule’s Blessing – Increases Out-of-Combat Health Regen by 6 (per tier)
• Ignore Terror – Immune to Fear for 20 seconds
• Tasty Things – Increase duration of tradeskilled food by 25%
Troll Traditions
• Attribute
• +WIS
• +STA
• Combat
• +5 Ministration
• Increase casting speed of beneficial spells by 2%
• +5 Defense, Parry, Deflection
• Increase Deflection Chance by 2, Increase Shield Effectiveness by 2%
• Non-Combat
• Increase duration of tradeskilled drinks by 10%
• Increase Out-of-Combat Power Regen by 6 (per tier)
• Self-heal for 2% of max health (1 sec recast)
• Decrease falling damage by 15%
• Pools
• Increase Max Power by 3%
• Increase Max Health by 3%
• Resist
• Increase Mitigation vs Arcane by 3 (240 at lvl 80)
• Increase Mitigation vs Noxious by 3 (240 at lvl 80)
• Tradeskill
• Increase durability by 2 per round
• Increase durability and success by 1%
• +5 Artistry (Provisioning)
• Increase the success chance of Armoring by 2%
• +5 Artificing
I want to thank you Feldon for EQ2Wire. It is my favorite place to get the latest game information without having to navigate the terrible soe pages and forums.
and I have fun writing it. 🙂 Ok, the racials were tough, because I didn’t cut-and-paste but made a new character of all 19 races and verified each setup. Hopefully this isn’t the last we see of the Racials because they’re kinda lame IMO.
I have not dived into the Nights of the Dead activities yet. There seems to be a lot here to cover!
Thanks for taking the time to put this together, Feldon! It’s great to actually have complete and reliable info to evaluate these changes with.
That said, overall I’m disappointed with this revamp. The Fae and Arasai keep their wings as innates because they don’t affect combat (though this did cost them 5% runspeed compared to live), but it does seem that basically everything else that was unique about races (e.g. Sarnaks breathing fire) is gone, in favor of generic passive stat bonuses.
Also, the Mage/Priest synergy set looks overly powerful compared to the other sets for appropriate classes. This set allows you to spend 1-2 additional traditions on stuff that actually affects your in-combat archetype role compared to any other race that has just the one set for the appropriate archetype. I guess they want Erudites and High Elves to be the best casters, it just seems out of place, especially since they were very clearly very careful not to create an optimal tank race with Str+Sta.
Well what surprises me is how none of the races are agile… No races get an agility bunus? That seems like a big Ol’OOPS to me! And much of racial bonuses could have been more unique and taylored to the race… instead of so many getting the same stuff (Trolls get +Wis too?).
Oh well… it was a stab at it, and probably got half way to where I think it should have gotten.
Wow, Feldon! Great job!
I have to say I like the changes they made to my favorite race, wood elves. I’m not sure what this will do to my gnome necro, but I was thinking about leveling up my level 12 wood elf warden and now it looks like SOE is going to help me along the way 🙂
Some of the changes are good but I am not particularly happy about almost being forced to pay to change race to get the most out of my character. Also, the Kerra is loosing an extra decrease hate – leaping grace, which is quite useful for high dps scouts. In good faith, I think sony should offer a limited one time free racial change in lieu of these changes. Perhaps with the next expansion sony should consider a veteran reward that allows one racial change and make it redeemable by one character only. Otherwise it appears to me that it is part of a strategy to earn more revenue from regular players, especially players that have played the game for a long time.
240 Mitigation at level 80 for the resists, really who cares. It needs to be at least 4 times that to make any difference at all.
I think that this taking of abilities is stupid, and will only lead more people to quit. Sony is being idiotic and killing the game; if you give something you cannot take it back! They have to give the other races just something to match it. I hope that this and the avatar gear nerf does not go through, I do not have avatar gear, but I know if it does go through, that a guild called exordium will be possibly disbanding(the number 1 guild worldwide). Sony is killing this game by taking and must remember this is a business, and in order to make it run smoothly they have to make the customers happy.
Super article many thanks for putting it together! I am letting my guild know about you and plan to check back here often!
How do they possibly justify Dwarf, Ogre and Barbarian getting +STA while Fae and Halfling get +STR?
This puts some races at a serious advantage to others for tanking. 240 mit, 15 skill points and 2% avoidance add…. To a brawler trying to max all of those it hurts not being the right race.
Sony what the heck are you thinking? You are taking every decent advantage from races so they are all basically the same or giving them ones that make no sense. Why not just nerf all the races and everyone can play a sarnak SK…sure seems like that is what you want. The fun of EQ2 is being able to play different races with unique advantages to that race..stop with the political correctness…a fae should not be able to arm wrestle an ogre!
Is there a way to change what racial tradition you’ve picked after you’ve picked it? I accidentally clicked the wrong one now I’m going crazy trying to figure out how to fix it.
Yes just use the achievement councilor to reset your character abilities